Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "stdafx.h"
#include "hammer.h"
#include "MapEntity.h"
#include "MapStudioModel.h"
#include "OP_Model.h"
#include "ObjectProperties.h"
#include "mapdoc.h"
#include "options.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
#pragma warning( disable : 4355 )
IMPLEMENT_DYNCREATE(COP_Model, CObjectPage)
BEGIN_MESSAGE_MAP(COP_Model, CObjectPage)
//{{AFX_MSG_MAP(COP_Model)
ON_WM_HSCROLL()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
const int FRAME_SCROLLBAR_RANGE = 1000;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
COP_Model::COP_Model() : CObjectPage(COP_Model::IDD), m_ComboSequence( this )
{
//{{AFX_DATA_INIT(COP_Model)
//}}AFX_DATA_INIT
m_pEditObjectRuntimeClass = RUNTIME_CLASS(editCEditGameClass);
m_ComboSequence.SetOnlyProvideSuggestions( true );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
COP_Model::~COP_Model()
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pDX -
//-----------------------------------------------------------------------------
void COP_Model::DoDataExchange(CDataExchange* pDX)
{
CObjectPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(COP_Model)
DDX_Control(pDX, IDC_SEQUENCE, m_ComboSequence);
DDX_Control(pDX, IDC_FRAME_SCROLLBAR, m_ScrollBarFrame);
//}}AFX_DATA_MAP
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : Mode -
// pData -
//-----------------------------------------------------------------------------
void COP_Model::UpdateData( int Mode, PVOID pData, bool bCanEdit )
{
__super::UpdateData( Mode, pData, bCanEdit );
if (!IsWindow(m_hWnd) || !pData)
{
return;
}
if (Mode == LoadFirstData)
{
CMapStudioModel *pModel = GetModelHelper();
if ( pModel )
{
// If they were on a previous animation, remember it and we'll set the combo box to that after
// we tell it the list of suggestions.
char txt[512];
txt[0] = 0;
int iSequence = pModel->GetSequence();
if ( iSequence )
pModel->GetSequenceName( iSequence, txt );
// Set the list of suggestions.
CUtlVector<CString> suggestions;
int nCount = pModel->GetSequenceCount();
for ( int i = 0; i < nCount; i++ )
{
char szName[MAX_PATH];
pModel->GetSequenceName(i, szName);
suggestions.AddToTail( szName );
}
m_ComboSequence.SetSuggestions( suggestions, 0 );
// Tell it to go to the last sequence the model was on.
if ( txt[0] )
{
m_ComboSequence.SelectItem( txt );
}
}
}
else if (Mode == LoadData)
{
Assert(false);
}
SetReadOnly( !m_bCanEdit );
}
BOOL COP_Model::OnSetActive()
{
m_bOldAnimatedModels = Options.view3d.bAnimateModels;
Options.view3d.bAnimateModels = true;
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if ( pDoc )
{
pDoc->UpdateAllViews( MAPVIEW_UPDATE_ANIMATION|MAPVIEW_OPTIONS_CHANGED );
}
return CObjectPage::OnSetActive();
}
BOOL COP_Model::OnKillActive()
{
Options.view3d.bAnimateModels = m_bOldAnimatedModels;
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if ( pDoc )
{
pDoc->UpdateAllViews( MAPVIEW_UPDATE_ANIMATION|MAPVIEW_OPTIONS_CHANGED );
}
return CObjectPage::OnKillActive();
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool COP_Model::SaveData(void)
{
if (!IsWindow(m_hWnd))
{
return false;
}
// Apply the dialog data to all the objects being edited.
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszClass -
//-----------------------------------------------------------------------------
void COP_Model::UpdateForClass(LPCTSTR pszClass)
{
if (!IsWindow(m_hWnd))
{
return;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : flFrame -
//-----------------------------------------------------------------------------
void COP_Model::UpdateFrameText(float flFrame)
{
char szFrame[40];
sprintf(szFrame, "%0.2f", flFrame);
GetDlgItem(IDC_FRAME_TEXT)->SetWindowText(szFrame);
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns TRUE on success, FALSE on failure.
//-----------------------------------------------------------------------------
BOOL COP_Model::OnInitDialog()
{
CObjectPage::OnInitDialog();
//
// Set the frame number scrollbar range.
//
m_ScrollBarFrame.SetRange(0, FRAME_SCROLLBAR_RANGE);
return TRUE;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : nSBCode -
// nPos -
// pScrollBar -
//-----------------------------------------------------------------------------
void COP_Model::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar *pScrollBar)
{
if (pScrollBar == (CScrollBar *)&m_ScrollBarFrame)
{
CMapStudioModel *pModel = GetModelHelper();
if (pModel != NULL)
{
float flFrame = (float)nPos / (float)FRAME_SCROLLBAR_RANGE;
pModel->SetFrame(flFrame);
UpdateFrameText(flFrame);
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if ( pDoc )
{
pDoc->UpdateAllViews( MAPVIEW_UPDATE_ANIMATION );
}
}
}
CPropertyPage::OnHScroll(nSBCode, nPos, pScrollBar);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COP_Model::OnTextChanged( const char *pText )
{
CMapStudioModel *pModel = GetModelHelper();
if (pModel != NULL)
{
int iSequence = pModel->GetSequenceIndex( pText );
if ( iSequence != -1 )
pModel->SetSequence( iSequence );
UpdateFrameText(pModel->GetFrame());
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if ( pDoc )
{
pDoc->UpdateAllViews( MAPVIEW_UPDATE_ANIMATION );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CMapStudioModel *COP_Model::GetModelHelper(void)
{
if ( m_pObjectList->Count() == 0 )
return NULL;
CMapClass *pObject = m_pObjectList->Element( 0 );
if (pObject != NULL)
{
CMapEntity *pEntity = dynamic_cast <CMapEntity *>(pObject);
if (pEntity != NULL)
{
CMapStudioModel *pModel = pEntity->GetChildOfType((CMapStudioModel *)NULL);
return pModel;
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: sets the controls to be read only
// Input : bReadOnly - indicates if the controls should be read only
//-----------------------------------------------------------------------------
void COP_Model::SetReadOnly( bool bReadOnly )
{
m_ComboSequence.EnableWindow( bReadOnly ? FALSE : TRUE );
m_ScrollBarFrame.EnableWindow( bReadOnly ? FALSE : TRUE );
}