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61 lines
1.7 KiB
61 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Dialog for setting customizable game options
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//
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//=============================================================================//
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#ifndef SESSIONOPTIONSDIALOG_H
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#define SESSIONOPTIONSDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basedialog.h"
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//-----------------------------------------------------------------------------
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// Purpose: Simple menu to choose a matchmaking session type
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//-----------------------------------------------------------------------------
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class CSessionOptionsDialog : public CBaseDialog
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{
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DECLARE_CLASS_SIMPLE( CSessionOptionsDialog, CBaseDialog );
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public:
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CSessionOptionsDialog( vgui::Panel *parent );
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~CSessionOptionsDialog();
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virtual void OnCommand( const char *pCommand );
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virtual void OnKeyCodePressed( vgui::KeyCode code );
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virtual void OnThink();
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virtual void PerformLayout( void );
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virtual void ApplySettings( KeyValues *pResourceData );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OverrideMenuItem( KeyValues *pKeys );
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void SetGameType( const char *pGametype );
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void SetDialogKeys( KeyValues *pKeys );
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void ApplyCommonProperties( KeyValues *pKeys );
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MESSAGE_FUNC_PARAMS( OnMenuItemChanged, "MenuItemChanged", data );
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private:
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void SetupSession( void );
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void UpdateScenarioDisplay( void );
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int GetMaxPlayersRecommendedOption( void );
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char m_szCommand[MAX_COMMAND_LEN];
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char m_szGametype[MAX_COMMAND_LEN];
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bool m_bModifySession;
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KeyValues *m_pDialogKeys;
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CUtlVector< sessionProperty_t > m_SessionProperties;
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CUtlVector< CScenarioInfoPanel* > m_pScenarioInfos;
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vgui::Label *m_pRecommendedLabel;
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};
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#endif // SESSIONOPTIONSDIALOG_H
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