Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
#include "stdafx.h"
#include <stdio.h>
#include <process.h>
#include <string.h>
#include <windows.h>
#include <sys/stat.h>
#include <time.h>
#include <string>
#include "interface.h"
#include "imysqlwrapper.h"
#include "tier1/utlvector.h"
#include "tier1/utlbuffer.h"
#include "tier1/utlsymbol.h"
#include "tier1/utlstring.h"
#include "tier1/utldict.h"
#include "tier2/tier2.h"
#include "filesystem.h"
#include "cbase.h"
#include "gamestats.h"
#include "episodic/ep2_gamestats.h"
#include "base_gamestats_parse.h"
void v_escape_string( std::string& s );
// EP2 custom data blob parsing stuff
static Ep2LevelStats_t *g_pCurrentMap;
static CUtlDict<Ep2LevelStats_t, unsigned short> g_dictMapStats;
extern CUtlDict< int, unsigned short > g_mapOrder;
void DescribeData( BasicGameStats_t &stats, const char *szStatsFileUserID, int iStatsFileVersion );
void InsertData( CUtlDict< int, unsigned short >& mapOrder, IMySQL *sql, BasicGameStats_t &gs, const char *szStatsFileUserID, int iStatsFileVersion, const char *gamename, char const *tag = NULL );
struct CounterInfo_t
{
int type;
char const *counterName;
};
static CounterInfo_t g_IntCounterNames[ ] =
{
{ Ep2LevelStats_t::COUNTER_CRATESSMASHED, "Crates Smashed" },
{ Ep2LevelStats_t::COUNTER_OBJECTSPUNTED, "Objects Punted" },
{ Ep2LevelStats_t::COUNTER_VEHICULARHOMICIDES, "Vehicular Homicides" },
{ Ep2LevelStats_t::COUNTER_DISTANCE_INVEHICLE, "Distance in Vehicles (inches)" },
{ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOT, "Distance on Foot (inches)" },
{ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOTSPRINTING, "Distance on Foot Sprint (inches)" },
{ Ep2LevelStats_t::COUNTER_FALLINGDEATHS, "Falling Death" },
{ Ep2LevelStats_t::COUNTER_VEHICLE_OVERTURNED, "Flipped Vehicles" },
{ Ep2LevelStats_t::COUNTER_LOADGAME_STILLALIVE, "Loadgame while player alive" },
{ Ep2LevelStats_t::COUNTER_LOADS, "Number of saves (w/autosaves)" },
{ Ep2LevelStats_t::COUNTER_SAVES, "Number of game loads" },
{ Ep2LevelStats_t::COUNTER_GODMODES, "Times entered God mode" },
{ Ep2LevelStats_t::COUNTER_NOCLIPS, "Times entered NoClip mode" },
};
static CounterInfo_t g_FloatCounterNames[ ] =
{
{ Ep2LevelStats_t::COUNTER_DAMAGETAKEN, "Damage Taken" },
};
char const *SaveType( int type )
{
switch ( type )
{
default:
case Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_UNKNOWN:
break;
case Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_AUTOSAVE:
return "Auto Save";
case Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_USERSAVE:
return "User Save";
}
return "Unknown";
}
#define INCHES_TO_MILES ( 1.0 / ( 5280.0 * 12.0 ) )
#define INCHES_TO_FEET ( 1.0 / 12.0 )
void DescribeEp2Stats()
{
int i;
int iMap;
for ( iMap = g_dictMapStats.First(); iMap != g_dictMapStats.InvalidIndex(); iMap = g_dictMapStats.Next( iMap ) )
{
// Get the current map.
Ep2LevelStats_t *pCurrentMap = &g_dictMapStats[iMap];
Msg( "map version[ %d ], user tag[ %s ]\n", pCurrentMap->m_Tag.m_nMapVersion, pCurrentMap->m_Tag.m_szTagText );
Msg( " --- %s ------\n %d deaths\n", pCurrentMap->m_Header.m_szMapName, pCurrentMap->m_aPlayerDeaths.Count() );
for ( i = 0; i < pCurrentMap->m_aPlayerDeaths.Count(); ++i )
{
Msg( " @ ( %d, %d, %d )\n",
pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 0 ],
pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 1 ],
pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 2 ] );
}
Msg( " -- Weapon Stats --\n" );
CUtlDict< Ep2LevelStats_t::WeaponLump_t, int > &wdict = pCurrentMap->m_dictWeapons;
for ( i = wdict.First(); i != wdict.InvalidIndex(); i = wdict.Next( i ) )
{
const Ep2LevelStats_t::WeaponLump_t &lump = wdict[ i ];
double acc = 0.0f;
if ( lump.m_nShots > 0 )
{
acc = 100.0f * (double)lump.m_nHits / (double)lump.m_nShots;
}
Msg( " %32.32s: shots %5d hits %5d damage %8.2f [accuracy %8.2f %%]\n", wdict.GetElementName( i ), lump.m_nShots, lump.m_nHits, lump.m_flDamageInflicted, acc );
}
Msg( " -- NPC Stats -- \n" );
CUtlDict< Ep2LevelStats_t::EntityDeathsLump_t, int > &dict = pCurrentMap->m_dictEntityDeaths;
for ( i = dict.First(); i != dict.InvalidIndex(); i = dict.Next( i ) )
{
const Ep2LevelStats_t::EntityDeathsLump_t &lump = dict[ i ];
Msg( " %32.32s: bodycount %5d killedplayer %3d\n", dict.GetElementName( i ), lump.m_nBodyCount, lump.m_nKilledPlayer );
}
for ( i = 0; i < Ep2LevelStats_t::NUM_INTCOUNTER_TYPES; ++i )
{
if ( i == Ep2LevelStats_t::COUNTER_DISTANCE_INVEHICLE ||
i == Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOT ||
i == Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOTSPRINTING )
{
Msg( " %32.32s: %8I64u [%8.3f feet] [%8.3f miles]\n", g_IntCounterNames[ i ].counterName, pCurrentMap->m_IntCounters[ i ], INCHES_TO_FEET * (double)pCurrentMap->m_IntCounters[ i ], INCHES_TO_MILES * (double)pCurrentMap->m_IntCounters[ i ] );
}
else
{
Msg( " %32.32s: %8I64u\n", g_IntCounterNames[ i ].counterName, pCurrentMap->m_IntCounters[ i ] );
}
}
for ( i = 0; i < Ep2LevelStats_t::NUM_FLOATCOUNTER_TYPES; ++i )
{
Msg( " %32.32s: %8.2f\n", g_FloatCounterNames[ i ].counterName, pCurrentMap->m_FloatCounters[ i ] );
}
Ep2LevelStats_t::SaveGameInfo_t *sg = &pCurrentMap->m_SaveGameInfo;
Msg( " -- Save Game --\n" );
time_t t = (time_t)sg->m_nCurrentSaveFileTime;
struct tm *timestamp;
timestamp = localtime( &t );
if ( t == (time_t)0 )
{
Msg( " No save file\n" );
}
else
{
Msg( " Current save %s file time %s\n", sg->m_sCurrentSaveFile.String(), asctime( timestamp ) );
}
for ( i = 0; i < sg->m_Records.Count(); ++i )
{
const Ep2LevelStats_t::SaveGameInfoRecord2_t &rec = sg->m_Records[ i ];
Msg( " %3d deaths, saved at (%5d %5d %5d) with health %3d %s\n",
rec.m_nNumDeaths,
(int)rec.m_nSavePos[ 0 ],
(int)rec.m_nSavePos[ 1 ],
(int)rec.m_nSavePos[ 2 ],
(int)rec.m_nSaveHealth,
SaveType( (int)rec.m_SaveType ) );
}
Msg( " -- Generic Stats --\n" );
CUtlDict< Ep2LevelStats_t::GenericStatsLump_t, int > &gdict = pCurrentMap->m_dictGeneric;
for ( i = gdict.First(); i != gdict.InvalidIndex(); i = gdict.Next( i ) )
{
const Ep2LevelStats_t::GenericStatsLump_t &lump = gdict[ i ];
Msg( " %32.32s: count %u total %f @[%d, %d, %d]\n", gdict.GetElementName( i ), lump.m_unCount, lump.m_flCurrentValue, lump.m_Pos[ 0 ], lump.m_Pos[ 1 ], lump.m_Pos[ 2 ] );
}
Msg( "\n" );
}
}
void InsertCustomData( CUtlDict< int, unsigned short >& mapOrder, IMySQL *sql, const char *szStatsFileUserID, int iStatsFileVersion, const char *gamename )
{
if ( !sql )
return;
char q[ 1024 ];
char counternames[ 512 ];
std::string userid;
userid = szStatsFileUserID;
v_escape_string( userid );
// Deal with the maps
int i;
int iMap;
for ( iMap = g_dictMapStats.First(); iMap != g_dictMapStats.InvalidIndex(); iMap = g_dictMapStats.Next( iMap ) )
{
// Get the current map.
Ep2LevelStats_t *pCurrentMap = &g_dictMapStats[iMap];
char const *pszMapName = g_dictMapStats.GetElementName( iMap );
std::string mapname;
mapname = pszMapName;
v_escape_string( mapname );
std::string tag;
tag = pCurrentMap->m_Tag.m_szTagText;
v_escape_string( tag );
int mapversion = pCurrentMap->m_Tag.m_nMapVersion;
#if 1
int slot = mapOrder.Find( pszMapName );
if ( slot == mapOrder.InvalidIndex() )
{
if ( Q_stricmp( pszMapName, "devtest" ) )
continue;
}
#endif
// Deal with deaths
for ( i = 0; i < pCurrentMap->m_aPlayerDeaths.Count(); ++i )
{
Q_snprintf( q, sizeof( q ), "REPLACE into %s_deaths (UserID,Tag,LastUpdate,MapName,MapVersion,DeathIndex,X,Y,Z) values (\"%s\",\"%s\",Now(),\"%-.20s\",%d,%d,%d,%d,%d);",
gamename,
userid.c_str(),
tag.c_str(),
mapname.c_str(),
mapversion,
i,
pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 0 ],
pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 1 ],
pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 2 ] );
int retcode = sql->Execute( q );
if ( retcode != 0 )
{
printf( "Query %s failed\n", q );
return;
}
}
// Deal with weapon data
CUtlDict< Ep2LevelStats_t::WeaponLump_t, int > &wdict = pCurrentMap->m_dictWeapons;
for ( i = wdict.First(); i != wdict.InvalidIndex(); i = wdict.Next( i ) )
{
const Ep2LevelStats_t::WeaponLump_t &lump = wdict[ i ];
std::string wname = wdict.GetElementName( i );
v_escape_string( wname );
Q_snprintf( q, sizeof( q ), "REPLACE into %s_weapons (UserID,Tag,LastUpdate,MapName,MapVersion,Weapon,Shots,Hits,Damage) values (\"%s\",\"%s\",Now(),\"%-.20s\",%d,\"%-.32s\",%d,%d,%g);",
gamename,
userid.c_str(),
tag.c_str(),
mapname.c_str(),
mapversion,
wname.c_str(),
lump.m_nShots,
lump.m_nHits,
lump.m_flDamageInflicted
);
int retcode = sql->Execute( q );
if ( retcode != 0 )
{
printf( "Query %s failed\n", q );
return;
}
}
CUtlDict< Ep2LevelStats_t::EntityDeathsLump_t, int > &dict = pCurrentMap->m_dictEntityDeaths;
for ( i = dict.First(); i != dict.InvalidIndex(); i = dict.Next( i ) )
{
const Ep2LevelStats_t::EntityDeathsLump_t &lump = dict[ i ];
std::string ename = dict.GetElementName( i );
v_escape_string( ename );
Q_snprintf( q, sizeof( q ), "REPLACE into %s_entities (UserID,Tag,LastUpdate,MapName,MapVersion,Entity,BodyCount,KilledPlayer) values (\"%s\",\"%s\",Now(),\"%-.20s\",%d,\"%-.32s\",%d,%d);",
gamename,
userid.c_str(),
tag.c_str(),
mapname.c_str(),
mapversion,
ename.c_str(),
lump.m_nBodyCount,
lump.m_nKilledPlayer
);
int retcode = sql->Execute( q );
if ( retcode != 0 )
{
printf( "Query %s failed\n", q );
return;
}
}
// Counters
Q_snprintf( counternames, sizeof( counternames ),
"CRATESSMASHED,"\
"OBJECTSPUNTED,"\
"VEHICULARHOMICIDES,"\
"DISTANCE_INVEHICLE,"\
"DISTANCE_ONFOOT,"\
"DISTANCE_ONFOOTSPRINTING,"\
"FALLINGDEATHS,"\
"VEHICLE_OVERTURNED,"\
"LOADGAME_STILLALIVE,"\
"LOADS,"\
"SAVES,"\
"GODMODES,"\
"NOCLIPS,"\
"DAMAGETAKEN" );
Q_snprintf( q, sizeof( q ), "REPLACE into %s_counters (UserID,Tag,LastUpdate,MapName,MapVersion,%s) values (\"%s\",\"%s\",Now(),\"%-.20s\",%d,"\
"%u,"\
"%u,"\
"%u,"\
"%I64u,"\
"%I64u,"\
"%I64u,"\
"%u,"\
"%u,"\
"%u,"\
"%u,"\
"%u,"\
"%u,"\
"%u,"\
"%f);",
gamename,
counternames,
userid.c_str(),
tag.c_str(),
mapname.c_str(),
mapversion,
(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_CRATESSMASHED ],
(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_OBJECTSPUNTED ],
(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICULARHOMICIDES ],
pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_INVEHICLE ],
pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOT ],
pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOTSPRINTING ],
(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_FALLINGDEATHS ],
(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICLE_OVERTURNED ],
(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADGAME_STILLALIVE ],
(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADS ],
(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_SAVES ],
(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_GODMODES ],
(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ],
(double)pCurrentMap->m_FloatCounters[ Ep2LevelStats_t::COUNTER_DAMAGETAKEN ]
);
int retcode = sql->Execute( q );
if ( retcode != 0 )
{
printf( "Query %s failed\n", q );
return;
}
Ep2LevelStats_t::SaveGameInfo_t *sg = &pCurrentMap->m_SaveGameInfo;
/*
Msg( " -- Save Game --\n" );
time_t t = (time_t)sg->m_nCurrentSaveFileTime;
struct tm *timestamp;
timestamp = localtime( &t );
if ( t == (time_t)0 )
{
Msg( " No save file\n" );
}
else
{
Msg( " Current save %s file time %s\n", sg->m_sCurrentSaveFile.String(), asctime( timestamp ) );
}
*/
for ( i = 0; i < sg->m_Records.Count(); ++i )
{
const Ep2LevelStats_t::SaveGameInfoRecord2_t &rec = sg->m_Records[ i ];
Q_snprintf( q, sizeof( q ), "REPLACE into %s_saves (UserID,Tag,LastUpdate,MapName,MapVersion,FirstDeath,NumDeaths,X,Y,Z,Health,SaveType) values (\"%s\",\"%s\",Now(),\"%-.20s\",%d,%d,%d,%d,%d,%d,%d,%d);",
gamename,
userid.c_str(),
tag.c_str(),
mapname.c_str(),
mapversion,
rec.m_nFirstDeathIndex,
rec.m_nNumDeaths,
(int)rec.m_nSavePos[ 0 ],
(int)rec.m_nSavePos[ 1 ],
(int)rec.m_nSavePos[ 2 ],
(int)rec.m_nSaveHealth,
(int)rec.m_SaveType
);
int retcode = sql->Execute( q );
if ( retcode != 0 )
{
printf( "Query %s failed\n", q );
return;
}
}
// Deal with generic stats data
CUtlDict< Ep2LevelStats_t::GenericStatsLump_t, int > &gdict = pCurrentMap->m_dictGeneric;
for ( i = gdict.First(); i != gdict.InvalidIndex(); i = gdict.Next( i ) )
{
const Ep2LevelStats_t::GenericStatsLump_t &lump = gdict[ i ];
std::string statname = gdict.GetElementName( i );
v_escape_string( statname );
Q_snprintf( q, sizeof( q ), "REPLACE into %s_generic (UserID,Tag,LastUpdate,MapName,MapVersion,StatName,Count,Value,X,Y,Z) values (\"%s\",\"%s\",Now(),\"%-.20s\",%d,\"%-.16s\",%d,%f,%d,%d,%d);",
gamename,
userid.c_str(),
tag.c_str(),
mapname.c_str(),
mapversion,
statname.c_str(),
lump.m_unCount,
lump.m_flCurrentValue,
lump.m_Pos[ 0 ],
lump.m_Pos[ 1 ],
lump.m_Pos[ 2 ]
);
int retcode = sql->Execute( q );
if ( retcode != 0 )
{
printf( "Query %s failed\n", q );
return;
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *szMapName -
// Output : Ep2LevelStats_t
//-----------------------------------------------------------------------------
Ep2LevelStats_t *FindOrAddMapStats( const char *szMapName )
{
int iMap = g_dictMapStats.Find( szMapName );
if( iMap == g_dictMapStats.InvalidIndex() )
{
iMap = g_dictMapStats.Insert( szMapName );
}
return &g_dictMapStats[iMap];
}
int GetMaxLumpCount()
{
return EP2_MAX_LUMP_COUNT;
}
void LoadCustomDataFromBuffer( CUtlBuffer &LoadBuffer, char *tag, size_t tagsize )
{
tag[ 0 ] = 0;
Ep2LevelStats_t::LoadData( g_dictMapStats, LoadBuffer );
if ( g_dictMapStats.Count() > 0 )
{
Q_strncpy( tag, g_dictMapStats[ g_dictMapStats.First() ].m_Tag.m_szTagText, tagsize );
}
int i;
int iMap;
for ( iMap = g_dictMapStats.First(); iMap != g_dictMapStats.InvalidIndex(); iMap = g_dictMapStats.Next( iMap ) )
{
// Get the current map.
Ep2LevelStats_t *pCurrentMap = &g_dictMapStats[iMap];
CUtlDict< Ep2LevelStats_t::WeaponLump_t, int > &wdict = pCurrentMap->m_dictWeapons;
for ( i = wdict.First(); i != wdict.InvalidIndex(); i = wdict.Next( i ) )
{
Ep2LevelStats_t::WeaponLump_t &lump = wdict[ i ];
// Bogus #, some kind of damage scaling?
if ( lump.m_flDamageInflicted > 50000 )
{
lump.m_flDamageInflicted = 0.0f;
lump.m_nHits = 0;
lump.m_nShots = 0;
}
}
if ( (int64)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] < 0 )
{
pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] = 0;
}
}
}
bool Ep2_ParseCurrentUserID( char const *pchDataFile, char *pchUserID, size_t bufsize, time_t &modifiedtime )
{
FILE *fp = fopen( pchDataFile, "rb" );
if ( fp )
{
CUtlBuffer statsBuffer;
struct _stat sb;
_stat( pchDataFile, &sb );
// Msg( "Processing %s\n", ctx->file );
int nBytesToRead = min( sb.st_size, sizeof( short ) + 16 );
statsBuffer.Clear();
statsBuffer.EnsureCapacity( nBytesToRead );
fread( statsBuffer.Base(), nBytesToRead, 1, fp );
statsBuffer.SeekPut( CUtlBuffer::SEEK_HEAD, nBytesToRead );
fclose( fp );
// Skip the version
statsBuffer.GetShort();
statsBuffer.Get( pchUserID, 16 );
pchUserID[ bufsize - 1 ] = 0;
modifiedtime = sb.st_mtime;
return statsBuffer.TellPut() == statsBuffer.TellGet();
}
return false;
}
int Ep2_ParseCustomGameStatsData( ParseContext_t *ctx )
{
g_dictMapStats.Purge();
FILE *fp = fopen( ctx->file, "rb" );
if ( fp )
{
CUtlBuffer statsBuffer;
struct _stat sb;
_stat( ctx->file, &sb );
// Msg( "Processing %s\n", ctx->file );
statsBuffer.Clear();
statsBuffer.EnsureCapacity( sb.st_size );
fread( statsBuffer.Base(), sb.st_size, 1, fp );
statsBuffer.SeekPut( CUtlBuffer::SEEK_HEAD, sb.st_size );
fclose( fp );
char shortname[ 128 ];
Q_FileBase( ctx->file, shortname, sizeof( shortname ) );
char szCurrentStatsFileUserID[17];
int iCurrentStatsFileVersion;
iCurrentStatsFileVersion = statsBuffer.GetShort();
statsBuffer.Get( szCurrentStatsFileUserID, 16 );
szCurrentStatsFileUserID[ sizeof( szCurrentStatsFileUserID ) - 1 ] = 0;
bool valid = true;
BasicGameStats_t stats;
char tag[ 32 ] = { 0 };
unsigned int iCheckIfStandardDataSaved = statsBuffer.GetUnsignedInt();
if( iCheckIfStandardDataSaved != GAMESTATS_STANDARD_NOT_SAVED )
{
//standard data was saved, rewind so the stats can read in time to completion
statsBuffer.SeekGet( CUtlBuffer::SEEK_CURRENT, -((int)sizeof( unsigned int )) );
valid = stats.ParseFromBuffer( statsBuffer, iCurrentStatsFileVersion );
if ( ctx->describeonly )
{
DescribeData( stats, szCurrentStatsFileUserID, iCurrentStatsFileVersion );
}
}
//check for custom data
bool bHasCustomData = (valid && (statsBuffer.TellPut() != statsBuffer.TellGet()));
if( bHasCustomData )
{
LoadCustomDataFromBuffer( statsBuffer, tag, sizeof( tag ) );
if( ctx->describeonly )
{
DescribeEp2Stats();
}
else
{
InsertCustomData( g_mapOrder, ctx->mysql, szCurrentStatsFileUserID, iCurrentStatsFileVersion, ctx->gamename );
}
}
// Do base data after custom since we need the custom to parse out the "tag" used for this user
if ( valid )
{
if ( !ctx->describeonly )
{
InsertData( g_mapOrder, ctx->mysql, stats, szCurrentStatsFileUserID, iCurrentStatsFileVersion, ctx->gamename, tag );
}
}
else
{
++ctx->skipcount;
}
}
return CUSTOMDATA_SUCCESS;
}