Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "proxyentity.h"
#include "iclientrenderable.h"
#include "toolframework_client.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Cleanup
//-----------------------------------------------------------------------------
void CEntityMaterialProxy::Release( void )
{
delete this;
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CEntityMaterialProxy::OnBind( void *pRenderable )
{
if( !pRenderable )
{
OnBindNotEntity( pRenderable );
return;
}
IClientRenderable *pRend = ( IClientRenderable* )pRenderable;
C_BaseEntity *pEnt = pRend->GetIClientUnknown()->GetBaseEntity();
if ( pEnt )
{
OnBind( pEnt );
if ( ToolsEnabled() )
{
ToolFramework_RecordMaterialParams( GetMaterial() );
}
}
else
{
OnBindNotEntity( pRenderable );
}
}