Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
#pragma once
#include "afxwin.h"
#include "color.h"
namespace vgui
{
class EditablePanel;
typedef unsigned long HCursor;
}
class CVGuiWnd
{
public:
CVGuiWnd(void);
~CVGuiWnd(void);
public:
void SetMainPanel( vgui::EditablePanel * pPanel );
vgui::EditablePanel *GetMainPanel(); // returns VGUI main panel
vgui::EditablePanel *CreateDefaultPanel();
void SetParentWindow(CWnd *pParent);
CWnd *GetParentWnd(); // return CWnd handle
void SetCursor(vgui::HCursor cursor);
void SetCursor(const char *filename);
void SetRepaintInterval( int msecs );
int GetVGuiContext();
protected:
void DrawVGuiPanel(); // overridden to draw this view
long WindowProcVGui( UINT message, WPARAM wParam, LPARAM lParam ); //
vgui::EditablePanel *m_pMainPanel;
CWnd *m_pParentWnd;
int m_hVGuiContext;
bool m_bIsDrawing;
Color m_ClearColor;
bool m_bClearZBuffer;
};
class CVGuiPanelWnd: public CWnd, public CVGuiWnd
{
protected:
DECLARE_DYNCREATE(CVGuiPanelWnd)
public:
// Generated message map functions
//{{AFX_MSG(CVGuiViewModel)
//}}AFX_MSG
virtual LRESULT WindowProc( UINT message, WPARAM wParam, LPARAM lParam );
DECLARE_MESSAGE_MAP()
};