Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Team management class. Contains all the details for a specific team
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "dod_team.h"
#include "entitylist.h"
#include "dod_shareddefs.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// Datatable
IMPLEMENT_SERVERCLASS_ST(CDODTeam, DT_DODTeam)
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( dod_team_manager, CDODTeam );
//-----------------------------------------------------------------------------
// Purpose: Get a pointer to the specified TF team manager
//-----------------------------------------------------------------------------
CDODTeam *GetGlobalDODTeam( int iIndex )
{
return (CDODTeam*)GetGlobalTeam( iIndex );
}
//-----------------------------------------------------------------------------
// Purpose: Needed because this is an entity, but should never be used
//-----------------------------------------------------------------------------
void CDODTeam::Init( const char *pName, int iNumber )
{
BaseClass::Init( pName, iNumber );
// Only detect changes every half-second.
NetworkProp()->SetUpdateInterval( 0.75f );
m_hPlayerClassInfoHandles.Purge();
}
void CDODTeam::AddPlayerClass( const char *szClassName )
{
PLAYERCLASS_FILE_INFO_HANDLE hPlayerClassInfo;
if ( ReadPlayerClassDataFromFileForSlot( filesystem, szClassName, &hPlayerClassInfo, GetEncryptionKey() ) )
{
m_hPlayerClassInfoHandles.AddToTail( hPlayerClassInfo );
}
else
{
Assert( !"missing playerclass script file" );
Msg( "Missing playerclass script file for class: %s\n", szClassName );
}
}
const CDODPlayerClassInfo &CDODTeam::GetPlayerClassInfo( int iPlayerClass ) const
{
Assert( iPlayerClass >= 0 && iPlayerClass < m_hPlayerClassInfoHandles.Count() );
const FilePlayerClassInfo_t *pPlayerClassInfo = GetFilePlayerClassInfoFromHandle( m_hPlayerClassInfoHandles[iPlayerClass] );
const CDODPlayerClassInfo *pDODInfo;
#ifdef _DEBUG
pDODInfo = dynamic_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo );
Assert( pDODInfo );
#else
pDODInfo = static_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo );
#endif
return *pDODInfo;
}
bool CDODTeam::IsClassOnTeam( const char *pszClassName, int &iClassNum ) const
{
iClassNum = PLAYERCLASS_UNDEFINED;
// Random is always on every team
if( FStrEq( pszClassName, "cls_random" ) )
{
iClassNum = PLAYERCLASS_RANDOM;
return true;
}
for( int i=0;i<m_hPlayerClassInfoHandles.Count(); i++ )
{
FilePlayerClassInfo_t *pPlayerClassInfo = GetFilePlayerClassInfoFromHandle( m_hPlayerClassInfoHandles[i] );
if( stricmp( pszClassName, pPlayerClassInfo->m_szSelectCmd ) == 0 )
{
iClassNum = i;
return true;
}
}
return false;
}
void CDODTeam::ResetScores( void )
{
SetRoundsWon(0);
SetScore(0);
}
//==================================
// TEAMS!
//==================================
// US REGULARS
//==================
class CDODTeam_Allies : public CDODTeam
{
DECLARE_CLASS( CDODTeam_Allies, CDODTeam );
DECLARE_SERVERCLASS();
virtual void Init( const char *pName, int iNumber )
{
BaseClass::Init( pName, iNumber );
int i = 0;
while( pszTeamAlliesClasses[i] != NULL )
{
AddPlayerClass( pszTeamAlliesClasses[i] );
i++;
}
}
virtual const char *GetTeamName( void ) { return "#Teamname_Allies"; }
};
IMPLEMENT_SERVERCLASS_ST(CDODTeam_Allies, DT_DODTeam_Allies)
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( dod_team_allies, CDODTeam_Allies );
// AXIS REGULAR
//==================
class CDODTeam_Axis : public CDODTeam
{
DECLARE_CLASS( CDODTeam_Axis, CDODTeam );
DECLARE_SERVERCLASS();
virtual void Init( const char *pName, int iNumber )
{
BaseClass::Init( pName, iNumber );
int i = 0;
while( pszTeamAxisClasses[i] != NULL )
{
AddPlayerClass( pszTeamAxisClasses[i] );
i++;
}
}
virtual const char *GetTeamName( void ) { return "#Teamname_Allies"; }
};
IMPLEMENT_SERVERCLASS_ST(CDODTeam_Axis, DT_DODTeam_Axis)
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( dod_team_axis, CDODTeam_Axis );