Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
// func_passtime_goal - based on func_capture_zone
#ifndef FUNC_PASSTIME_GOAL_H
#define FUNC_PASSTIME_GOAL_H
#ifdef _WIN32
#pragma once
#endif
#include "triggers.h"
class CPasstimeBall;
//-----------------------------------------------------------------------------
// This class is to get around the fact that DEFINE_FUNCTION doesn't like multiple inheritance
// TODO: make AutoList work without inheritance
class CFuncPasstimeGoalShim : public CBaseTrigger
{
public:
virtual void StartTouch(CBaseEntity *pOther) OVERRIDE { CBaseTrigger::StartTouch(pOther); ShimStartTouch(pOther); }
virtual void EndTouch(CBaseEntity *pOther) OVERRIDE { CBaseTrigger::EndTouch(pOther); ShimEndTouch(pOther); }
private:
virtual void ShimStartTouch( CBaseEntity* pOther ) = 0;
virtual void ShimEndTouch( CBaseEntity* pOther ) = 0;
};
//-----------------------------------------------------------------------------
class CFuncPasstimeGoal : public CFuncPasstimeGoalShim, public TAutoList< CFuncPasstimeGoal >
{
public:
DECLARE_CLASS( CFuncPasstimeGoal, CFuncPasstimeGoalShim );
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
CFuncPasstimeGoal();
virtual void Spawn() OVERRIDE;
virtual int UpdateTransmitState() OVERRIDE;
void OnScore( int team );
int Points() const { return m_iPoints; }
bool IsDisabled() const { return m_bTriggerDisabled; }
enum SpawnFlags
{
WIN_ON_SCORE = 1,
DISABLE_BALL_SCORE = 2,
ENABLE_PLAYER_SCORE = 4,
TYPE_TOWER_GOAL = 8,
};
// FIXME: this is copypasta with c_func_passtime_goal
enum GoalType
{
TYPE_HOOP,
TYPE_ENDZONE,
TYPE_TOWER,
};
bool BWinOnScore() const { return (GetSpawnFlags() & (CFuncPasstimeGoal::WIN_ON_SCORE << 24)) != 0; }
bool BDisableBallScore() const { return (GetSpawnFlags() & (CFuncPasstimeGoal::DISABLE_BALL_SCORE << 24)) != 0; }
bool BEnablePlayerScore() const { return (GetSpawnFlags() & (CFuncPasstimeGoal::ENABLE_PLAYER_SCORE << 24)) != 0; }
bool BTowerGoal() const { return (GetSpawnFlags() & (CFuncPasstimeGoal::TYPE_TOWER_GOAL << 24)) != 0; }
private:
virtual void ShimStartTouch( CBaseEntity *pOther ) OVERRIDE;
virtual void ShimEndTouch( CBaseEntity *pOther ) OVERRIDE;
bool CanTouchMe( CBaseEntity *pOther );
void GoalThink();
COutputEvent m_onScoreBlu;
COutputEvent m_onScoreRed;
int m_iPoints;
CNetworkVar( bool, m_bTriggerDisabled );
CNetworkVar( int, m_iGoalType );
};
#endif // FUNC_PASSTIME_GOAL_H