Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
extern bool g_bUseCustomAutoExposureMin;
extern bool g_bUseCustomAutoExposureMax;
extern bool g_bUseCustomBloomScale;
extern float g_flCustomAutoExposureMin;
extern float g_flCustomAutoExposureMax;
extern float g_flCustomBloomScale;
extern float g_flCustomBloomScaleMinimum;
EHANDLE g_hTonemapControllerInUse = NULL;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_EnvTonemapController : public C_BaseEntity
{
DECLARE_CLASS( C_EnvTonemapController, C_BaseEntity );
public:
DECLARE_CLIENTCLASS();
C_EnvTonemapController();
~C_EnvTonemapController();
virtual void OnDataChanged( DataUpdateType_t updateType );
private:
bool m_bUseCustomAutoExposureMin;
bool m_bUseCustomAutoExposureMax;
bool m_bUseCustomBloomScale;
float m_flCustomAutoExposureMin;
float m_flCustomAutoExposureMax;
float m_flCustomBloomScale;
float m_flCustomBloomScaleMinimum;
private:
C_EnvTonemapController( const C_EnvTonemapController & );
};
IMPLEMENT_CLIENTCLASS_DT( C_EnvTonemapController, DT_EnvTonemapController, CEnvTonemapController )
RecvPropInt( RECVINFO(m_bUseCustomAutoExposureMin) ),
RecvPropInt( RECVINFO(m_bUseCustomAutoExposureMax) ),
RecvPropInt( RECVINFO(m_bUseCustomBloomScale) ),
RecvPropFloat( RECVINFO(m_flCustomAutoExposureMin) ),
RecvPropFloat( RECVINFO(m_flCustomAutoExposureMax) ),
RecvPropFloat( RECVINFO(m_flCustomBloomScale) ),
RecvPropFloat( RECVINFO(m_flCustomBloomScaleMinimum) ),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_EnvTonemapController::C_EnvTonemapController( void )
{
m_bUseCustomAutoExposureMin = false;
m_bUseCustomAutoExposureMax = false;
m_bUseCustomBloomScale = false;
m_flCustomAutoExposureMin = 0;
m_flCustomAutoExposureMax = 0;
m_flCustomBloomScale = 0.0f;
m_flCustomBloomScaleMinimum = 0.0f;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_EnvTonemapController::~C_EnvTonemapController( void )
{
if ( g_hTonemapControllerInUse == this )
{
g_bUseCustomAutoExposureMin = false;
g_bUseCustomAutoExposureMax = false;
g_bUseCustomBloomScale = false;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_EnvTonemapController::OnDataChanged( DataUpdateType_t updateType )
{
BaseClass::OnDataChanged(updateType);
g_bUseCustomAutoExposureMin = m_bUseCustomAutoExposureMin;
g_bUseCustomAutoExposureMax = m_bUseCustomAutoExposureMax;
g_bUseCustomBloomScale = m_bUseCustomBloomScale;
g_flCustomAutoExposureMin = m_flCustomAutoExposureMin;
g_flCustomAutoExposureMax = m_flCustomAutoExposureMax;
g_flCustomBloomScale = m_flCustomBloomScale;
g_flCustomBloomScaleMinimum = m_flCustomBloomScaleMinimum;
g_hTonemapControllerInUse = this;
}