Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

148 lines
3.9 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef WIN32FONT_H
#define WIN32FONT_H
#ifdef _WIN32
#pragma once
#endif
#if !defined( _X360 )
#define WIN32_LEAN_AND_MEAN
#define OEMRESOURCE
#include <windows.h>
#endif
#ifdef GetCharABCWidths
#undef GetCharABCWidths
#endif
#include "utlrbtree.h"
#include "tier1/utlsymbol.h"
struct newChar_t;
//-----------------------------------------------------------------------------
// Purpose: encapsulates a windows font
//-----------------------------------------------------------------------------
class CWin32Font
{
public:
CWin32Font();
~CWin32Font();
// creates the font from windows. returns false if font does not exist in the OS.
virtual bool Create(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags);
// writes the char into the specified 32bpp texture
virtual void GetCharRGBA(wchar_t ch, int rgbaWide, int rgbaTall, unsigned char *rgba);
// returns true if the font is equivalent to that specified
virtual bool IsEqualTo(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags);
// returns true only if this font is valid for use
virtual bool IsValid();
// gets the abc widths for a character
virtual void GetCharABCWidths(int ch, int &a, int &b, int &c);
// set the font to be the one to currently draw with in the gdi
virtual void SetAsActiveFont(HDC hdc);
// returns the height of the font, in pixels
virtual int GetHeight();
// returns requested height of font.
virtual int GetHeightRequested();
// returns the ascent of the font, in pixels (ascent=units above the base line)
virtual int GetAscent();
// returns the maximum width of a character, in pixels
virtual int GetMaxCharWidth();
// returns the flags used to make this font
virtual int GetFlags();
// returns true if this font is underlined
bool GetUnderlined() { return m_bUnderlined; }
// gets the name of this font
const char *GetName() { return m_szName.String(); }
const char *GetFamilyName() { return NULL; }
// gets the width of ch given its position around before and after chars
void GetKernedCharWidth( wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA );
#if defined( _X360 )
// generates texture data for a set of chars
virtual void GetCharsRGBA( newChar_t *newChars, int numNewChars, unsigned char *pRGBA );
virtual void CloseResource();
#endif
private:
#if !defined( _X360 )
HFONT m_hFont;
HDC m_hDC;
HBITMAP m_hDIB;
#else
HXUIFONT m_hFont;
HDC m_hDC;
#endif
// pointer to buffer for use when generated bitmap versions of a texture
unsigned char *m_pBuf;
protected:
CUtlSymbol m_szName;
short m_iTall;
unsigned short m_iWeight;
unsigned short m_iFlags;
unsigned short m_iScanLines;
unsigned short m_iBlur;
unsigned short m_rgiBitmapSize[2];
bool m_bUnderlined;
unsigned int m_iHeight : 8;
unsigned int m_iMaxCharWidth : 8;
unsigned int m_iAscent : 8;
unsigned int m_iDropShadowOffset : 1;
unsigned int m_iOutlineSize : 1;
unsigned int m_bAntiAliased : 1;
unsigned int m_bRotary : 1;
unsigned int m_bAdditive : 1; //29
private:
// abc widths
struct abc_t
{
short b;
char a;
char c;
};
#if !defined( _X360 )
// On PC we cache char widths on demand when actually requested to minimize our use of the kernels
// paged pool (GDI may cache information about glyphs we have requested and take up lots of paged pool)
struct abc_cache_t
{
wchar_t wch;
abc_t abc;
};
CUtlRBTree<abc_cache_t, unsigned short> m_ExtendedABCWidthsCache;
static bool ExtendedABCWidthsCacheLessFunc(const abc_cache_t &lhs, const abc_cache_t &rhs);
#else
// 360 requires all possible characters during font init
enum { ABCWIDTHS_CACHE_SIZE = 256 };
abc_t m_ABCWidthsCache[ABCWIDTHS_CACHE_SIZE];
#endif
};
#endif // WIN32FONT_H