Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef DMELEMENTFRAMEWORK_H
#define DMELEMENTFRAMEWORK_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/idatamodel.h"
#include "tier1/utlvector.h"
#include "dependencygraph.h"
//-----------------------------------------------------------------------------
// element framework implementation
//-----------------------------------------------------------------------------
class CDmElementFramework : public IDmElementFramework
{
public:
CDmElementFramework();
public:
// Methods of IAppSystem
virtual bool Connect( CreateInterfaceFn factory );
virtual void Disconnect();
virtual void *QueryInterface( const char *pInterfaceName );
virtual InitReturnVal_t Init();
virtual void Shutdown();
// Methods of IDmElementFramework
virtual DmPhase_t GetPhase();
virtual void SetOperators( const CUtlVector< IDmeOperator* > &operators );
virtual void BeginEdit(); // ends in edit phase, forces apply/resolve if from edit phase
virtual void Operate( bool bResolve ); // ends in output phase
virtual void Resolve();
public:
// Other public methods
void AddElementToDirtyList( DmElementHandle_t hElement );
void RemoveCleanElementsFromDirtyList();
// Non-virtual methods of identical virtual functions
DmPhase_t FastGetPhase();
private:
void EditApply();
// Invoke the resolve method
void Resolve( bool clearDirtyFlags );
CDependencyGraph m_dependencyGraph;
CUtlVector< DmElementHandle_t > m_dirtyElements;
DmPhase_t m_phase;
};
//-----------------------------------------------------------------------------
// Singleton
//-----------------------------------------------------------------------------
extern CDmElementFramework *g_pDmElementFrameworkImp;
//-----------------------------------------------------------------------------
// Inline methods
//-----------------------------------------------------------------------------
inline DmPhase_t CDmElementFramework::FastGetPhase()
{
return m_phase;
}
#endif // DMELEMENTFRAMEWORK_H