You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
313 lines
9.2 KiB
313 lines
9.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//===========================================================================//
|
|
|
|
#include "CreateMultiplayerGameServerPage.h"
|
|
|
|
using namespace vgui;
|
|
|
|
#include <KeyValues.h>
|
|
#include <vgui_controls/ComboBox.h>
|
|
#include <vgui_controls/RadioButton.h>
|
|
#include <vgui_controls/CheckButton.h>
|
|
#include "filesystem.h"
|
|
#include "tier1/convar.h"
|
|
#include "EngineInterface.h"
|
|
#include "CvarToggleCheckButton.h"
|
|
|
|
#include "ModInfo.h"
|
|
|
|
// for SRC
|
|
#include <vstdlib/random.h>
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include <tier0/memdbgon.h>
|
|
|
|
#define RANDOM_MAP "#GameUI_RandomMap"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CCreateMultiplayerGameServerPage::CCreateMultiplayerGameServerPage(vgui::Panel *parent, const char *name) : PropertyPage(parent, name)
|
|
{
|
|
m_pSavedData = NULL;
|
|
|
|
// we can use this if we decide we want to put "listen server" at the end of the game name
|
|
m_pMapList = new ComboBox(this, "MapList", 12, false);
|
|
|
|
m_pEnableBotsCheck = new CheckButton( this, "EnableBotsCheck", "" );
|
|
m_pEnableBotsCheck->SetVisible( false );
|
|
m_pEnableBotsCheck->SetEnabled( false );
|
|
|
|
LoadControlSettings("Resource/CreateMultiplayerGameServerPage.res");
|
|
|
|
LoadMapList();
|
|
m_szMapName[0] = 0;
|
|
|
|
// initialize hostname
|
|
SetControlString("ServerNameEdit", ModInfo().GetGameName());//szHostName);
|
|
|
|
// initialize password
|
|
// SetControlString("PasswordEdit", engine->pfnGetCvarString("sv_password"));
|
|
ConVarRef var( "sv_password" );
|
|
if ( var.IsValid() )
|
|
{
|
|
SetControlString("PasswordEdit", var.GetString() );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Destructor
|
|
//-----------------------------------------------------------------------------
|
|
CCreateMultiplayerGameServerPage::~CCreateMultiplayerGameServerPage()
|
|
{
|
|
}
|
|
|
|
void CCreateMultiplayerGameServerPage::OnKeyCodePressed( vgui::KeyCode code )
|
|
{
|
|
if ( code == KEY_XBUTTON_LEFT || code == KEY_XSTICK1_LEFT || code == KEY_XSTICK2_LEFT )
|
|
{
|
|
int nItem = m_pMapList->GetActiveItem();
|
|
nItem -= 1;
|
|
if ( nItem < 0 )
|
|
{
|
|
nItem = m_pMapList->GetItemCount() - 1;
|
|
}
|
|
|
|
m_pMapList->SilentActivateItem( nItem );
|
|
}
|
|
else if ( code == KEY_XBUTTON_RIGHT || code == KEY_XSTICK1_RIGHT || code == KEY_XSTICK2_RIGHT )
|
|
{
|
|
int nItem = m_pMapList->GetActiveItem();
|
|
nItem += 1;
|
|
if ( nItem >= m_pMapList->GetItemCount() )
|
|
{
|
|
nItem = 0;
|
|
}
|
|
|
|
m_pMapList->SilentActivateItem( nItem );
|
|
}
|
|
else
|
|
{
|
|
BaseClass::OnKeyCodePressed(code);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCreateMultiplayerGameServerPage::EnableBots( KeyValues *data )
|
|
{
|
|
m_pSavedData = data;
|
|
|
|
int quota = data->GetInt( "bot_quota", 0 );
|
|
SetControlInt( "BotQuotaCombo", quota );
|
|
m_pEnableBotsCheck->SetSelected( (quota > 0) );
|
|
|
|
int difficulty = data->GetInt( "bot_difficulty", 0 );
|
|
difficulty = max( difficulty, 0 );
|
|
difficulty = min( 3, difficulty );
|
|
|
|
char buttonName[64];
|
|
Q_snprintf( buttonName, sizeof( buttonName ), "SkillLevel%d", difficulty );
|
|
vgui::RadioButton *button = dynamic_cast< vgui::RadioButton * >(FindChildByName( buttonName ));
|
|
if ( button )
|
|
{
|
|
button->SetSelected( true );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called to get the info from the dialog
|
|
//-----------------------------------------------------------------------------
|
|
void CCreateMultiplayerGameServerPage::OnApplyChanges()
|
|
{
|
|
KeyValues *kv = m_pMapList->GetActiveItemUserData();
|
|
strncpy(m_szMapName, kv->GetString("mapname", ""), DATA_STR_LENGTH);
|
|
|
|
if ( m_pSavedData )
|
|
{
|
|
int quota = GetControlInt( "BotQuotaCombo", 0 );
|
|
if ( !m_pEnableBotsCheck->IsSelected() )
|
|
{
|
|
quota = 0;
|
|
}
|
|
m_pSavedData->SetInt( "bot_quota", quota );
|
|
ConVarRef bot_quota( "bot_quota" );
|
|
bot_quota.SetValue( quota );
|
|
|
|
int difficulty = 0;
|
|
for ( int i=0; i<4; ++i )
|
|
{
|
|
char buttonName[64];
|
|
Q_snprintf( buttonName, sizeof( buttonName ), "SkillLevel%d", i );
|
|
vgui::RadioButton *button = dynamic_cast< vgui::RadioButton * >(FindChildByName( buttonName ));
|
|
if ( button )
|
|
{
|
|
if ( button->IsSelected() )
|
|
{
|
|
difficulty = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
m_pSavedData->SetInt( "bot_difficulty", difficulty );
|
|
ConVarRef bot_difficulty( "bot_difficulty" );
|
|
bot_difficulty.SetValue( difficulty );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: loads the list of available maps into the map list
|
|
//-----------------------------------------------------------------------------
|
|
void CCreateMultiplayerGameServerPage::LoadMaps( const char *pszPathID )
|
|
{
|
|
FileFindHandle_t findHandle = NULL;
|
|
|
|
KeyValues *hiddenMaps = ModInfo().GetHiddenMaps();
|
|
|
|
const char *pszFilename = g_pFullFileSystem->FindFirstEx( "maps/*.bsp", pszPathID, &findHandle );
|
|
while ( pszFilename )
|
|
{
|
|
char mapname[256];
|
|
char *ext, *str;
|
|
|
|
// FindFirst ignores the pszPathID, so check it here
|
|
// TODO: this doesn't find maps in fallback dirs
|
|
_snprintf( mapname, sizeof(mapname), "maps/%s", pszFilename );
|
|
if ( !g_pFullFileSystem->FileExists( mapname, pszPathID ) )
|
|
{
|
|
goto nextFile;
|
|
}
|
|
|
|
// remove the text 'maps/' and '.bsp' from the file name to get the map name
|
|
|
|
str = Q_strstr( pszFilename, "maps" );
|
|
if ( str )
|
|
{
|
|
strncpy( mapname, str + 5, sizeof(mapname) - 1 ); // maps + \\ = 5
|
|
}
|
|
else
|
|
{
|
|
strncpy( mapname, pszFilename, sizeof(mapname) - 1 );
|
|
}
|
|
ext = Q_strstr( mapname, ".bsp" );
|
|
if ( ext )
|
|
{
|
|
*ext = 0;
|
|
}
|
|
|
|
//!! hack: strip out single player HL maps
|
|
// this needs to be specified in a seperate file
|
|
if ( !stricmp( ModInfo().GetGameName(), "Half-Life" ) && ( mapname[0] == 'c' || mapname[0] == 't') && mapname[2] == 'a' && mapname[1] >= '0' && mapname[1] <= '5' )
|
|
{
|
|
goto nextFile;
|
|
}
|
|
|
|
// strip out maps that shouldn't be displayed
|
|
if ( hiddenMaps )
|
|
{
|
|
if ( hiddenMaps->GetInt( mapname, 0 ) )
|
|
{
|
|
goto nextFile;
|
|
}
|
|
}
|
|
|
|
// add to the map list
|
|
m_pMapList->AddItem( mapname, new KeyValues( "data", "mapname", mapname ) );
|
|
|
|
// get the next file
|
|
nextFile:
|
|
pszFilename = g_pFullFileSystem->FindNext( findHandle );
|
|
}
|
|
g_pFullFileSystem->FindClose( findHandle );
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: loads the list of available maps into the map list
|
|
//-----------------------------------------------------------------------------
|
|
void CCreateMultiplayerGameServerPage::LoadMapList()
|
|
{
|
|
// clear the current list (if any)
|
|
m_pMapList->DeleteAllItems();
|
|
|
|
// add special "name" to represent loading a randomly selected map
|
|
m_pMapList->AddItem( RANDOM_MAP, new KeyValues( "data", "mapname", RANDOM_MAP ) );
|
|
|
|
// Load the GameDir maps
|
|
LoadMaps( "GAME" );
|
|
|
|
// set the first item to be selected
|
|
m_pMapList->ActivateItem( 0 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CCreateMultiplayerGameServerPage::IsRandomMapSelected()
|
|
{
|
|
const char *mapname = m_pMapList->GetActiveItemUserData()->GetString("mapname");
|
|
if (!stricmp( mapname, RANDOM_MAP ))
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
const char *CCreateMultiplayerGameServerPage::GetMapName()
|
|
{
|
|
int count = m_pMapList->GetItemCount();
|
|
|
|
// if there is only one entry it's the special "select random map" entry
|
|
if( count <= 1 )
|
|
return NULL;
|
|
|
|
const char *mapname = m_pMapList->GetActiveItemUserData()->GetString("mapname");
|
|
if (!strcmp( mapname, RANDOM_MAP ))
|
|
{
|
|
int which = RandomInt( 1, count - 1 );
|
|
mapname = m_pMapList->GetItemUserData( which )->GetString("mapname");
|
|
}
|
|
|
|
return mapname;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets currently selected map in the map combobox
|
|
//-----------------------------------------------------------------------------
|
|
void CCreateMultiplayerGameServerPage::SetMap(const char *mapName)
|
|
{
|
|
for (int i = 0; i < m_pMapList->GetItemCount(); i++)
|
|
{
|
|
if (!m_pMapList->IsItemIDValid(i))
|
|
continue;
|
|
|
|
if (!stricmp(m_pMapList->GetItemUserData(i)->GetString("mapname"), mapName))
|
|
{
|
|
m_pMapList->ActivateItem(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCreateMultiplayerGameServerPage::OnCheckButtonChecked()
|
|
{
|
|
SetControlEnabled("SkillLevel0", m_pEnableBotsCheck->IsSelected());
|
|
SetControlEnabled("SkillLevel1", m_pEnableBotsCheck->IsSelected());
|
|
SetControlEnabled("SkillLevel2", m_pEnableBotsCheck->IsSelected());
|
|
SetControlEnabled("SkillLevel3", m_pEnableBotsCheck->IsSelected());
|
|
SetControlEnabled("BotQuotaCombo", m_pEnableBotsCheck->IsSelected());
|
|
SetControlEnabled("BotQuotaLabel", m_pEnableBotsCheck->IsSelected());
|
|
SetControlEnabled("BotDifficultyLabel", m_pEnableBotsCheck->IsSelected());
|
|
}
|