Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

36 lines
1.0 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SV_LOGOFILE_H
#define SV_LOGOFILE_H
#ifdef _WIN32
#pragma once
#endif
#include "checksum_crc.h"
class CGameClient;
class CPerClientLogoInfo; // (private to this module)
class CServerLogoInfo;
// Create per-client logo info.
// CPerClientLogoInfo* SV_LogoFile_CreatePerClientLogoInfo();
// void SV_LogoFile_DeletePerClientLogoInfo( CPerClientLogoInfo *pInfo );
// Called when a client's netchan is going away.
// void SV_LogoFile_HandleClientDisconnect( CGameClient *pClient );
// Register whatever messages the logo files use.
// void SV_LogoFile_NewConnection( INetChannel *chan, CGameClient *pGameClient );
// Called when the client connects. The client sends its logo file CRC to the server. If the server
// already has it, then it's fine.
// void SV_LogoFile_OnConnect( CGameClient *pClient, bool bValid, CRC32_t crcValue );
#endif // SV_LOGOFILE_H