Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Implementation of IEditorTexture interface for placeholder textures.
// Placeholder textures are used for textures that are referenced in
// the map file but not found in storage.
//
//=============================================================================//
#include "stdafx.h"
#include <process.h>
#include <afxtempl.h>
#include <io.h>
#include <sys\stat.h>
#include <fcntl.h>
#include "DummyTexture.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CDummyTexture::CDummyTexture(const char *pszName, TEXTUREFORMAT eFormat)
{
if (pszName != NULL)
{
strcpy(m_szName, pszName);
}
else
{
strcpy(m_szName, "Missing texture");
}
m_eTextureFormat = eFormat;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor.
//-----------------------------------------------------------------------------
CDummyTexture::~CDummyTexture()
{
}
//-----------------------------------------------------------------------------
// Purpose: Returns an empty string, since we have no source file.
//-----------------------------------------------------------------------------
const char *CDummyTexture::GetFileName() const
{
static char *pszEmpty = "";
return(pszEmpty);
}
//-----------------------------------------------------------------------------
// Purpose: Returns a string of comma delimited keywords associated with this
// material.
// Input : pszKeywords - Buffer to receive keywords, NULL to query string length.
// Output : Returns the number of characters in the keyword string.
//-----------------------------------------------------------------------------
int CDummyTexture::GetKeywords(char *pszKeywords) const
{
if (pszKeywords != NULL)
{
*pszKeywords = '\0';
}
return(0);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pszName -
// Output :
//-----------------------------------------------------------------------------
// dvs: move into a common place for CWADTexture & CDummyTexture
int CDummyTexture::GetShortName(char *pszName) const
{
char szBuf[MAX_PATH];
if (pszName == NULL)
{
pszName = szBuf;
}
if (m_eTextureFormat == tfWAL)
{
const char *psz = strstr(m_szName, "textures");
if (psz == NULL)
{
psz = m_szName;
}
else
{
psz += strlen("textures\\");
}
strcpy(pszName, psz);
// remove extension
char *pszExtension = strstr(pszName, ".wal");
if (pszExtension)
{
*pszExtension = 0;
}
}
else
{
strcpy(pszName, m_szName);
}
return(strlen(pszName));
}
//-----------------------------------------------------------------------------
// Purpose: If the buffer pointer passed in is not NULL, copies the image data
// in RGB format to the buffer
// Input : pImageRGB - Pointer to buffer that receives the image data. If the
// pointer is NULL, no data is copied, only the data size is returned.
// Output : Returns a the size of the RGB image in bytes.
//-----------------------------------------------------------------------------
int CDummyTexture::GetImageDataRGB( void *pImageRGB )
{
return(0);
}
//-----------------------------------------------------------------------------
// Purpose: If the buffer pointer passed in is not NULL, copies the image data
// in RGBA format to the buffer
// Input : pImageRGBA - Pointer to buffer that receives the image data. If the
// pointer is NULL, no data is copied, only the data size is returned.
// Output : Returns a the size of the RGBA image in bytes.
//-----------------------------------------------------------------------------
int CDummyTexture::GetImageDataRGBA( void *pImageRGBA )
{
return(0);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : size -
//-----------------------------------------------------------------------------
void CDummyTexture::GetSize( SIZE &size ) const
{
size.cx = 0;
size.cy = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Renders "No Image" into a device context as a placeholder for the
// missing texture.
// Input : pDC -
// rect -
// iFontHeight -
// dwFlags -
//-----------------------------------------------------------------------------
void CDummyTexture::Draw(CDC *pDC, RECT &rect, int iFontHeight, int iIconHeight, DrawTexData_t &DrawTexData)
{
CFont *pOldFont = (CFont *)pDC->SelectStockObject(ANSI_VAR_FONT);
COLORREF crText = pDC->SetTextColor(RGB(0xff, 0xff, 0xff));
COLORREF crBack = pDC->SetBkColor(RGB(0, 0, 0));
pDC->FillRect(&rect, CBrush::FromHandle(HBRUSH(GetStockObject(BLACK_BRUSH))));
pDC->TextOut(rect.left + 2, rect.top + 2, "No Image", 8);
pDC->SelectObject(pOldFont);
pDC->SetTextColor(crText);
pDC->SetBkColor(crBack);
}
//-----------------------------------------------------------------------------
// Purpose: Loads this texture from disk if it is not already loaded.
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CDummyTexture::Load( void )
{
return(true);
}