Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef ENTITYREPORTDLG_H
#define ENTITYREPORTDLG_H
#ifdef _WIN32
#pragma once
#endif
#include <afxtempl.h>
#include "resource.h"
#include "MapDoc.h"
class CEntityReportDlg : public CDialog
{
public:
static void ShowEntityReport(CMapDoc *pDoc, CWnd* pParent = NULL);
private:
CEntityReportDlg(CMapDoc *pDoc, CWnd* pParent = NULL); // standard constructor
void GenerateReport();
void SaveToIni();
//{{AFX_DATA(CEntityReportDlg)
enum { IDD = IDD_ENTITYREPORT };
CButton m_cExact;
CComboBox m_cFilterClass;
CButton m_cFilterByClass;
CListBox m_cEntities;
CEdit m_cFilterValue;
CEdit m_cFilterKey;
CButton m_cFilterByType;
CButton m_cFilterByKeyvalue;
CButton m_cFilterByHidden;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEntityReportDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual void OnOK();
//}}AFX_VIRTUAL
protected:
CMapDoc *m_pDoc;
void UpdateEntityList();
BOOL m_bFilterByKeyvalue;
BOOL m_bFilterByClass;
BOOL m_bFilterByHidden;
BOOL m_bExact;
int m_iFilterByType;
CString m_szFilterKey;
CString m_szFilterValue;
CString m_szFilterClass;
BOOL m_bFilterTextChanged;
DWORD m_dwFilterTime;
// Generated message map functions
//{{AFX_MSG(CEntityReportDlg)
afx_msg void OnDelete();
afx_msg void OnFilterbyhidden();
afx_msg void OnFilterbykeyvalue();
afx_msg void OnFilterbytype();
afx_msg void OnChangeFilterkey();
afx_msg void OnChangeFiltervalue();
afx_msg void OnGoto();
afx_msg void OnProperties();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnEditchangeFilterclass();
afx_msg void OnFilterbyclass();
afx_msg void OnSelchangeFilterclass();
afx_msg void OnExactvalue();
afx_msg void OnDestroy();
afx_msg void OnClose();
afx_msg void OnSelChangeEntityList();
afx_msg void OnDblClkEntityList();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CMapDoc *MarkSelectedEntities( void );
friend BOOL AddEntityToList(CMapEntity *pEntity, CEntityReportDlg *pDlg);
};
#endif // ENTITYREPORTDLG_H