Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Implements the Undo/Redo system.
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "History.h"
#include "hammer.h"
#include "Options.h"
#include "MainFrm.h"
#include "MapDoc.h"
#include "GlobalFunctions.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
static CHistory *pCurHistory; // The Undo/Redo history associated with the active doc.
static CHistory FakeHistory; // Used when there is no active doc. Always paused.
//-----------------------------------------------------------------------------
// Purpose: Returns the current active Undo/Redo history.
//-----------------------------------------------------------------------------
CHistory *GetHistory(void)
{
if (!pCurHistory)
{
return(&FakeHistory);
}
return(pCurHistory);
}
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CHistory::CHistory(void)
{
static BOOL bFirst = TRUE; // fake history is always first
Opposite = NULL;
CurTrack = NULL;
bPaused = bFirst ? 2 : FALSE; // if 2, never unpaused
bFirst = FALSE;
m_bActive = TRUE;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor.
//-----------------------------------------------------------------------------
CHistory::~CHistory()
{
Tracks.PurgeAndDeleteElements();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bUndo -
// pOpposite -
//-----------------------------------------------------------------------------
void CHistory::SetOpposite(BOOL bUndo_, CHistory *pOpposite)
{
this->bUndo = bUndo_;
Opposite = pOpposite;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns TRUE on success, FALSE on failure.
//-----------------------------------------------------------------------------
BOOL CHistory::IsUndoable()
{
// return status flag depending on the current track
return (CurTrack && m_bActive) ? TRUE : FALSE;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bActive -
//-----------------------------------------------------------------------------
void CHistory::SetActive(BOOL bActive)
{
m_bActive = bActive;
if (!m_bActive)
{
// kill all tracks right now
FOR_EACH_OBJ( Tracks, pos )
{
CHistoryTrack *pTrack = Tracks.Element(pos);
delete pTrack;
}
Tracks.RemoveAll();
MarkUndoPosition();
}
}
//-----------------------------------------------------------------------------
// Purpose: Actually, this implements both Undo and Redo, because a Redo is just
// an Undo in the opposite history track.
// Input : pNewSelection - List to populate with the new selection set after the Undo.
//-----------------------------------------------------------------------------
void CHistory::Undo(CMapObjectList *pNewSelection)
{
Opposite->MarkUndoPosition(&CurTrack->Selected, GetCurTrackName(), TRUE);
//
// Track entries are consumed LIFO.
//
int pos = Tracks.Count()-1;
Tracks.Remove(pos);
//
// Perform the undo.
//
Pause();
CurTrack->Undo();
Resume();
//
// Get the objects that should be selected from the track entry.
//
pNewSelection->RemoveAll();
pNewSelection->AddVectorToTail(CurTrack->Selected);
//
// Done with this track entry. This track entry will be recreated by the
// opposite history track if necessary.
//
uDataSize -= CurTrack->uDataSize;
delete CurTrack;
//
// Move to the previous track entry.
//
if ( Tracks.Count() > 0 )
{
CurTrack = Tracks.Element(Tracks.Count()-1);
}
else
{
CurTrack = NULL;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pSelection -
// pszName -
// bFromOpposite -
//-----------------------------------------------------------------------------
void CHistory::MarkUndoPosition( const CMapObjectList *pSelection, LPCTSTR pszName, BOOL bFromOpposite)
{
if(Opposite && bUndo && !bFromOpposite)
{
// this is the undo tracker and the call is NOT from the redo
// tracker. kill the redo tracker's history.
FOR_EACH_OBJ( Opposite->Tracks, pos )
{
CHistoryTrack *pTrack = Opposite->Tracks.Element(pos);
pTrack->m_bAutoDestruct = true;
delete pTrack;
}
Opposite->Tracks.RemoveAll();
Opposite->CurTrack = NULL;
}
// create a new track
CurTrack = new CHistoryTrack(this, pSelection);
Tracks.AddToTail(CurTrack);
CurTrack->SetName(pszName);
// check # of undo levels ..
if(Tracks.Count() > Options.general.iUndoLevels)
{
// remove some.
int i, i2;
i = i2 = Tracks.Count() - Options.general.iUndoLevels;
int pos = 0;
while(i--)
{
CHistoryTrack *pTrack = Tracks.Element(pos); pos++;
if(pTrack == CurTrack)
{
i2 -= (i2 - i);
break; // safeguard
}
delete pTrack;
}
// delete them from the list now
while(i2--)
{
Tracks.Remove(0);
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Keeps an object, so changes to it can be undone.
// Input : pObject - Object to keep.
//-----------------------------------------------------------------------------
void CHistory::Keep(CMapClass *pObject)
{
if (CurTrack == NULL)
{
MarkUndoPosition();
}
CurTrack->Keep(pObject, true);
//
// Keep this object's children.
//
EnumChildrenPos_t pos;
CMapClass *pChild = pObject->GetFirstDescendent(pos);
while (pChild != NULL)
{
CurTrack->Keep(pChild, true);
pChild = pObject->GetNextDescendent(pos);
}
}
//-----------------------------------------------------------------------------
// Purpose: Keeps an object, so changes to it can be undone.
// Input : pObject - Object to keep.
//-----------------------------------------------------------------------------
void CHistory::KeepNoChildren(CMapClass *pObject)
{
if (CurTrack == NULL)
{
MarkUndoPosition();
}
CurTrack->Keep(pObject, false);
}
//-----------------------------------------------------------------------------
// Purpose: Keeps a list of objects, so changes to them can be undone.
// Input : pList - List of objects to keep.
//-----------------------------------------------------------------------------
void CHistory::Keep(const CMapObjectList *pList)
{
FOR_EACH_OBJ( *pList, pos )
{
CMapClass *pObject = pList->Element(pos);
Keep(pObject);
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pObject -
//-----------------------------------------------------------------------------
void CHistory::KeepForDestruction(CMapClass *pObject)
{
if (CurTrack == NULL)
{
MarkUndoPosition();
}
CurTrack->KeepForDestruction(pObject);
}
//-----------------------------------------------------------------------------
// Purpose: Keeps a new object, so it can be deleted on an undo.
// Input : pObject - Object to keep.
//-----------------------------------------------------------------------------
void CHistory::KeepNew(CMapClass *pObject, bool bKeepChildren)
{
if (CurTrack == NULL)
{
MarkUndoPosition();
}
//
// Keep this object's children.
//
if (bKeepChildren)
{
EnumChildrenPos_t pos;
CMapClass *pChild = pObject->GetFirstDescendent(pos);
while (pChild != NULL)
{
CurTrack->KeepNew(pChild);
pChild = pObject->GetNextDescendent(pos);
}
}
CurTrack->KeepNew(pObject);
}
//-----------------------------------------------------------------------------
// Purpose: Keeps a list of new objects, so changes to them can be undone.
// Input : pList - List of objects to keep.
//-----------------------------------------------------------------------------
void CHistory::KeepNew( const CMapObjectList *pList, bool bKeepChildren)
{
FOR_EACH_OBJ( *pList, pos )
{
CMapClass *pObject = pList->Element(pos);
KeepNew(pObject, bKeepChildren);
}
}
//-----------------------------------------------------------------------------
// Purpose: Sets the given history object as the one to use for all Undo operations.
//-----------------------------------------------------------------------------
void CHistory::SetHistory(class CHistory *pHistory)
{
pCurHistory = pHistory;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHistory::OnRemoveVisGroup(CVisGroup *pVisGroup)
{
if (CurTrack)
{
CurTrack->OnRemoveVisGroup(pVisGroup);
}
if (Opposite && Opposite->CurTrack)
{
Opposite->CurTrack->OnRemoveVisGroup(pVisGroup);
}
}
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CTrackEntry::CTrackEntry()
{
m_bAutoDestruct = true;
m_nDataSize = 0;
m_eType = ttNone;
m_bUndone = false;
m_bKeptChildren = false;
}
//-----------------------------------------------------------------------------
// Purpose: Constructs a track entry from a list of parameters.
// Input : t -
//-----------------------------------------------------------------------------
CTrackEntry::CTrackEntry(TrackType_t eType, ...)
{
m_bAutoDestruct = false;
m_eType = eType;
m_bUndone = false;
m_bKeptChildren = false;
va_list vl;
va_start(vl, eType);
switch (m_eType)
{
//
// Keep track of an object that was modified by the user. An Undo will cause this
// object to revert to its original state.
//
case ttCopy:
{
m_Copy.pCurrent = va_arg(vl, CMapClass *);
m_Copy.pKeptObject = m_Copy.pCurrent->Copy(false);
m_nDataSize = sizeof(*this) + m_Copy.pKeptObject->GetSize();
break;
}
//
// Keep track of an object that was created by the user. An Undo will cause this
// object to be removed from the world.
//
case ttCreate:
{
m_Create.pCreated = va_arg(vl, CMapClass *);
Assert(m_Create.pCreated != NULL);
Assert(m_Create.pCreated->m_pParent != NULL);
m_nDataSize = sizeof(*this);
break;
}
//
// Keep track of an object that was deleted by the user. An Undo will cause this
// object to be added back into the world.
//
case ttDelete:
{
m_Delete.pDeleted = va_arg(vl, CMapClass *);
m_Delete.pKeptParent = m_Delete.pDeleted->GetParent();
m_nDataSize = sizeof(*this);
break;
}
}
va_end(vl);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor. Called when history events are removed from the Undo
// history. The goal here is to clean up any copies of objects that
// were kept in the history.
//
// Once a track entry object is destroyed, the user event that it
// tracks can no longer be undone or redone.
//-----------------------------------------------------------------------------
CTrackEntry::~CTrackEntry()
{
if (!m_bAutoDestruct || m_eType == ttNone)
{
return;
}
switch (m_eType)
{
//
// We kept a copy of an object. Delete our copy of the object.
//
case ttCopy:
{
if (!m_bUndone)
{
delete m_Copy.pKeptObject;
}
break;
}
//
// We kept track of an object's creation. Nothing to delete here. The object is in the world.
//
case ttCreate:
{
break;
}
//
// We kept a pointer to an object that was deleted from the world. We need to delete the object,
// because the object's deletion can no longer be undone.
//
case ttDelete:
{
//
// If this entry was undone, the object has been added back into the world, so we
// should not delete the object.
//
if (!m_bUndone)
{
delete m_Delete.pDeleted;
}
break;
}
default:
{
Assert( false );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTrackEntry::SetKeptChildren(bool bSet)
{
m_bKeptChildren = bSet;
}
//-----------------------------------------------------------------------------
// Purpose: Performs the undo by restoring the kept object to its original state.
// Input : Opposite - Pointer to the opposite history track. If we are in the
// undo history, it points to the redo history, and vice-versa.
//-----------------------------------------------------------------------------
void CTrackEntry::Undo(CHistory *Opposite)
{
switch (m_eType)
{
//
// We are undoing a change to an object. Restore it to its original state.
//
case ttCopy:
{
if (m_bKeptChildren)
{
Opposite->Keep(m_Copy.pCurrent);
}
else
{
Opposite->KeepNoChildren(m_Copy.pCurrent);
}
//
// Copying back into the world, so update object dependencies.
//
m_Copy.pCurrent->CopyFrom(m_Copy.pKeptObject, true);
//
// Delete the copy of the kept object.
//
delete m_Copy.pKeptObject;
m_Copy.pKeptObject = NULL;
break;
}
//
// We are undoing the deletion of an object. Add it to the world.
//
case ttDelete:
{
//
// First restore the deleted object's parent so that it is properly kept in the
// opposite history track. The opposite history track sees this as a new object
// being created.
//
m_Delete.pDeleted->m_pParent = m_Delete.pKeptParent;
Opposite->KeepNew(m_Delete.pDeleted, false);
//
// Put the object back in the world.
//
Opposite->GetDocument()->AddObjectToWorld(m_Delete.pDeleted, m_Delete.pKeptParent);
break;
}
//
// We are undoing the creation of an object. Remove it from the world.
//
case ttCreate:
{
//
// Create a symmetrical track event in the other history track.
//
Opposite->KeepForDestruction(m_Create.pCreated);
//
// Remove the object from the world, but not its children. If its children
// were new to the world they were kept seperately.
//
Opposite->GetDocument()->RemoveObjectFromWorld(m_Create.pCreated, false);
m_Create.pCreated = NULL; // dvs: why do we do this?
break;
}
}
m_bUndone = true;
}
//-----------------------------------------------------------------------------
// Purpose: Notifies the object that it has been undone/redone. Called after all
// undo entries have been handled so that objects are dealing with the
// correct data set when they calculate bounds, etc.
//-----------------------------------------------------------------------------
void CTrackEntry::DispatchUndoNotify(void)
{
switch (m_eType)
{
//
// We are undoing a change to an object. Restore it to its original state.
//
case ttCopy:
{
m_Copy.pCurrent->OnUndoRedo();
m_Copy.pCurrent->NotifyDependents(Notify_Changed);
break;
}
}
}
//-----------------------------------------------------------------------------
// Purpose: The given visgroup is being deleted. Remove pointers to it from
// the object in this track entry.
// Input : pVisGroup -
//-----------------------------------------------------------------------------
void CTrackEntry::OnRemoveVisGroup(CVisGroup *pVisGroup)
{
switch (m_eType)
{
case ttCopy:
{
m_Copy.pKeptObject->RemoveVisGroup(pVisGroup);
break;
}
case ttCreate:
{
break;
}
case ttDelete:
{
m_Delete.pDeleted->RemoveVisGroup(pVisGroup);
break;
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pParent -
// *pSelected -
// Output :
//-----------------------------------------------------------------------------
CHistoryTrack::CHistoryTrack(CHistory *pParent, const CMapObjectList *pSelected)
{
Parent = pParent;
Data.EnsureCapacity(16);
uDataSize = 0;
static int dwTrackerID = 1; // objects start at 0, so we don't want to
dwID = dwTrackerID ++;
// add to local list of selected objects at time of creation
if (pSelected)
{
Selected.AddVectorToTail(*pSelected);
}
m_bAutoDestruct = true;
szName[0] = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor. Called when this track's document is being deleted.
// Marks all entries in this track for autodestruction, so that when
// their destructor gets called, they free any object pointers that they
// hold.
//-----------------------------------------------------------------------------
CHistoryTrack::~CHistoryTrack()
{
for (int i = 0; i < Data.Count(); i++)
{
Data[i].m_bAutoDestruct = m_bAutoDestruct;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pObject -
// iFlag -
// Output : Returns TRUE on success, FALSE on failure.
//-----------------------------------------------------------------------------
BOOL CHistoryTrack::CheckObjectFlag(CMapClass *pObject, int iFlag)
{
// check for saved copy already..
if(pObject->Kept.ID != dwID)
{
// no id.. make sure types is flag only
pObject->Kept.ID = dwID;
pObject->Kept.Types = iFlag;
}
else if(!(pObject->Kept.Types & iFlag))
{
// if we've already stored that this is a new object in this
// track, there is no point in storing a copy since UNDOing
// this track will delete the object.
if(iFlag == CTrackEntry::ttCopy &&
(pObject->Kept.Types & CTrackEntry::ttCreate))
{
return TRUE;
}
// id, but no copy flag.. make sure types has flag set
pObject->Kept.Types |= iFlag;
}
else
{
// both here.. we have a copy
return TRUE;
}
return FALSE;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHistoryTrack::OnRemoveVisGroup(CVisGroup *pVisGroup)
{
for (int i = 0; i < Data.Count(); i++)
{
Data[i].OnRemoveVisGroup(pVisGroup);
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pObject -
//-----------------------------------------------------------------------------
void CHistoryTrack::Keep(CMapClass *pObject, bool bKeepChildren)
{
if(Parent->IsPaused() || pObject->IsTemporary())
return;
// make a copy of this object so we can undo changes to it
if(CheckObjectFlag(pObject, CTrackEntry::ttCopy))
return;
Parent->Pause();
CTrackEntry te(CTrackEntry::ttCopy, pObject);
te.SetKeptChildren(bKeepChildren);
Data.AddToTail(te);
te.m_bAutoDestruct = false;
uDataSize += te.GetSize();
Parent->Resume();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pObject -
//-----------------------------------------------------------------------------
void CHistoryTrack::KeepForDestruction(CMapClass *pObject)
{
if(Parent->IsPaused() || pObject->IsTemporary())
return;
// check for saved destruction already..
if(CheckObjectFlag(pObject, CTrackEntry::ttDelete))
return;
Parent->Pause();
CTrackEntry te(CTrackEntry::ttDelete, pObject);
Data.AddToTail(te);
te.m_bAutoDestruct = false;
uDataSize += te.GetSize();
Parent->Resume();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pObject -
//-----------------------------------------------------------------------------
void CHistoryTrack::KeepNew(CMapClass *pObject)
{
if(Parent->IsPaused() || pObject->IsTemporary())
return;
// check for saved creation already..
VERIFY(!CheckObjectFlag(pObject, CTrackEntry::ttCreate));
Parent->Pause();
CTrackEntry te(CTrackEntry::ttCreate, pObject);
Data.AddToTail(te);
te.m_bAutoDestruct = false;
uDataSize += te.GetSize();
Parent->Resume();
}
//-----------------------------------------------------------------------------
// Purpose: Undoes all the track entries in this track.
//-----------------------------------------------------------------------------
void CHistoryTrack::Undo()
{
for (int i = Data.Count() - 1; i >= 0; i--)
{
Data[i].Undo(Parent->Opposite);
}
//
// Do notification separately so that objects are dealing with the
// correct data set when they calculate bounds, etc.
//
for (int i = Data.Count() - 1; i >= 0; i--)
{
Data[i].DispatchUndoNotify();
}
}