Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "stdafx.h"
#include "hammer.h"
#include "hammer_mathlib.h"
#include "ArchDlg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
static LPCTSTR pszSection = "Arch";
extern void MakeArc(float x1, float y1, float x2, float y2, int npoints,
float start_ang, float fArc, float points[][2]);
CArchDlg::CArchDlg(Vector& boxmins, Vector& boxmaxs, CWnd* pParent /*=NULL*/)
: CDialog(CArchDlg::IDD, pParent)
{
bmins = boxmins;
bmaxs = boxmaxs;
//{{AFX_DATA_INIT(CArchDlg)
m_iSides = 0;
m_iWallWidth = 0;
m_iAddHeight = 0;
m_fArc = 0.0f;
m_fAngle = 0.0f;
//}}AFX_DATA_INIT
// load up old defaults
CString str;
m_iWallWidth = AfxGetApp()->GetProfileInt(pszSection, "Wall Width", 32);
str = AfxGetApp()->GetProfileString(pszSection, "Arc_", "180");
m_fArc = atof(str);
m_iSides = AfxGetApp()->GetProfileInt(pszSection, "Sides", 8);
str = AfxGetApp()->GetProfileString(pszSection, "Start Angle_", "0");
m_fAngle = atof(str);
m_iAddHeight = AfxGetApp()->GetProfileInt(pszSection, "Add Height", 0);
}
void CArchDlg::SaveValues()
{
CString str;
AfxGetApp()->WriteProfileInt(pszSection, "Wall Width", m_iWallWidth);
str.Format("%f", m_fArc);
AfxGetApp()->WriteProfileString(pszSection, "Arc_", str);
AfxGetApp()->WriteProfileInt(pszSection, "Sides", m_iSides);
str.Format("%f", m_fAngle);
AfxGetApp()->WriteProfileString(pszSection, "Start Angle_", str);
AfxGetApp()->WriteProfileInt(pszSection, "Add Height", m_iAddHeight);
}
void CArchDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CArchDlg)
DDX_Control(pDX, IDC_ANGLESPIN, m_cStartAngleSpin);
DDX_Control(pDX, IDC_WALLWIDTHSPIN, m_cWallWidthSpin);
DDX_Control(pDX, IDC_WALLWIDTH, m_cWallWidth);
DDX_Control(pDX, IDC_SIDESSPIN, m_cSidesSpin);
DDX_Control(pDX, IDC_SIDES, m_cSides);
DDX_Control(pDX, IDC_ARCSPIN, m_cArcSpin);
DDX_Control(pDX, IDC_ARC, m_cArc);
DDX_Control(pDX, IDC_PREVIEW, m_cPreview);
DDX_Text(pDX, IDC_WALLWIDTH, m_iWallWidth);
DDX_Text(pDX, IDC_SIDES, m_iSides);
DDV_MinMaxInt(pDX, m_iSides, 3, 2048);
DDX_Text(pDX, IDC_ADDHEIGHT, m_iAddHeight);
DDX_Text(pDX, IDC_ARC, m_fArc);
DDV_MinMaxFloat(pDX, m_fArc, 8.f, 360.f);
DDX_Text(pDX, IDC_ANGLE, m_fAngle);
DDV_MinMaxFloat(pDX, m_fAngle, 0.f, 360.f);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CArchDlg, CDialog)
//{{AFX_MSG_MAP(CArchDlg)
ON_EN_CHANGE(IDC_ARC, OnChangeArc)
ON_BN_CLICKED(IDC_CIRCLE, OnCircle)
ON_EN_UPDATE(IDC_SIDES, OnUpdateSides)
ON_EN_UPDATE(IDC_WALLWIDTH, OnUpdateWallwidth)
ON_WM_PAINT()
ON_BN_CLICKED(IDC_ARCH_PREVIEW, OnArchPreview)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void CArchDlg::OnChangeArc()
{
}
void CArchDlg::OnCircle()
{
m_cArcSpin.SetPos(360);
}
void CArchDlg::OnUpdateSides()
{
}
void CArchDlg::OnUpdateWallwidth()
{
}
BOOL CArchDlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_cArcSpin.SetRange(8, 360);
m_cSidesSpin.SetRange(3, 100);
m_cWallWidthSpin.SetRange(2, m_iMaxWallWidth);
m_cStartAngleSpin.SetRange(0, 360);
m_cPreview.ShowWindow(SW_HIDE);
return TRUE;
}
void CArchDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
// Do not call CDialog::OnPaint() for painting messages
CBrush black(RGB(0,0,0));
CBrush grey(RGB(128,128,128));
CRect rcPreview;
m_cPreview.GetWindowRect(&rcPreview);
ScreenToClient(&rcPreview);
dc.FillRect(rcPreview, &black);
DrawArch(&dc);
rcPreview.InflateRect(1,1);
dc.FrameRect(rcPreview, &grey);
ValidateRect(rcPreview);
}
void CArchDlg::OnArchPreview()
{
//
// Build preview.
//
UpdateData(TRUE);
InvalidateRect(NULL);
UpdateWindow();
}
CArchDlg::~CArchDlg()
{
}
void CArchDlg::DrawArch(CDC* pDC)
{
float fOuterPoints[ARC_MAX_POINTS][2];
float fInnerPoints[ARC_MAX_POINTS][2];
float fScaleX;
float fScaleY;
CPen m_hPen, *pOldPen;
m_hPen.CreatePen(PS_SOLID, 1, RGB(255,255,255));
pOldPen = pDC->SelectObject(&m_hPen);
CRect rcItem;
m_cPreview.GetWindowRect(&rcItem);
ScreenToClient(&rcItem);
CPoint pt;
pt.x = rcItem.left + rcItem.Width() / 2;
pt.y = rcItem.top + rcItem.Height() / 2;
if (bmaxs[0] - bmins[0])
fScaleX = rcItem.Width()/(bmaxs[0] - bmins[0]);
else
fScaleX = 1.0f;
if (bmaxs[1] - bmins[1])
fScaleY = rcItem.Height()/(bmaxs[1] - bmins[1]);
else
fScaleY = 1.0f;
int iSides, iWallWidth;
float fArc, fStartAngle;
fArc = m_fArc;
fStartAngle = m_fAngle;
iSides = m_iSides;
iWallWidth = m_iWallWidth;
MakeArc(bmins[0], bmins[1],
bmaxs[0], bmaxs[1], iSides,
fStartAngle, fArc, fOuterPoints);
MakeArc(bmins[0] + iWallWidth,
bmins[1] + iWallWidth,
bmaxs[0] - iWallWidth,
bmaxs[1] - iWallWidth, iSides,
fStartAngle, fArc, fInnerPoints);
// check wall width - if it's half or more of the total,
// set the inner poinst to the center point of the box
// and turn off the CreateSouthFace flag
BOOL bCreateSouthFace = TRUE;
float fCenter[3];
for (int i = 0; i < 3; i++)
fCenter[i] = (bmins[i] + bmaxs[i])/2.0;
if((iWallWidth*2+8) >= (bmaxs[0] - bmins[0]) ||
(iWallWidth*2+8) >= (bmaxs[1] - bmins[1]))
{
for(int i = 0; i < ARC_MAX_POINTS; i++)
{
fInnerPoints[i][0] = fCenter[0];
fInnerPoints[i][1] = fCenter[1];
}
bCreateSouthFace = FALSE;
}
for (int i = 0; i < iSides; i++)
{
int iNextPoint = i+1;
if (iNextPoint >= iSides + 1)
iNextPoint = 0;
Vector points[4];
points[0][0] = fOuterPoints[i][0];
points[0][1] = fOuterPoints[i][1];
points[1][0] = fOuterPoints[iNextPoint][0];
points[1][1] = fOuterPoints[iNextPoint][1];
points[2][0] = fInnerPoints[iNextPoint][0];
points[2][1] = fInnerPoints[iNextPoint][1];
points[3][0] = fInnerPoints[i][0];
points[3][1] = fInnerPoints[i][1];
for (int j = 0; j < 4; j++)
{
points[j][0] = fScaleX * (points[j][0] - fCenter[0]);
points[j][1] = fScaleY * (points[j][1] - fCenter[1]);
}
pDC->MoveTo(pt.x + (int)points[0][0], pt.y - (int)points[0][1]);
pDC->LineTo(pt.x + (int)points[1][0], pt.y - (int)points[1][1]);
pDC->LineTo(pt.x + (int)points[2][0], pt.y - (int)points[2][1]);
pDC->LineTo(pt.x + (int)points[3][0], pt.y - (int)points[3][1]);
}
// Draw the bbox
/*CPen hPen2;
hPen2.CreatePen(PS_SOLID, 1, RGB(255,255,0));
pDC->SelectObject(&hPen2);
pDC->MoveTo(pt.x + (int)((bmins[0] - fCenter[0])*fScaleX), pt.y - (int)((bmins[1] - fCenter[1])*fScaleY));
pDC->LineTo(pt.x + (int)((bmins[0] - fCenter[0])*fScaleX), pt.y - (int)((bmaxs[1] - fCenter[1])*fScaleY));
pDC->LineTo(pt.x + (int)((bmaxs[0] - fCenter[0])*fScaleX), pt.y - (int)((bmaxs[1] - fCenter[1])*fScaleY));
pDC->LineTo(pt.x + (int)((bmaxs[0] - fCenter[0])*fScaleX), pt.y - (int)((bmins[1] - fCenter[1])*fScaleY));
*/
pDC->SelectObject(pOldPen);
}