Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#include "platform.h"
#if !defined( _X360 ) && defined( WIN32 )
#define WIN32_LEAN_AND_MEAN
#pragma warning(push, 1)
#pragma warning(disable: 4005)
#include <windows.h>
#include <mmsystem.h>
#pragma warning(pop)
#include <mmreg.h>
#endif
#include "basetypes.h"
#include "commonmacros.h"
#include "mathlib/mathlib.h"
#include "tier0/dbg.h"
#include "tier0/vprof.h"
#include "tier0/icommandline.h"
#include "tier1/strtools.h"
#include "tier2/riff.h"
#include "sound.h"
#include "Color.h"
#include "convar.h"
#include "soundservice.h"
#include "voice_sound_engine_interface.h"
#include "soundflags.h"
#include "filesystem.h"
#include "../filesystem_engine.h"
#include "snd_device.h"
#include "sound_private.h"
#include "snd_mix_buf.h"
#include "snd_env_fx.h"
#include "snd_channels.h"
#include "snd_audio_source.h"
#include "snd_convars.h"
#include "snd_dev_common.h"
#include "snd_dev_direct.h"
#include "snd_dev_wave.h"
#include "snd_dev_xaudio.h"
#include "snd_sfx.h"
#include "snd_audio_source.h"
#include "snd_wave_source.h"
#include "snd_wave_temp.h"
#include "snd_wave_data.h"
#include "snd_wave_mixer_private.h"
#include "snd_wave_mixer_adpcm.h"
#include "snd_io.h"
#include "snd_wave_mixer_xma.h"
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#include <xhv2.h>
#elif POSIX
#include "audio/private/posix_stubs.h"
#endif