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54 lines
1.1 KiB
54 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef NET_SYNCTAGS_H
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#define NET_SYNCTAGS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#ifdef _DEBUG
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#include <bitbuf.h>
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extern ConVar net_synctags;
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// SyncTags are used as a debugging tool. If net_synctags is set to 1, then the tags
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// are put into the bit streams and verified on the client.
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inline void SyncTag_Write( bf_write *pBuf, const char *pTag )
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{
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if ( net_synctags.GetInt() )
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{
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pBuf->WriteString( pTag );
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}
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}
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inline void SyncTag_Read( bf_read *pBuf, const char *pWantedTag )
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{
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if ( net_synctags.GetInt() )
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{
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char testTag[512];
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pBuf->ReadString( testTag, sizeof( testTag ) );
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if ( stricmp( testTag, pWantedTag ) != 0 )
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{
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Error( "SyncTag_Read: out-of-sync at tag %s", pWantedTag );
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}
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}
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}
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#else
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inline void SyncTag_Write( bf_write *pBuf, const char *pTag ) {}
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inline void SyncTag_Read( bf_read *pBuf, const char *pWantedTag ) {}
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#endif
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#endif // NET_SYNCTAGS_H
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