Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef GETINTERSECTINGSURFACES_STRUCT_H
#define GETINTERSECTINGSURFACES_STRUCT_H
#ifdef _WIN32
#pragma once
#endif
struct model_t;
class Vector;
class SurfInfo;
// Used by GetIntersectingSurfaces.
class GetIntersectingSurfaces_Struct
{
public:
model_t *m_pModel;
const Vector *m_pCenter;
const byte *m_pCenterPVS; // PVS for the leaf m_pCenter is in.
float m_Radius;
bool m_bOnlyVisible;
SurfInfo *m_pInfos;
int m_nMaxInfos;
int m_nSetInfos;
};
#endif // GETINTERSECTINGSURFACES_STRUCT_H