Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef VGUITEXTWINDOW_H
#define VGUITEXTWINDOW_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/HTML.h>
#include <game/client/iviewport.h>
#include "shareddefs.h"
namespace vgui
{
class TextEntry;
}
//-----------------------------------------------------------------------------
// Purpose: displays the MOTD
//-----------------------------------------------------------------------------
class CTextWindow : public vgui::Frame, public IViewPortPanel
{
private:
DECLARE_CLASS_SIMPLE( CTextWindow, vgui::Frame );
public:
CTextWindow(IViewPort *pViewPort);
virtual ~CTextWindow();
virtual const char *GetName( void ) { return PANEL_INFO; }
virtual void SetData(KeyValues *data);
virtual void Reset();
virtual void Update();
virtual bool NeedsUpdate( void ) { return false; }
virtual bool HasInputElements( void ) { return true; }
virtual void ShowPanel( bool bShow );
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
virtual bool IsVisible() { return BaseClass::IsVisible(); }
virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
public:
virtual void SetData( int type, const char *title, const char *message, const char *message_fallback, int command, bool bUnload );
virtual void ShowFile( const char *filename );
virtual void ShowText( const char *text );
virtual void ShowURL( const char *URL, bool bAllowUserToDisable = true );
virtual void ShowIndex( const char *entry );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
protected:
// vgui overrides
virtual void OnCommand( const char *command );
void OnKeyCodePressed( vgui::KeyCode code );
IViewPort *m_pViewPort;
char m_szTitle[255];
char m_szMessage[2048];
char m_szMessageFallback[2048];
//=============================================================================
// HPE_BEGIN:
// [Forrest] Replaced text window command string with TEXTWINDOW_CMD enumeration
// of options. Passing a command string is dangerous and allowed a server network
// message to run arbitrary commands on the client.
//=============================================================================
int m_nExitCommand;
//=============================================================================
// HPE_END
//=============================================================================
int m_nContentType;
bool m_bShownURL;
bool m_bUnloadOnDismissal;
vgui::TextEntry *m_pTextMessage;
class CMOTDHTML : public vgui::HTML
{
private:
DECLARE_CLASS_SIMPLE( CMOTDHTML, vgui::HTML );
public:
CMOTDHTML( Panel *parent, const char *pchName ) : vgui::HTML( parent, pchName ) {}
virtual bool OnStartRequest( const char *url, const char *target, const char *pchPostData, bool bIsRedirect ) OVERRIDE;
};
CMOTDHTML *m_pHTMLMessage;
vgui::Button *m_pOK;
vgui::Label *m_pTitleLabel;
};
#endif // VGUITEXTWINDOW_H