Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "hltvdirector.h"
#include "team_control_point.h"
CBaseEntity* GetCapturePointByIndex( int iCaptureIndex )
{
CTeamControlPoint *pTeamControlPoint = (CTeamControlPoint *)gEntList.FindEntityByClassname( NULL, "team_control_point" );
while ( pTeamControlPoint )
{
if ( pTeamControlPoint->GetPointIndex() == iCaptureIndex )
{
return pTeamControlPoint;
}
pTeamControlPoint = (CTeamControlPoint *)gEntList.FindEntityByClassname( pTeamControlPoint, "team_control_point" );
}
return NULL;
}
class CTFHLTVDirector : public CHLTVDirector
{
public:
DECLARE_CLASS( CTFHLTVDirector, CHLTVDirector );
const char** GetModEvents();
void SetHLTVServer( IHLTVServer *hltv );
void CreateShotFromEvent( CHLTVGameEvent *event );
virtual char *GetFixedCameraEntityName( void ) { return "info_observer_point"; }
};
void CTFHLTVDirector::SetHLTVServer( IHLTVServer *hltv )
{
BaseClass::SetHLTVServer( hltv );
if ( m_pHLTVServer )
{
// mod specific events the director uses to find interesting shots
ListenForGameEvent( "teamplay_point_captured" );
ListenForGameEvent( "teamplay_capture_blocked" );
ListenForGameEvent( "teamplay_point_startcapture" );
ListenForGameEvent( "teamplay_flag_event" );
ListenForGameEvent( "ctf_flag_captured" );
}
}
void CTFHLTVDirector::CreateShotFromEvent( CHLTVGameEvent *event )
{
// show event at least for 2 more seconds after it occured
const char *name = event->m_Event->GetName();
int thera = RandomFloat()>0.5?20:-20;
if ( !Q_strcmp( "teamplay_point_startcapture", name ) ||
!Q_strcmp( "teamplay_point_captured", name ) ||
!Q_strcmp( "teamplay_capture_blocked", name ) )
{
CBaseEntity *pCapturePoint = GetCapturePointByIndex( event->m_Event->GetInt( "cp" ) );
int iCameraIndex = -1;
float flClosest = 99999.9f;
if ( pCapturePoint )
{
// Does it have an associated viewpoint?
for ( int i = 0; i<m_nNumFixedCameras; i++ )
{
CBaseEntity *pCamera = m_pFixedCameras[ i ];
if ( pCamera )
{
byte pvs[MAX_MAP_CLUSTERS/8];
int clusterIndex = engine->GetClusterForOrigin( pCamera->GetAbsOrigin() );
engine->GetPVSForCluster( clusterIndex, sizeof(pvs), pvs );
bool bCameraInPVS = engine->CheckOriginInPVS( pCapturePoint->GetAbsOrigin(), pvs, sizeof( pvs ) );
if ( bCameraInPVS == true )
{
float flDistance = (pCapturePoint->GetAbsOrigin() - pCamera->GetAbsOrigin()).Length();
if ( flDistance <= flClosest )
{
iCameraIndex = i;
flClosest = flDistance;
}
}
}
}
}
CBasePlayer *pPlayer = NULL;
if ( !Q_strcmp( "teamplay_point_captured", name ) )
{
const char *pszCappers = event->m_Event->GetString("cappers");
int nLength = Q_strlen(pszCappers);
if ( nLength > 0 )
{
int iRandomCapper = pszCappers[ RandomInt(0,nLength-1) ];
pPlayer = UTIL_PlayerByIndex( iRandomCapper );
}
}
else if ( !Q_strcmp( "teamplay_capture_blocked", name ) )
{
int iBlocker = event->m_Event->GetInt("blocker");
pPlayer = UTIL_PlayerByIndex( iBlocker );
}
if ( pPlayer )
{
if ( iCameraIndex >= 0 && RandomFloat() > 0.66f )
{
StartFixedCameraShot( iCameraIndex, pPlayer->entindex() );
}
else if ( pCapturePoint )
{
StartChaseCameraShot( pPlayer->entindex(), pCapturePoint->entindex(), 96, 20, thera, false );
}
else
{
StartChaseCameraShot( pPlayer->entindex(), 0, 96, 20, 0, false );
}
}
else if ( iCameraIndex >= 0 && pCapturePoint )
{
// no player known for this event
StartFixedCameraShot( iCameraIndex, pCapturePoint->entindex() );
}
// shot 2 seconds after event
m_nNextShotTick = MIN( m_nNextShotTick, (event->m_Tick+TIME_TO_TICKS(1.0)) );
}
else if ( !Q_strcmp( "object_destroyed", name ) )
{
CBasePlayer *attacker = UTIL_PlayerByUserId( event->m_Event->GetInt("attacker") );
if ( attacker )
{
int iObjectIndex = event->m_Event->GetInt("index");
StartChaseCameraShot( attacker->entindex(), iObjectIndex, 96, 20, thera, false );
}
}
else if ( !Q_strcmp( "ctf_flag_captured", name ) )
{
CBasePlayer *capper = UTIL_PlayerByUserId( event->m_Event->GetInt("capper") );
if ( capper )
{
StartChaseCameraShot( capper->entindex(), 0, 96, 20, 0, false );
}
}
else if ( !Q_strcmp( "teamplay_flag_event", name ) )
{
StartChaseCameraShot( event->m_Event->GetInt("player"), 0, 96, 20, 0, false );
}
else
{
// let baseclass create a shot
BaseClass::CreateShotFromEvent( event );
}
}
const char** CTFHLTVDirector::GetModEvents()
{
// game events relayed to spectator clients
static const char *s_modevents[] =
{
"game_newmap",
"hltv_status",
"hltv_chat",
"player_connect",
"player_disconnect",
"player_changeclass",
"player_team",
"player_info",
"player_death",
"player_chat",
"player_spawn",
"round_start",
"round_end",
"server_cvar",
"server_spawn",
// additional TF events:
"controlpoint_starttouch",
"controlpoint_endtouch",
"ctf_flag_captured",
"teamplay_broadcast_audio",
"teamplay_capture_blocked",
"teamplay_flag_event",
"teamplay_game_over",
"teamplay_point_captured",
"teamplay_round_stalemate",
"teamplay_round_start",
"teamplay_round_win",
"teamplay_timer_time_added",
"teamplay_update_timer",
"teamplay_win_panel",
"training_complete",
"tf_game_over",
"object_destroyed",
NULL
};
return s_modevents;
}
static CTFHLTVDirector s_HLTVDirector; // singleton
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CHLTVDirector, IHLTVDirector, INTERFACEVERSION_HLTVDIRECTOR, s_HLTVDirector );
CHLTVDirector* HLTVDirector()
{
return &s_HLTVDirector;
}
IGameSystem* HLTVDirectorSystem()
{
return &s_HLTVDirector;
}