Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef CHILDFRM_H
#define CHILDFRM_H
#ifdef _WIN32
#pragma once
#endif
enum DrawType_t;
class CMySplitterWnd : public CSplitterWnd
{
public:
CMySplitterWnd(void) { pMaxPrev = NULL; }
int sizePrev[2][2];
CWnd *pMaxPrev;
void ToggleMax(CWnd *pWnd);
};
class CChildFrame : public CMDIChildWnd
{
DECLARE_DYNCREATE(CChildFrame)
public:
CChildFrame(void);
CView *ReplaceView(CRuntimeClass *pViewClass);
void SetSplitterMode(BOOL bSplitter);
CView *GetActiveView(void);
void SaveOptions(void);
void SetViewType(DrawType_t eViewType);
void CenterViews(void);
BOOL bAutosize4, bFirstPaint;
BOOL bUsingSplitter;
BOOL m_bReady;
BOOL m_bNeedsCentered;
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChildFrame)
public:
BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
public:
virtual ~CChildFrame(void);
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
//{{AFX_MSG(CChildFrame)
afx_msg void OnSetFocus( CWnd* pOldWnd );
afx_msg void OnClose();
afx_msg void OnView2dxy();
afx_msg void OnView2dyz();
afx_msg void OnView2dxz();
afx_msg void OnViewLogical();
afx_msg void OnView3dPolygon();
afx_msg void OnView3dTextured();
afx_msg void OnView3dTexturedShaded();
afx_msg void OnView3dLightingPreview();
afx_msg void OnView3dLightingPreviewRayTraced();
afx_msg void OnView3dLightmapGrid();
afx_msg void OnView3dWireframe();
afx_msg void OnView3dSmooth(void);
//afx_msg void OnView3dEngine(void);
//afx_msg void OnUpdateView2d(CCmdUI* pCmdUI);
//afx_msg void OnUpdateView3d(CCmdUI* pCmdUI);
afx_msg void OnViewAutosize4();
afx_msg void OnUpdateViewAutosize4(CCmdUI* pCmdUI);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
afx_msg void OnViewMaximizepane();
afx_msg void OnUpdateViewMaximizepane(CCmdUI* pCmdUI);
afx_msg void OnWindowToggle();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
CMySplitterWnd *m_wndSplitter;
};
void SetDefaultChildType(BOOL b4Views);
#endif // CHILDFRM_H