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268 lines
8.7 KiB
268 lines
8.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements a special dockable dialog bar that activates itself when
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// the mouse cursor moves over it. This enables stacking of the
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// bars with only a small portion of each visible.
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "stdafx.h"
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#include "hammer.h"
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#include "HammerBar.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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BEGIN_MESSAGE_MAP(CHammerBar, CDialogBar)
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ON_WM_SETCURSOR()
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END_MESSAGE_MAP()
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//-----------------------------------------------------------------------------
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// Purpose: Automagically bring this bar to the top when the mouse cursor passes
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// over it.
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// Input : pWnd -
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// nHitTest -
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// message -
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// Output : Always returns FALSE.
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//-----------------------------------------------------------------------------
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BOOL CHammerBar::OnSetCursor(CWnd *pWnd, UINT nHitTest, UINT message)
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{
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if (APP()->IsActiveApp())
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{
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// The control bar window is actually our grandparent.
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CWnd *pwnd = GetParent();
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if (pwnd != NULL)
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{
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pwnd = pwnd->GetParent();
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if (pwnd != NULL)
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{
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pwnd->BringWindowToTop();
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}
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}
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}
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//this wasn't being called and fixes some minor cursor problems.
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return CWnd::OnSetCursor( pWnd, nHitTest, message );
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}
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//-----------------------------------------------------------------------------
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// Purpose: called automatically on a resize.
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// calls the function to move the bar's controls around on a resize.
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// also calls the CWnd OnSize so it can do what it needs to.
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// Input : passed in by windows
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// UINT nType
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// int cx - change in width
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// int cy - change in height
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// Output : void
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//-----------------------------------------------------------------------------
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void CHammerBar::OnSize( UINT nType, int cx, int cy )
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{
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CWnd::OnSize( nType, cx, cy );
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AdjustControls();
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}
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//-----------------------------------------------------------------------------
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// Purpose: called by windows when the edges of the dialog are clicked
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// returns the size of the dialog
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// Input : passed automatically by windows
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// int nLength - amount the dialog edge has moved
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// DWORD dwMode - type of dialog/movement we are dealing with
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// Output : CSize - size of the dialog
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//-----------------------------------------------------------------------------
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CSize CHammerBar::CalcDynamicLayout(int nLength, DWORD dwMode)
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{
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CSize newSize;
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// If the bar is docked, use the default size
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if ( (dwMode & LM_VERTDOCK) || (dwMode & LM_HORZDOCK) )
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{
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m_sizeDocked.cy = m_sizeFloating.cy;
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return m_sizeDocked;
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}
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//if the bar is floating, use the current floating size
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if ( dwMode & LM_MRUWIDTH )
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{
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return m_sizeFloating;
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}
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// In all other cases, we are changing the length with a drag
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if ( dwMode & LM_LENGTHY )
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{
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//the bar is being resized in the y direction
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newSize = CSize( m_sizeFloating.cx, m_sizeFloating.cy = nLength );
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}
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else
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{
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//the bar is being resized in the x direction
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newSize = CSize( m_sizeFloating.cx = nLength, m_sizeFloating.cy);
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}
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CString textTitle;
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GetWindowText( textTitle );
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//it should not be possible that a bar with no name could be dynamic; this check is just to be safe
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if ( !textTitle.IsEmpty() )
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{
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//writing the new size of the bar to the registry
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textTitle = "FloatingBarSize\\" + textTitle;
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APP()->WriteProfileInt( textTitle, "floatX", newSize.cx );
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APP()->WriteProfileInt( textTitle, "floatY", newSize.cy );
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}
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return newSize;
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}
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//-----------------------------------------------------------------------------
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// Purpose: creates the CHammerBar.
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// makes sure a bar created with this old function isn't dyanmic
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// initializes size variables.
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// Input : CWnd *pParentWnd
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// UINT nIDTemplate - the ID of the dialog to be created
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// UINT nStyle - the type of dialog we are making
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// UINT nID -
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// Output : BOOL - TRUE on success
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//-----------------------------------------------------------------------------
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BOOL CHammerBar::Create( CWnd* pParentWnd, UINT nIDTemplate, UINT nStyle, UINT nID )
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{
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//cannot have a dynamic bar with this Create function; must use the one that takes the window name
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UINT nStyleFixed = nStyle & ~CBRS_SIZE_DYNAMIC;
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if ( !CDialogBar::Create(pParentWnd,nIDTemplate,nStyleFixed,nID) )
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return FALSE;
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m_sizeFloating = m_sizeDocked = m_sizeDefault;
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: creates the CHammerBar.
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// initializes size variables.
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// reads saved dimension information from registry
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// Input : CWnd *pParentWnd
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// UINT nIDTemplate - the ID of the dialog to be created
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// UINT nStyle - the type of dialog we are making
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// UINT nID -
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// Output : BOOL - TRUE on success
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//-----------------------------------------------------------------------------
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BOOL CHammerBar::Create( CWnd* pParentWnd, UINT nIDTemplate, UINT nStyle, UINT nID, char *pszName )
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{
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UINT nStyleFixed = nStyle;
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if ( *pszName == 0 )
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{
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//did not give a title and cannot have a dynamic bar. Routing back through old create
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return Create( pParentWnd, nIDTemplate, nStyle, nID );
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}
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else
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{
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if ( !CDialogBar::Create(pParentWnd,nIDTemplate,nStyleFixed,nID) )
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return FALSE;
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SetWindowText( pszName );
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CString textTitle;
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textTitle = "FloatingBarSize\\" + CString(pszName);
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//read size from registry
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m_sizeFloating.cx = APP()->GetProfileInt( textTitle, "floatX", m_sizeDefault.cx );
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m_sizeFloating.cy = APP()->GetProfileInt( textTitle, "floatY", m_sizeDefault.cy );
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m_sizeDocked = m_sizeDefault;
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}
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: moves controls based on their placement information
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//
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// Input : void
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//
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// Output : void
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//-----------------------------------------------------------------------------
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void CHammerBar::AdjustControls( void )
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{
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CRect HammerBarPos;
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GetWindowRect( &HammerBarPos );
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int nHammerBarHeight = HammerBarPos.Height();
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int nHammerBarWidth = HammerBarPos.Width();
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for( int iControl = 0; iControl < m_ControlList.Size(); iControl++ )
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{
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ControlInfo_t currentControl = m_ControlList[ iControl ];
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int nDialogID = currentControl.m_nIDDialogItem;
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int nControlWidthDifference = currentControl.m_nWidthBuffer;
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int nControlHeightDifference = currentControl.m_nHeightBuffer;
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DWORD dwPlacement = currentControl.m_dwPlacementFlag;
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CWnd* pControl = GetDlgItem( nDialogID );
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if ( pControl != NULL )
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{
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if ( dwPlacement & GROUP_BOX )
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{
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pControl->SetWindowPos( NULL, 0, 0, nHammerBarWidth - nControlWidthDifference ,
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nHammerBarHeight - nControlHeightDifference, SWP_NOMOVE|SWP_NOZORDER );
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}
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if ( dwPlacement & BOTTOM_JUSTIFY )
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{
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CRect controlPos;
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pControl->GetWindowRect( &controlPos );
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pControl->SetWindowPos( NULL, controlPos.left - HammerBarPos.left,
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HammerBarPos.Height() - currentControl.m_nPosY, 0, 0, SWP_NOSIZE|SWP_NOZORDER );
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}
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if ( dwPlacement & RIGHT_JUSTIFY )
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{
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CRect controlPos;
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pControl->GetWindowRect( &controlPos );
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pControl->SetWindowPos( NULL, HammerBarPos.Width() - currentControl.m_nPosX,
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controlPos.top - HammerBarPos.top, 0, 0, SWP_NOSIZE|SWP_NOZORDER );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: adds controls to the CHammerBar
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// determines position and stretch settings based on default design /
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// Input : int nIDTemplate - ID from .rc file of control to be added
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// DWORD dwPlacementFlag - placement information
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// GROUP_BOX - will be stretched to fit new size
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// BOTTOM_JUSTIFY - will move with the bottom of the dialog
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// RIGHT_JUSTIFY - will move with the right side of the dialog//
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// Output : void
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//-----------------------------------------------------------------------------
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void CHammerBar::AddControl( int nIDTemplate, DWORD dwPlacementFlag )
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{
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ControlInfo_t newControl;
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newControl.m_nIDDialogItem = nIDTemplate;
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newControl.m_dwPlacementFlag = dwPlacementFlag;
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CWnd *pControl = GetDlgItem( nIDTemplate );
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if ( pControl != NULL )
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{
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CRect controlPos, hammerBarPos;
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pControl->GetWindowRect( &controlPos );
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GetWindowRect( &hammerBarPos );
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newControl.m_nHeightBuffer = m_sizeDefault.cy - controlPos.Height();
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newControl.m_nWidthBuffer = m_sizeDefault.cx - controlPos.Width();
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newControl.m_nPosX = m_sizeDefault.cx + hammerBarPos.left - controlPos.left;
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newControl.m_nPosY = m_sizeDefault.cy + hammerBarPos.top - controlPos.top;
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m_ControlList.AddToTail( newControl );
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}
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}
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CHammerBar::~CHammerBar()
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{
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m_ControlList.RemoveAll();
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}
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