Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef OSXFONT_H
#define OSXFONT_H
#include "utlrbtree.h"
#include "utlsymbol.h"
#include "tier1/strtools.h"
#include "tier1/utlstring.h"
#include <tier0/memdbgoff.h>
#include <ApplicationServices/ApplicationServices.h>
#include <Carbon/Carbon.h>
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
// Purpose: encapsulates a OSX font
//-----------------------------------------------------------------------------
class COSXFont
{
public:
COSXFont();
~COSXFont();
// creates the font from windows. returns false if font does not exist in the OS.
virtual bool Create(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags);
// writes the char into the specified 32bpp texture
virtual void GetCharRGBA( wchar_t ch, int rgbaWide, int rgbaTall, unsigned char *rgba);
// returns true if the font is equivalent to that specified
virtual bool IsEqualTo(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags);
// returns true only if this font is valid for use
virtual bool IsValid();
// gets the abc widths for a character
virtual void GetCharABCWidths(int ch, int &a, int &b, int &c);
// set the font to be the one to currently draw with in the gdi
ATSUStyle *SetAsActiveFont( CGContextRef cgContext );
// returns the height of the font, in pixels
virtual int GetHeight();
// returns requested height of font.
virtual int GetHeightRequested();
// returns the ascent of the font, in pixels (ascent=units above the base line)
virtual int GetAscent();
// returns the maximum width of a character, in pixels
virtual int GetMaxCharWidth();
// returns the flags used to make this font
virtual int GetFlags();
// returns true if this font is underlined
virtual bool GetUnderlined() { return m_bUnderlined; }
// gets the name of this font
const char *GetName() { return m_szName.String(); }
const char *GetFamilyName() { return NULL; }
// gets the weight of the font
virtual int GetWeight() { return m_iWeight; }
// gets the width of ch given its position around before and after chars
void GetKernedCharWidth( wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA );
#ifdef DBGFLAG_VALIDATE
void Validate( CValidator &validator, char *pchName );
#endif
protected:
CUtlString m_szName;
int m_iTall;
int m_iWeight;
int m_iFlags;
bool m_bAntiAliased;
bool m_bRotary;
bool m_bAdditive;
int m_iDropShadowOffset;
bool m_bUnderlined;
int m_iOutlineSize;
int m_iHeight;
int m_iMaxCharWidth;
int m_iAscent;
int m_iScanLines;
int m_iBlur;
float *m_pGaussianDistribution;
private:
bool CreateStyle( float flFontSize, bool bBold );
bool CreateTextLayout();
// abc widths
struct abc_t
{
short b;
char a;
char c;
};
// Cache for storing asian abc widths (since it's too big too just store them all).
struct abc_cache_t
{
wchar_t wch;
abc_t abc;
};
// Cache for storing asian abc widths (since it's too big too just store them all).
struct kernedSize
{
float wide;
float abcA;
};
struct kerned_abc_cache_t
{
wchar_t wch;
wchar_t wchBefore;
wchar_t wchAfter;
kernedSize abc;
};
static bool ExtendedABCWidthsCacheLessFunc(const abc_cache_t &lhs, const abc_cache_t &rhs);
static bool ExtendedKernedABCWidthsCacheLessFunc(const kerned_abc_cache_t &lhs, const kerned_abc_cache_t &rhs);
CUtlRBTree<abc_cache_t, unsigned short> m_ExtendedABCWidthsCache;
CUtlRBTree<kerned_abc_cache_t, unsigned short> m_ExtendedKernedABCWidthsCache;
char *m_pContextMemory;
ATSUFontID m_ATSUFont;
CGContextRef m_ContextRef;
ATSUStyle m_ATSUStyle;
ATSUTextLayout m_ATSUTextLayout;
};
#endif // OSXFONT_H