Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//-----------------------------------------------------------------------------
// This is just a little redirection tool so I can get all the dlls in bin
//-----------------------------------------------------------------------------
#ifdef _WIN32
#include <windows.h>
#include <stdio.h>
#include <assert.h>
#include <direct.h>
#elif POSIX
#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>
#include <string.h>
#include <limits.h>
#include <errno.h>
#include <unistd.h>
#define MAX_PATH PATH_MAX
#endif
#include "basetypes.h"
#ifdef _WIN32
typedef int (*DedicatedMain_t)( HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow );
#elif POSIX
typedef int (*DedicatedMain_t)( int argc, char *argv[] );
#endif
//-----------------------------------------------------------------------------
// Purpose: Return the directory where this .exe is running from
// Output : char
//-----------------------------------------------------------------------------
static char *GetBaseDir( const char *pszBuffer )
{
static char basedir[ MAX_PATH ];
char szBuffer[ MAX_PATH ];
size_t j;
char *pBuffer = NULL;
strcpy( szBuffer, pszBuffer );
pBuffer = strrchr( szBuffer,'\\' );
if ( pBuffer )
{
*(pBuffer+1) = '\0';
}
strcpy( basedir, szBuffer );
j = strlen( basedir );
if (j > 0)
{
if ( ( basedir[ j-1 ] == '\\' ) ||
( basedir[ j-1 ] == '/' ) )
{
basedir[ j-1 ] = 0;
}
}
return basedir;
}
#ifdef _WIN32
int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
{
// Must add 'bin' to the path....
char* pPath = getenv("PATH");
// Use the .EXE name to determine the root directory
char moduleName[ MAX_PATH ];
char szBuffer[ 4096 ];
if ( !GetModuleFileName( hInstance, moduleName, MAX_PATH ) )
{
MessageBox( 0, "Failed calling GetModuleFileName", "Launcher Error", MB_OK );
return 0;
}
// Get the root directory the .exe is in
char* pRootDir = GetBaseDir( moduleName );
#ifdef _DEBUG
int len =
#endif
_snprintf( szBuffer, sizeof( szBuffer ) - 1, "PATH=%s\\bin\\;%s", pRootDir, pPath );
szBuffer[ ARRAYSIZE(szBuffer) - 1 ] = 0;
assert( len < 4096 );
_putenv( szBuffer );
HINSTANCE launcher = LoadLibrary("bin\\dedicated.dll"); // STEAM OK ... filesystem not mounted yet
if (!launcher)
{
char *pszError;
FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR)&pszError, 0, NULL);
char szBuf[1024];
_snprintf(szBuf, sizeof( szBuf ) - 1, "Failed to load the launcher DLL:\n\n%s", pszError);
szBuf[ ARRAYSIZE(szBuf) - 1 ] = 0;
MessageBox( 0, szBuf, "Launcher Error", MB_OK );
LocalFree(pszError);
return 0;
}
DedicatedMain_t main = (DedicatedMain_t)GetProcAddress( launcher, "DedicatedMain" );
return main( hInstance, hPrevInstance, lpCmdLine, nCmdShow );
}
#elif POSIX
#if defined( LINUX )
#include <fcntl.h>
static bool IsDebuggerPresent( int time )
{
// Need to get around the __wrap_open() stuff. Just find the open symbol
// directly and use it...
typedef int (open_func_t)( const char *pathname, int flags, mode_t mode );
open_func_t *open_func = (open_func_t *)dlsym( RTLD_NEXT, "open" );
if ( open_func )
{
for ( int i = 0; i < time; i++ )
{
int tracerpid = -1;
int fd = (*open_func)( "/proc/self/status", O_RDONLY, S_IRUSR );
if (fd >= 0)
{
char buf[ 4096 ];
static const char tracerpid_str[] = "TracerPid:";
const int len = read( fd, buf, sizeof(buf) - 1 );
if ( len > 0 )
{
buf[ len ] = 0;
const char *str = strstr( buf, tracerpid_str );
tracerpid = str ? atoi( str + sizeof( tracerpid_str ) ) : -1;
}
close( fd );
}
if ( tracerpid > 0 )
return true;
sleep( 1 );
}
}
return false;
}
static void WaitForDebuggerConnect( int argc, char *argv[], int time )
{
for ( int i = 1; i < argc; i++ )
{
if ( strstr( argv[i], "-wait_for_debugger" ) )
{
printf( "\nArg -wait_for_debugger found.\nWaiting %dsec for debugger...\n", time );
printf( " pid = %d\n", getpid() );
if ( IsDebuggerPresent( time ) )
printf("Debugger connected...\n\n");
break;
}
}
}
#else
static void WaitForDebuggerConnect( int argc, char *argv[], int time )
{
}
#endif // !LINUX
int main( int argc, char *argv[] )
{
// Must add 'bin' to the path....
char* pPath = getenv("LD_LIBRARY_PATH");
char szBuffer[4096];
char cwd[ MAX_PATH ];
if ( !getcwd( cwd, sizeof(cwd)) )
{
printf( "getcwd failed (%s)", strerror(errno));
}
snprintf( szBuffer, sizeof( szBuffer ) - 1, "LD_LIBRARY_PATH=%s/bin:%s", cwd, pPath );
int ret = putenv( szBuffer );
if ( ret )
{
printf( "%s\n", strerror(errno) );
}
void *tier0 = dlopen( "libtier0" DLL_EXT_STRING, RTLD_NOW );
void *vstdlib = dlopen( "libvstdlib" DLL_EXT_STRING, RTLD_NOW );
const char *pBinaryName = "dedicated" DLL_EXT_STRING;
void *dedicated = dlopen( pBinaryName, RTLD_NOW );
if ( !dedicated )
{
printf( "Failed to open %s (%s)\n", pBinaryName, dlerror());
return -1;
}
DedicatedMain_t dedicated_main = (DedicatedMain_t)dlsym( dedicated, "DedicatedMain" );
if ( !dedicated_main )
{
printf( "Failed to find dedicated server entry point (%s)\n", dlerror() );
return -1;
}
WaitForDebuggerConnect( argc, argv, 30 );
ret = dedicated_main( argc,argv );
dlclose( dedicated );
dlclose( vstdlib );
dlclose( tier0 );
}
#endif