Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

41 lines
1.1 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef H_CYCLER_H
#define H_CYCLER_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CCycler : public CAI_BaseNPC
{
public:
DECLARE_CLASS( CCycler, CAI_BaseNPC );
void GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax);
virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() | FCAP_IMPULSE_USE); }
int OnTakeDamage( const CTakeDamageInfo &info );
void Spawn( void );
void Precache( void );
void Think( void );
//void Pain( float flDamage );
void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
// Don't treat as a live target
virtual bool IsAlive( void ) { return false; }
// Inputs
void InputSetSequence( inputdata_t &inputdata );
DECLARE_DATADESC();
int m_animate;
};
#endif // H_CYCLER_H