You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
281 lines
6.8 KiB
281 lines
6.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef ACTIVEITEMLIST_H
|
|
#define ACTIVEITEMLIST_H
|
|
#pragma once
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include <tier0/memdbgon.h>
|
|
|
|
//=============================================================================
|
|
|
|
typedef int ITEM_HANDLE;
|
|
|
|
//=============================================================================
|
|
|
|
template <class T> class ActiveItemList
|
|
{
|
|
public:
|
|
|
|
ActiveItemList();
|
|
ActiveItemList( int size );
|
|
|
|
void SetSize( int size );
|
|
int GetSize( void );
|
|
|
|
int GetNumberOfItems( void );
|
|
T* GetFirstItem( void );
|
|
T* GetNextItem( void );
|
|
|
|
ITEM_HANDLE GetEmptyItemHandle( void );
|
|
|
|
T* GetItem( ITEM_HANDLE handle );
|
|
void RemoveItem( ITEM_HANDLE handle );
|
|
|
|
void SetActiveItem( ITEM_HANDLE handle );
|
|
T* GetActiveItem( void );
|
|
|
|
void Free( void );
|
|
|
|
protected:
|
|
|
|
int m_NumItems; // the number of items in the list
|
|
int m_ActiveItem; // the active item index
|
|
int m_CurrentItem;
|
|
int m_ListSize; // size of the list
|
|
T *m_pList; // the active item list
|
|
bool *m_pEmptyList; // keep an empty list
|
|
};
|
|
|
|
//=============================================================================
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
template <class T> ActiveItemList<T>::ActiveItemList()
|
|
{
|
|
m_NumItems = 0;
|
|
m_ActiveItem = -1;
|
|
m_CurrentItem = -1;
|
|
m_ListSize = 0;
|
|
m_pList = NULL;
|
|
m_pEmptyList = NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
template <class T> ActiveItemList<T>::ActiveItemList( int size )
|
|
{
|
|
int i; // loop counter
|
|
|
|
// set the size of the list
|
|
m_ListSize = size;
|
|
|
|
//
|
|
// allocate memory for the list
|
|
//
|
|
if( !( m_pList = new T[size] ) )
|
|
return;
|
|
|
|
if( !( m_pEmptyList = new bool[size] ) )
|
|
return;
|
|
|
|
//
|
|
// initialize the active item list
|
|
//
|
|
m_NumItems = 0;
|
|
m_ActiveItem = -1;
|
|
m_CurrentItem = -1;
|
|
|
|
for( i = 0; i < size; i++ )
|
|
m_pEmptyList[i] = true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
template <class T> void ActiveItemList<T>::SetSize( int size )
|
|
{
|
|
int i; // loop counter
|
|
|
|
// set the size of the list
|
|
m_ListSize = size;
|
|
|
|
//
|
|
// allocate memory for the list
|
|
//
|
|
if( !( m_pList = new T[size] ) )
|
|
return;
|
|
|
|
if( !( m_pEmptyList = new bool[size] ) )
|
|
return;
|
|
|
|
//
|
|
// initialize the active item list
|
|
//
|
|
m_NumItems = 0;
|
|
m_ActiveItem = -1;
|
|
m_CurrentItem = -1;
|
|
|
|
for( i = 0; i < size; i++ )
|
|
m_pEmptyList[i] = true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
template <class T> int ActiveItemList<T>::GetSize( void )
|
|
{
|
|
return m_ListSize;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
template <class T> int ActiveItemList<T>::GetNumberOfItems( void )
|
|
{
|
|
return m_NumItems;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
template <class T> T* ActiveItemList<T>::GetFirstItem( void )
|
|
{
|
|
int i; // loop counter
|
|
|
|
// reset current item index
|
|
m_CurrentItem = -1;
|
|
|
|
//
|
|
// find the first item in the list
|
|
//
|
|
for( i = 0; i < m_ListSize; i++ )
|
|
{
|
|
if( !m_pEmptyList[i] )
|
|
{
|
|
m_CurrentItem = i;
|
|
return &m_pList[i];
|
|
}
|
|
}
|
|
|
|
// no items found
|
|
return NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
template <class T> T* ActiveItemList<T>::GetNextItem( void )
|
|
{
|
|
int i; // loop counter
|
|
|
|
//
|
|
// find the next item in the list
|
|
//
|
|
for( i = m_CurrentItem + 1; i < m_ListSize; i++ )
|
|
{
|
|
if( !m_pEmptyList[i] )
|
|
{
|
|
m_CurrentItem = i;
|
|
return &m_pList[i];
|
|
}
|
|
}
|
|
|
|
// no more items found
|
|
return NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
template <class T> ITEM_HANDLE ActiveItemList<T>::GetEmptyItemHandle( void )
|
|
{
|
|
int i; // loop counter
|
|
|
|
//
|
|
// find an empty item slot and return the handle
|
|
//
|
|
for( i = 0; i < m_ListSize; i++ )
|
|
{
|
|
if( m_pEmptyList[i] )
|
|
{
|
|
m_pEmptyList[i] = false;
|
|
m_NumItems++;
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// no empty item slot
|
|
return -1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
template <class T> T* ActiveItemList<T>::GetItem( ITEM_HANDLE handle )
|
|
{
|
|
return &m_pList[handle];
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
template <class T> void ActiveItemList<T>::RemoveItem( ITEM_HANDLE handle )
|
|
{
|
|
//
|
|
// set the item to empty and decrement the number of items in list
|
|
//
|
|
m_pEmptyList[handle] = true;
|
|
m_NumItems--;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
template <class T> void ActiveItemList<T>::SetActiveItem( ITEM_HANDLE handle )
|
|
{
|
|
// set the active item
|
|
m_ActiveItem = handle;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
template <class T> T* ActiveItemList<T>::GetActiveItem( void )
|
|
{
|
|
if( m_ActiveItem == -1 )
|
|
return NULL;
|
|
|
|
return &m_pList[m_ActiveItem];
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
template <class T> void ActiveItemList<T>::Free( void )
|
|
{
|
|
//
|
|
// clean up lists
|
|
//
|
|
if( m_pList )
|
|
delete [] m_pList;
|
|
|
|
if( m_pEmptyList )
|
|
delete [] m_pEmptyList;
|
|
}
|
|
|
|
|
|
#endif // ACTIVEITEMLIST_H
|