Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

172 lines
4.5 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef FACEEDIT_MATERIALPAGE_H
#define FACEEDIT_MATERIALPAGE_H
#ifdef _WIN32
#pragma once
#endif
#include "resource.h"
#include "TextureBox.h"
#include "IEditorTexture.h"
#include "wndTex.h"
#include "MapFace.h"
#include "materialdlg.h"
class CMapSolid;
// Flags for the Apply function
#define FACE_APPLY_MATERIAL 0x01
#define FACE_APPLY_MAPPING 0x02
#define FACE_APPLY_LIGHTMAP_SCALE 0x04
#define FACE_APPLY_ALIGN_EDGE 0x08 // NOT included in FACE_APPLY_ALL!
#define FACE_APPLY_CONTENTS_DATA 0x10
#define FACE_APPLY_ALL FACE_APPLY_MATERIAL | FACE_APPLY_MAPPING | FACE_APPLY_LIGHTMAP_SCALE
class CFaceEditMaterialPage : public CPropertyPage
{
DECLARE_DYNAMIC( CFaceEditMaterialPage );
public:
enum
{
MATERIALPAGETOOL_NONE = 0,
MATERIALPAGETOOL_MATERIAL,
MATERIALPAGETOOL_SMOOTHING_GROUP
};
//=========================================================================
//
// Creation/Destruction
//
CFaceEditMaterialPage();
~CFaceEditMaterialPage();
void Init( void );
//=========================================================================
//
// Update
//
void ClickFace( CMapSolid *pSolid, int faceIndex, int cmd, int clickMode = -1 ); // primary interface update call
void Apply( CMapFace *pOnlyFace, int flags );
void NotifyGraphicsChanged( void );
void UpdateDialogData( CMapFace *pFace = NULL );
void SetMaterialPageTool( unsigned short iMaterialTool );
unsigned short GetMaterialPageTool( void ) { return m_iMaterialTool; }
// Called when a new material is detected.
void NotifyNewMaterial( IEditorTexture *pTex );
//=========================================================================
//
// Dialog Data
//
//{{AFX_DATA( CFaceEditMaterialPage )
enum { IDD = IDD_FACEEDIT };
//}}AFX_DATA
//=========================================================================
//
// Virtual Overrides
//
//{{AFX_VIRTUAL( CFaceEditMaterialPage )
BOOL OnSetActive( void );
virtual BOOL PreTranslateMessage( MSG *pMsg );
//}}AFX_VIRTUAL
//=========================================================================
//
// Face Attributes
//
struct FaceAttributeInfo_t
{
unsigned int uControlID; // Control ID of corresponding checkbox.
unsigned int *puAttribute; // Pointer to bit flags attribute being modified.
unsigned int uFlag; // Bit flag(s) to set in the above attribute.
};
static unsigned int m_FaceContents;
static unsigned int m_FaceSurface;
protected:
CEdit m_shiftX;
CEdit m_shiftY;
CEdit m_scaleX;
CEdit m_scaleY;
CEdit m_rotate;
CEdit m_cLightmapScale;
CButton m_cHideMask;
CButton m_cExpand;
wndTex m_texture;
BOOL m_bInitialized;
BOOL m_bHideMask;
BOOL m_bIgnoreResize;
BOOL m_bTreatAsOneFace; // whether to consider all selected faces as one face.
FaceOrientation_t m_eOrientation; // The orientation of the lifted face.
IEditorTexture *m_pCurTex;
wndTex m_TexturePic;
CTextureBox m_TextureList;
CComboBox m_TextureGroupList;
unsigned short m_iMaterialTool;
CFaceSmoothingDlg m_FaceSmoothDlg;
void SetReadOnly( bool bIsReadOnly );
//=========================================================================
//
// Texture Browser/Update
//
void SelectTexture( LPCSTR pszTextureName );
void UpdateTexture( void );
//=========================================================================
//
// Texture Alignement
//
void AlignToView( CMapFace *pFace );
void CopyTCoordSystem( const CMapFace *pFrom, CMapFace *pTo );
void GetAllFaceExtents( Extents_t Extents );
//=========================================================================
//
// Message Map
//
//{{AFX_MSG( CFaceEditMaterialPage )
afx_msg void OnButtonApply( void );
afx_msg BOOL OnAlign(UINT uCmd);
afx_msg void OnHideMask();
afx_msg BOOL OnJustify( UINT uCmd );
afx_msg void OnMode();
afx_msg void OnVScroll( UINT nSBCode, UINT nPos, CScrollBar *pScrollBar );
afx_msg void OnDeltaPosFloatSpin( NMHDR* pNMHDR, LRESULT* pResult );
afx_msg void OnSize( UINT, int, int );
afx_msg void OnSelChangeTexture( void );
afx_msg void OnCheckUnCheck( void );
afx_msg void OnTreatAsOne( void );
afx_msg void OnReplace( void );
afx_msg BOOL OnSwitchMode( UINT id );
afx_msg void OnBrowse( void );
afx_msg void OnChangeTextureGroup( void );
afx_msg void OnButtonSmoothingGroups( void );
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif // FACEEDIT_MATERIALPAGE_H