Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines the interface to the entity placement tool.
//
//=============================================================================
#ifndef TOOLENTITY_H
#define TOOLENTITY_H
#pragma once
#include "ToolInterface.h"
#include "Tool3D.h"
class CRender2D;
class CRender3D;
class CToolEntity : public Tool3D
{
friend class CToolEntityMessageWnd;
public:
CToolEntity(void);
~CToolEntity(void);
inline void GetPos(Vector &vecPos);
//
// CBaseTool implementation.
//
virtual ToolID_t GetToolID(void) { return TOOL_ENTITY; }
virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
virtual void RenderTool2D(CRender2D *pRender);
virtual void RenderTool3D(CRender3D *pRender);
protected:
//
// Tool3D implementation.
//
void StartTranslation( CMapView *pView, const Vector2D &vPoint);
virtual bool UpdateTranslation(const Vector &vUpdate, UINT flags);
virtual void FinishTranslation(bool bSave);
virtual int HitTest(CMapView *pView, const Vector2D &vPoint, bool bTestHandles = false);
private:
void OnEscape(void);
void CreateMapObject(CMapView2D *pView);
Vector m_vecPos; // Current position of the marker.
};
//-----------------------------------------------------------------------------
// Purpose: Returns the current position of the marker.
//-----------------------------------------------------------------------------
inline void CToolEntity::GetPos(Vector &vecPos)
{
vecPos = m_vecPos;
}
#endif // TOOLENTITY_H