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79 lines
2.1 KiB
79 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Defines the interface to the entity placement tool.
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//
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//=============================================================================
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#ifndef TOOLENTITY_H
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#define TOOLENTITY_H
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#pragma once
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#include "ToolInterface.h"
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#include "Tool3D.h"
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class CRender2D;
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class CRender3D;
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class CToolEntity : public Tool3D
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{
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friend class CToolEntityMessageWnd;
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public:
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CToolEntity(void);
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~CToolEntity(void);
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inline void GetPos(Vector &vecPos);
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//
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// CBaseTool implementation.
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//
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virtual ToolID_t GetToolID(void) { return TOOL_ENTITY; }
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virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
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virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
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virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual void RenderTool2D(CRender2D *pRender);
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virtual void RenderTool3D(CRender3D *pRender);
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protected:
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//
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// Tool3D implementation.
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//
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void StartTranslation( CMapView *pView, const Vector2D &vPoint);
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virtual bool UpdateTranslation(const Vector &vUpdate, UINT flags);
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virtual void FinishTranslation(bool bSave);
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virtual int HitTest(CMapView *pView, const Vector2D &vPoint, bool bTestHandles = false);
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private:
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void OnEscape(void);
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void CreateMapObject(CMapView2D *pView);
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Vector m_vecPos; // Current position of the marker.
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};
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//-----------------------------------------------------------------------------
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// Purpose: Returns the current position of the marker.
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//-----------------------------------------------------------------------------
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inline void CToolEntity::GetPos(Vector &vecPos)
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{
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vecPos = m_vecPos;
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}
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#endif // TOOLENTITY_H
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