Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SEARCHREPLACEDLG_H
#define SEARCHREPLACEDLG_H
#ifdef _WIN32
#pragma once
#endif
#include "resource.h"
#include "utlvector.h"
#include "MapClass.h"
class CMapEntity;
struct FindObject_t;
enum FindReplaceIn_t
{
FindInSelection = 0,
FindInWorld,
};
class CSearchReplaceDlg : public CDialog
{
// Construction
public:
CSearchReplaceDlg(CWnd* pParent = NULL); // standard constructor
int Create(CWnd *pwndParent = NULL);
// Dialog Data
//{{AFX_DATA(CSearchReplaceDlg)
enum { IDD = IDD_SEARCH_REPLACE };
CString m_strFindText;
CString m_strReplaceText;
BOOL m_bVisiblesOnly;
BOOL m_bWholeWord;
BOOL m_bCaseSensitive;
int m_nFindIn;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSearchReplaceDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSearchReplaceDlg)
afx_msg BOOL OnFindReplace(UINT uCmd);
virtual void OnOK();
virtual void OnCancel();
virtual void OnShowWindow(BOOL bShow, UINT nStatus);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void GetFindCriteria(FindObject_t &FindObject, CMapDoc *pDoc);
void FindFirst();
bool FindNext(bool bReplace);
bool m_bNewSearch; // Set to true every time the dialog is brought up.
};
#endif // SEARCHREPLACEDLG_H