Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

36 lines
816 B

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef ROCKET_BAZOOKA_H
#define ROCKET_BAZOOKA_H
#ifdef _WIN32
#pragma once
#endif
#define BAZOOKA_ROCKET_MODEL "models/weapons/w_bazooka_rocket.mdl"
#include "dod_baserocket.h"
class CBazookaRocket : public CDODBaseRocket
{
public:
DECLARE_CLASS( CBazookaRocket, CDODBaseRocket );
CBazookaRocket() {}
virtual void Spawn();
virtual void Precache();
static CBazookaRocket *Create( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner );
virtual DODWeaponID GetEmitterWeaponID() { return WEAPON_BAZOOKA; }
private:
CBazookaRocket( const CBazookaRocket & );
};
#endif //ROCKET_BAZOOKA_H