Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "GlobalFunctions.h"
#include "History.h"
#include "MapDoc.h"
#include "MapDecal.h"
#include "MapSolid.h"
#include "MapView3D.h"
#include "resource.h"
#include "ToolManager.h"
#include "ToolDecal.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
// Purpose: Handles key down events in the 2D view.
// Input : Per CWnd::OnKeyDown.
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CToolDecal::OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
{
switch (nChar)
{
case VK_ESCAPE:
{
ToolManager()->SetTool(TOOL_POINTER);
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Handles mouse move events in the 2D view.
// Input : Per CWnd::OnMouseMove.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolDecal::OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
{
SetDecalCursor();
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Handles key down events in the 3D view.
// Input : Per CWnd::OnKeyDown.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolDecal::OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
{
switch (nChar)
{
case VK_ESCAPE:
{
ToolManager()->SetTool(TOOL_POINTER);
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Handles left button down events in the 3D view.
// Input : Per CWnd::OnLButtonDown.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolDecal::OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
{
//
// See if they clicked on a brush face. If so, apply a decal where they clicked.
//
CMapDoc *pDoc = pView->GetMapDoc();
ULONG ulFace;
CMapClass *pObject;
if ((pObject = pView->NearestObjectAt( vPoint, ulFace)) != NULL)
{
CMapSolid *pSolid = dynamic_cast <CMapSolid *> (pObject);
if (pSolid == NULL)
{
return true;
}
//
// Build a ray to trace against the face that they clicked on to
// find the point of intersection.
//
Vector Start,End;
pView->GetCamera()->BuildRay( vPoint, Start, End);
Vector HitPos, HitNormal;
CMapFace *pFace = pSolid->GetFace(ulFace);
if (pFace->TraceLine(HitPos, HitNormal, Start, End))
{
GetHistory()->MarkUndoPosition(NULL, "Create decal");
CMapEntity *pEntity = new CMapEntity;
pEntity->SetKeyValue("texture", GetDefaultTextureName());
pEntity->SetPlaceholder(TRUE);
pEntity->SetOrigin(HitPos);
pEntity->SetClass("infodecal");
CMapWorld *pWorld = pDoc->GetMapWorld();
CMapDecal *pDecal = pEntity->GetChildOfType((CMapDecal *)NULL);
if (pDecal != NULL)
{
pDecal->DecalAllSolids(pWorld);
}
pEntity->CalcBounds(TRUE);
pDoc->AddObjectToWorld(pEntity);
GetHistory()->KeepNew(pEntity);
pDoc->SetModifiedFlag();
}
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Handles mouse move events in the 3D view.
// Input : Per CWnd::OnMouseMove.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolDecal::OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
{
SetDecalCursor();
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Sets the cursor to the decal application cursor.
//-----------------------------------------------------------------------------
void CToolDecal::SetDecalCursor(void)
{
static HCURSOR hcurDecal;
if (!hcurDecal)
{
hcurDecal = LoadCursor(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDC_DECAL));
}
SetCursor(hcurDecal);
}