Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined( _X360 )
#include <windows.h>
#endif
#include <stdio.h>
#include "tier1/utlbuffer.h"
#include <vgui/VGUI.h>
#include <vgui_controls/Controls.h>
#include "filesystem.h"
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
#define TYP_LUMPY 64 // 64 + grab command number
typedef struct
{
char identification[4]; // should be WAD2 or 2DAW
int numlumps;
int infotableofs;
} wadinfo_t;
typedef struct
{
int filepos;
int disksize;
int size; // uncompressed
char type;
char compression;
char pad1, pad2;
char name[16]; // must be null terminated
} lumpinfo_t;
typedef struct
{
char name[16];
unsigned width, height;
unsigned offsets[4]; // four mip maps stored
} miptex_t;
unsigned char pixdata[256];
float linearpalette[256][3];
float d_red, d_green, d_blue;
int colors_used;
int color_used[256];
float maxdistortion;
unsigned char palLogo[768];
/*
=============
AveragePixels
=============
*/
unsigned char AveragePixels (int count)
{
return pixdata[0];
}
/*
==============
GrabMip
filename MIP x y width height
must be multiples of sixteen
==============
*/
int GrabMip ( HANDLE hdib, unsigned char *lump_p, char *lumpname, COLORREF crf, int *width, int *height)
{
int i,x,y,xl,yl,xh,yh,w,h;
unsigned char *screen_p, *source;
miptex_t *qtex;
int miplevel, mipstep;
int xx, yy;
int count;
int byteimagewidth, byteimageheight;
unsigned char *byteimage;
LPBITMAPINFO lpbmi; // pointer to BITMAPINFO structure (Win3.0)
/* get pointer to BITMAPINFO (Win 3.0) */
lpbmi = (LPBITMAPINFO)::GlobalLock((HGLOBAL)hdib);
unsigned char *lump_start = lump_p;
xl = yl = 0;
w = lpbmi->bmiHeader.biWidth;
h = lpbmi->bmiHeader.biHeight;
*width = w;
*height = h;
byteimage = (unsigned char *)((LPSTR)lpbmi + sizeof( BITMAPINFOHEADER ) + 256 * sizeof( RGBQUAD ) );
if ( (w & 15) || (h & 15) )
return 0; //Error ("line %i: miptex sizes must be multiples of 16", scriptline);
xh = xl+w;
yh = yl+h;
qtex = (miptex_t *)lump_p;
qtex->width = (unsigned)(w);
qtex->height = (unsigned)(h);
Q_strncpy (qtex->name, lumpname, sizeof( qtex->name) );
lump_p = (unsigned char *)&qtex->offsets[4];
byteimagewidth = w;
byteimageheight = h;
source = (unsigned char *)lump_p;
qtex->offsets[0] = (unsigned)((unsigned char *)lump_p - (unsigned char *)qtex);
// We're reading from a dib, so go bottom up
screen_p = byteimage + (h - 1) * w;
for (y=yl ; y<yh ; y++)
{
for (x=xl ; x<xh ; x++)
*lump_p++ = *screen_p++;
screen_p -= 2 * w;
}
// calculate gamma corrected linear palette
for (i = 0; i < 256; i++)
{
for (int j = 0; j < 3; j++)
{
float f = (float)(palLogo[i*3+j] / 255.0);
linearpalette[i][j] = f; //pow((double)f, 2); // assume textures are done at 2.2, we want to remap them at 1.0
}
}
maxdistortion = 0;
// assume palette full if it's a transparent texture
colors_used = 256;
for (i = 0; i < 256; i++)
color_used[i] = 1;
//
// subsample for greater mip levels
//
for (miplevel = 1 ; miplevel<4 ; miplevel++)
{
d_red = d_green = d_blue = 0; // no distortion yet
qtex->offsets[miplevel] = (unsigned)(lump_p - (unsigned char *)qtex);
mipstep = 1<<miplevel;
for (y=0 ; y<h ; y+=mipstep)
{
for (x = 0 ; x<w ; x+= mipstep)
{
count = 0;
for (yy=0 ; yy<mipstep ; yy++)
{
for (xx=0 ; xx<mipstep ; xx++)
pixdata[count++] = source[(y+yy)*w + x + xx ];
}
*lump_p++ = AveragePixels (count);
}
}
}
::GlobalUnlock(lpbmi);
// Write out palette in 16bit mode
*(unsigned short *) lump_p = 256; // palette size
lump_p += sizeof(short);
memcpy(lump_p, &palLogo[0], 765);
lump_p += 765;
*lump_p++ = (unsigned char)(crf & 0xFF);
*lump_p++ = (unsigned char)((crf >> 8) & 0xFF);
*lump_p++ = (unsigned char)((crf >> 16) & 0xFF);
return lump_p - lump_start;
}
void UpdateLogoWAD( void *phdib, int r, int g, int b )
{
char logoname[ 32 ];
char *pszName;
Q_strncpy( logoname, "LOGO", sizeof( logoname ) );
pszName = &logoname[ 0 ];
HANDLE hdib = (HANDLE)phdib;
COLORREF crf = RGB( r, g, b );
if ((!pszName) || (pszName[0] == 0) || (hdib == NULL))
return;
// Generate lump
unsigned char *buf = (unsigned char *)_alloca( 16384 );
CUtlBuffer buffer( 0, 16384 );
int width, height;
int length = GrabMip (hdib, buf, pszName, crf, &width, &height);
if ( length == 0 )
{
return;
}
bool sizevalid = false;
if ( width == height )
{
if ( width == 16 ||
width == 32 ||
width == 64 )
{
sizevalid = true;
}
}
if ( !sizevalid )
return;
while (length & 3)
length++;
// Write Header
wadinfo_t header;
header.identification[0] = 'W';
header.identification[1] = 'A';
header.identification[2] = 'D';
header.identification[3] = '3';
header.numlumps = 1;
header.infotableofs = 0;
buffer.Put( &header, sizeof( wadinfo_t ) );
// Fill Ino info table
lumpinfo_t info;
Q_memset (&info, 0, sizeof(info));
Q_strncpy(info.name, pszName, sizeof( info.name ) );
info.filepos = (int)sizeof(wadinfo_t);
info.size = info.disksize = length;
info.type = TYP_LUMPY;
info.compression = 0;
// Write Lump
buffer.Put( buf, length );
// Write info table
buffer.Put( &info, sizeof( lumpinfo_t ) );
int savepos = buffer.TellPut();
buffer.SeekPut( CUtlBuffer::SEEK_HEAD, 0 );
header.infotableofs = length + sizeof(wadinfo_t);
buffer.Put( &header, sizeof( wadinfo_t ) );
buffer.SeekPut( CUtlBuffer::SEEK_HEAD, savepos );
// Output to file
FileHandle_t file;
file = g_pFullFileSystem->Open( "pldecal.wad", "wb" );
if ( file != FILESYSTEM_INVALID_HANDLE )
{
g_pFullFileSystem->Write( buffer.Base(), buffer.TellPut(), file );
g_pFullFileSystem->Close( file );
}
}