Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TOOLBLOCK_H
#define TOOLBLOCK_H
#ifdef _WIN32
#pragma once
#endif
#include "Box3D.h"
#include "ToolInterface.h"
class CToolBlockMessageWnd;
class CToolBlock : public Box3D
{
friend class CToolBlockMessageWnd;
public:
CToolBlock();
~CToolBlock();
//
// CBaseTool implementation.
//
virtual ToolID_t GetToolID(void) { return TOOL_BLOCK; }
virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) ;
virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
private:
void CreateMapObject(CMapView *pView);
void OnEscape();
void SetBlockCursor();
};
#endif // TOOLBLOCK_H