Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A dialog for adding, deleting, and renaming visgroups.
//
//=============================================================================//
#include "stdafx.h"
#include "hammer.h"
#include "EditGroups.h"
#include "MainFrm.h"
#include "MapWorld.h"
#include "CustomMessages.h"
#include "GlobalFunctions.h"
#include "VisGroup.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
static const unsigned int g_uSelChangeMsg = ::RegisterWindowMessage(GROUPLIST_MSG_SEL_CHANGE);
BEGIN_MESSAGE_MAP(CEditGroups, CDialog)
//{{AFX_MSG_MAP(CEditGroups)
ON_BN_CLICKED(IDC_COLOR, OnColor)
ON_EN_CHANGE(IDC_NAME, OnChangeName)
ON_BN_CLICKED(IDC_NEW, OnNew)
ON_BN_CLICKED(IDC_REMOVE, OnRemove)
ON_WM_CLOSE()
ON_REGISTERED_MESSAGE(g_uSelChangeMsg, OnSelChangeGroupList)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//-----------------------------------------------------------------------------
// Purpose: Constructor.
// Input : pParent - Parent window.
//-----------------------------------------------------------------------------
CEditGroups::CEditGroups(CWnd* pParent /*=NULL*/)
: CDialog(CEditGroups::IDD, pParent)
{
//{{AFX_DATA_INIT(CEditGroups)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
//-----------------------------------------------------------------------------
// Purpose: Exchanges data between controls and data members.
// Input : pDX -
//-----------------------------------------------------------------------------
void CEditGroups::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CEditGroups)
DDX_Control(pDX, IDC_NAME, m_cName);
//}}AFX_DATA_MAP
}
//-----------------------------------------------------------------------------
// Purpose: Sets the object's color as the visgroup color if the object belongs
// to the given visgroup.
// Input : pObject - Object to evaluate.
// pGroup - Visgroup to check against.
// Output : Returns TRUE to continue enumerating.
//-----------------------------------------------------------------------------
static BOOL UpdateObjectColor(CMapClass *pObject, CVisGroup *pGroup)
{
pObject->UpdateObjectColor();
return(TRUE);
}
//-----------------------------------------------------------------------------
// Purpose: Invokes the color picker dialog to modify the selected visgroup.
//-----------------------------------------------------------------------------
void CEditGroups::OnColor(void)
{
CVisGroup *pGroup = m_cGroupList.GetSelectedVisGroup();
if (pGroup != NULL)
{
color32 rgbColor = pGroup->GetColor();
CColorDialog dlg(RGB(rgbColor.r, rgbColor.g, rgbColor.b), CC_FULLOPEN);
if (dlg.DoModal() == IDOK)
{
// change group color
pGroup->SetColor(GetRValue(dlg.m_cc.rgbResult), GetGValue(dlg.m_cc.rgbResult), GetBValue(dlg.m_cc.rgbResult));
m_cColorBox.SetColor(dlg.m_cc.rgbResult, TRUE);
// change all object colors
GetActiveWorld()->EnumChildren(ENUMMAPCHILDRENPROC(UpdateObjectColor), DWORD(pGroup));
CMapDoc::GetActiveMapDoc()->UpdateAllViews( MAPVIEW_UPDATE_COLOR );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Called when the contents of the name edit control changes. Renames
// the currently selected group with the new edit control contents.
//-----------------------------------------------------------------------------
void CEditGroups::OnChangeName(void)
{
CVisGroup *pGroup = m_cGroupList.GetSelectedVisGroup();
CString szName;
m_cName.GetWindowText(szName);
pGroup->SetName(szName);
m_cGroupList.UpdateVisGroup(pGroup);
}
//-----------------------------------------------------------------------------
// Purpose: Creates a new visgroup and adds it to the list.
//-----------------------------------------------------------------------------
void CEditGroups::OnNew(void)
{
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
CVisGroup *pGroup = pDoc->VisGroups_AddGroup("new group");
pGroup->SetVisible(VISGROUP_SHOWN);
UpdateGroupList();
m_cGroupList.SelectVisGroup(pGroup);
m_cName.EnableWindow(TRUE);
m_cName.SetActiveWindow();
}
//-----------------------------------------------------------------------------
// Purpose: Called when the remove button is pressed from the visgroup editor.
// Deletes the selected visgroup and removes all references to it.
//-----------------------------------------------------------------------------
void CEditGroups::OnRemove(void)
{
CVisGroup *pGroup = m_cGroupList.GetSelectedVisGroup();
if (!pGroup)
return;
//Don't allow user to delete autovisgroups.
if ( pGroup->IsAutoVisGroup() )
return;
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if (pDoc != NULL)
{
pDoc->VisGroups_RemoveGroup(pGroup);
if (pGroup->GetVisible() != VISGROUP_SHOWN)
{
pDoc->VisGroups_UpdateAll();
pDoc->UpdateVisibilityAll();
pDoc->UpdateAllViews( MAPVIEW_UPDATE_OBJECTS );
}
else
{
pDoc->UpdateAllViews( MAPVIEW_UPDATE_COLOR );
}
}
UpdateGroupList();
}
//-----------------------------------------------------------------------------
// Purpose: Handles selection change in the visgroup list. Updates the static
// text controls with the name and colot of the selected visgroup.
//-----------------------------------------------------------------------------
LRESULT CEditGroups::OnSelChangeGroupList(WPARAM wParam, LPARAM lParam)
{
CVisGroup *pVisGroup = m_cGroupList.GetSelectedVisGroup();
if (!pVisGroup)
return 0;
UpdateControlsForVisGroup(pVisGroup);
return 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEditGroups::UpdateControlsForVisGroup(CVisGroup *pVisGroup)
{
if (!pVisGroup)
return;
//
// Update the name and color controls.
//
m_cName.SetWindowText(pVisGroup->GetName());
color32 rgbColor = pVisGroup->GetColor();
m_cColorBox.SetColor(RGB(rgbColor.r, rgbColor.g, rgbColor.b), TRUE);
}
//-----------------------------------------------------------------------------
// Purpose: Sets up initial state of dialog.
//-----------------------------------------------------------------------------
BOOL CEditGroups::OnInitDialog(void)
{
CDialog::OnInitDialog();
m_cGroupList.SubclassDlgItem(IDC_GROUPS, this);
m_cColorBox.SubclassDlgItem(IDC_COLORBOX, this);
//
// Fill the listbox with the visgroup names.
//
UpdateGroupList();
//
// Disable the edit name window if there are no visgroups in the list.
//
if (m_cGroupList.GetVisGroupCount())
{
CVisGroup *pVisGroup = m_cGroupList.GetVisGroup(0);
m_cGroupList.SelectVisGroup(pVisGroup);
UpdateControlsForVisGroup(pVisGroup);
}
else
{
m_cName.EnableWindow(FALSE);
}
return(TRUE);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEditGroups::UpdateGroupList()
{
if (!IsWindow(m_hWnd))
{
return;
}
m_cGroupList.SetRedraw(false);
m_cGroupList.DeleteAllItems();
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if (pDoc != NULL)
{
int nCount = pDoc->VisGroups_GetCount();
for (int i = 0; i < nCount; i++)
{
CVisGroup *pGroup = pDoc->VisGroups_GetVisGroup(i);
if (!pGroup->GetParent())
{
m_cGroupList.AddVisGroup(pGroup);
}
}
}
m_cGroupList.ExpandAll();
m_cGroupList.SetRedraw(true);
m_cGroupList.Invalidate();
}
//-----------------------------------------------------------------------------
// Purpose: Called when the dialog is closing. Sends a message to update the
// visgroup dialog bar in case any visgroup changes were made.
//-----------------------------------------------------------------------------
void CEditGroups::OnClose(void)
{
GetMainWnd()->GlobalNotify(WM_MAPDOC_CHANGED);
CDialog::OnClose();
}
//-----------------------------------------------------------------------------
// Purpose: Called when the dialog is closing. Sends a message to update the
// visgroup dialog bar in case any visgroup changes were made.
//-----------------------------------------------------------------------------
BOOL CEditGroups::DestroyWindow(void)
{
GetMainWnd()->GlobalNotify(WM_MAPDOC_CHANGED);
return(CDialog::DestroyWindow());
}
BEGIN_MESSAGE_MAP(CColorBox, CStatic)
ON_WM_PAINT()
END_MESSAGE_MAP()
//-----------------------------------------------------------------------------
// Purpose: Sets the color of the color box.
// Input : c - RGB color to set.
// bRedraw - TRUE repaints, FALSE does now.
//-----------------------------------------------------------------------------
void CColorBox::SetColor(COLORREF c, BOOL bRedraw)
{
m_c = c;
if (bRedraw)
{
RedrawWindow(NULL, NULL, RDW_INVALIDATE | RDW_UPDATENOW);
}
}
//-----------------------------------------------------------------------------
// Purpose: Fills the colorbox window with the current color.
//-----------------------------------------------------------------------------
void CColorBox::OnPaint(void)
{
CPaintDC dc(this);
CRect r;
GetClientRect(r);
CBrush brush(m_c);
dc.FillRect(r, &brush);
}