Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "basetypes.h"
#include "changeframelist.h"
#include "dt.h"
#include "utlvector.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CChangeFrameList : public IChangeFrameList
{
public:
void Init( int nProperties, int iCurTick )
{
m_ChangeTicks.SetSize( nProperties );
for ( int i=0; i < nProperties; i++ )
m_ChangeTicks[i] = iCurTick;
}
// IChangeFrameList implementation.
public:
virtual void Release()
{
delete this;
}
virtual IChangeFrameList* Copy()
{
CChangeFrameList *pRet = new CChangeFrameList;
int numProps = m_ChangeTicks.Count();
pRet->m_ChangeTicks.SetSize( numProps );
for ( int i=0; i < numProps; i++ )
{
pRet->m_ChangeTicks[ i ] = m_ChangeTicks[ i ];
}
return pRet;
}
virtual int GetNumProps()
{
return m_ChangeTicks.Count();
}
virtual void SetChangeTick( const int *pPropIndices, int nPropIndices, const int iTick )
{
for ( int i=0; i < nPropIndices; i++ )
{
m_ChangeTicks[ pPropIndices[i] ] = iTick;
}
}
virtual int GetPropsChangedAfterTick( int iTick, int *iOutProps, int nMaxOutProps )
{
int nOutProps = 0;
int c = m_ChangeTicks.Count();
Assert( c <= nMaxOutProps );
for ( int i=0; i < c; i++ )
{
if ( m_ChangeTicks[i] > iTick )
{
iOutProps[nOutProps] = i;
++nOutProps;
}
}
return nOutProps;
}
// IChangeFrameList implementation.
protected:
virtual ~CChangeFrameList()
{
}
private:
// Change frames for each property.
CUtlVector<int> m_ChangeTicks;
};
IChangeFrameList* AllocChangeFrameList( int nProperties, int iCurTick )
{
CChangeFrameList *pRet = new CChangeFrameList;
pRet->Init( nProperties, iCurTick);
return pRet;
}