Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "stdafx.h"
#include "GameConfig.h"
#include "GlobalFunctions.h"
#include "History.h"
#include "MainFrm.h"
#include "MapCheckDlg.h"
#include "MapDoc.h"
#include "MapEntity.h"
#include "MapSolid.h"
#include "MapWorld.h"
#include "Options.h"
#include "ToolManager.h"
#include "VisGroup.h"
#include "hammer.h"
#include "MapOverlay.h"
#include "Selection.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
// ********
// NOTE: Make sure the order matches g_MapErrorStringIDs below!
// ********
typedef enum
{
ErrorNoPlayerStart,
ErrorMixedFace,
ErrorDuplicatePlanes,
ErrorMissingTarget,
ErrorInvalidTexture,
ErrorSolidStructure,
ErrorUnusedKeyvalues,
ErrorEmptyEntity,
ErrorDuplicateKeys,
ErrorSolidContents,
ErrorInvalidTextureAxes,
ErrorDuplicateFaceIDs,
ErrorDuplicateNodeIDs,
ErrorBadConnections,
ErrorHiddenGroupHiddenChildren,
ErrorHiddenGroupVisibleChildren,
ErrorHiddenGroupMixedChildren,
ErrorHiddenObjectNoVisGroup,
ErrorHiddenChildOfEntity,
ErrorIllegallyHiddenObject,
ErrorKillInputRaceCondition,
ErrorOverlayFaceList,
} MapErrorType;
// ********
// NOTE: Make sure the order matches MapErrorType above!
// ********
struct
{
int m_StrResourceID;
int m_DescriptionResourceID;
} g_MapErrorStrings[] =
{
{IDS_NOPLAYERSTART, IDS_NOPLAYERSTART_DESC},
{IDS_MIXEDFACES, IDS_MIXEDFACES_DESC},
{IDS_DUPLICATEPLANES, IDS_DUPLICATEPLANES_DESC},
{IDS_UNMATCHEDTARGET, IDS_UNMATCHEDTARGET_DESC},
{IDS_INVALIDTEXTURE, IDS_INVALIDTEXTURE_DESC},
{IDS_SOLIDSTRUCTURE, IDS_SOLIDSTRUCTURE_DESC},
{IDS_UNUSEDKEYVALUES, IDS_UNUSEDKEYVALUES_DESC},
{IDS_EMPTYENTITY, IDS_EMPTYENTITY_DESC},
{IDS_DUPLICATEKEYS, IDS_DUPLICATEKEYS_DESC},
{IDS_SOLIDCONTENT, IDS_SOLIDCONTENT_DESC},
{IDS_INVALIDTEXTUREAXES, IDS_INVALIDTEXTUREAXES_DESC},
{IDS_DUPLICATEFACEID, IDS_DUPLICATEFACEID_DESC},
{IDS_DUPLICATE_NODE_ID, IDS_DUPLICATE_NODE_ID_DESC},
{IDS_BAD_CONNECTIONS, IDS_BAD_CONNECTIONS_DESC},
{IDS_HIDDEN_GROUP_HIDDEN_CHILDREN, IDS_HIDDEN_GROUP_HIDDEN_CHILDREN_DESC},
{IDS_HIDDEN_GROUP_VISIBLE_CHILDREN, IDS_HIDDEN_GROUP_VISIBLE_CHILDREN_DESC},
{IDS_HIDDEN_GROUP_MIXED_CHILDREN, IDS_HIDDEN_GROUP_MIXED_CHILDREN_DESC},
{IDS_HIDDEN_NO_VISGROUP, IDS_HIDDEN_NO_VISGROUP_DESC},
{IDS_HIDDEN_CHILD_OF_ENTITY, IDS_HIDDEN_CHILD_OF_ENTITY_DESC},
{IDS_HIDDEN_ILLEGALLY, IDS_HIDDEN_ILLEGALLY_DESC},
{IDS_KILL_INPUT_RACE_CONDITION, IDS_KILL_INPUT_RACE_CONDITION_DESC},
{IDS_BAD_OVERLAY, IDS_DAB_OVERLAY_DESC}
};
typedef enum
{
CantFix,
NeedsFix,
Fixed,
} FIXCODE;
struct MapError
{
CMapClass *pObjects[3];
MapErrorType Type;
DWORD dwExtra;
FIXCODE Fix;
};
//
// Fix functions.
//
static void FixDuplicatePlanes(MapError *pError);
static void FixSolidStructure(MapError *pError);
static void FixInvalidTexture(MapError *pError);
static void FixInvalidTextureAxes(MapError *pError);
static void FixUnusedKeyvalues(MapError *pError);
static void FixEmptyEntity(MapError *pError);
static void FixBadConnections(MapError *pError);
static void FixInvalidContents(MapError *pError);
static void FixDuplicateFaceIDs(MapError *pError);
static void FixDuplicateNodeIDs(MapError *pError);
static void FixMissingTarget(MapError *pError);
void FixHiddenObject(MapError *pError);
static void FixKillInputRaceCondition(MapError *pError);
static void FixOverlayFaceList(MapError *pError);
CMapCheckDlg *s_pDlg = NULL;
BEGIN_MESSAGE_MAP(CMapCheckDlg, CDialog)
//{{AFX_MSG_MAP(CMapCheckDlg)
ON_BN_CLICKED(IDC_GO, OnGo)
ON_LBN_SELCHANGE(IDC_ERRORS, OnSelchangeErrors)
ON_LBN_DBLCLK(IDC_ERRORS, OnDblClkErrors)
ON_WM_PAINT()
ON_BN_CLICKED(IDC_FIX, OnFix)
ON_BN_CLICKED(IDC_FIXALL, OnFixall)
ON_WM_DESTROY()
ON_WM_CLOSE()
ON_BN_CLICKED(IDC_CHECK_VISIBLE_ONLY, OnCheckVisibleOnly)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//-----------------------------------------------------------------------------
// Visibility check
//-----------------------------------------------------------------------------
inline bool IsCheckVisible( CMapClass *pClass )
{
return (Options.general.bCheckVisibleMapErrors == FALSE) || pClass->IsVisible();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapCheckDlg::CheckForProblems(CWnd *pwndParent)
{
if (!s_pDlg)
{
s_pDlg = new CMapCheckDlg;
s_pDlg->Create(IDD, pwndParent);
}
if (!s_pDlg->DoCheck())
{
// Found problems.
s_pDlg->ShowWindow(SW_SHOW);
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pParent -
//-----------------------------------------------------------------------------
CMapCheckDlg::CMapCheckDlg(CWnd *pParent)
: CDialog(CMapCheckDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMapCheckDlg)
m_bCheckVisible = FALSE;
//}}AFX_DATA_INIT
m_bCheckVisible = Options.general.bCheckVisibleMapErrors;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pDX -
//-----------------------------------------------------------------------------
void CMapCheckDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMapCheckDlg)
DDX_Control(pDX, IDC_FIXALL, m_cFixAll);
DDX_Control(pDX, IDC_FIX, m_Fix);
DDX_Control(pDX, IDC_GO, m_Go);
DDX_Control(pDX, IDC_DESCRIPTION, m_Description);
DDX_Control(pDX, IDC_ERRORS, m_Errors);
DDX_Check(pDX, IDC_CHECK_VISIBLE_ONLY, m_bCheckVisible);
//}}AFX_DATA_MAP
if ( pDX->m_bSaveAndValidate )
{
Options.general.bCheckVisibleMapErrors = m_bCheckVisible;
}
}
//-----------------------------------------------------------------------------
// Checkbox indicating whether we should check visible errors
//-----------------------------------------------------------------------------
void CMapCheckDlg::OnCheckVisibleOnly()
{
UpdateData( TRUE );
DoCheck();
}
//-----------------------------------------------------------------------------
// Purpose: Selects the current error objects and centers the views on it.
//-----------------------------------------------------------------------------
void CMapCheckDlg::OnGo()
{
GotoSelectedErrors();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapCheckDlg::GotoSelectedErrors()
{
int iSel = m_Errors.GetCurSel();
if (iSel == LB_ERR)
{
return;
}
ToolManager()->SetTool(TOOL_POINTER);
CMapObjectList Objects;
for (int i = 0; i < m_Errors.GetCount(); i++)
{
if (m_Errors.GetSel(i) > 0)
{
MapError *pError = (MapError *)m_Errors.GetItemDataPtr(i);
if (pError)
{
Objects.AddToTail(pError->pObjects[0]);
}
}
}
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
pDoc->SelectObjectList(&Objects);
pDoc->CenterViewsOnSelection();
}
//-----------------------------------------------------------------------------
// Purpose: Fixes all the selected errors.
//-----------------------------------------------------------------------------
void CMapCheckDlg::OnFix()
{
int iSel = m_Errors.GetCurSel();
if (iSel == LB_ERR)
{
return;
}
UpdateBox ub;
CMapObjectList Objects;
ub.Objects = &Objects;
for (int i = 0; i < m_Errors.GetCount(); i++)
{
if (m_Errors.GetSel(i) > 0)
{
MapError *pError = (MapError *)m_Errors.GetItemDataPtr(i);
if (pError)
{
Fix(pError, ub);
}
}
}
OnSelchangeErrors();
CMapDoc::GetActiveMapDoc()->UpdateAllViews( MAPVIEW_UPDATE_OBJECTS );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pError -
// ub -
//-----------------------------------------------------------------------------
void CMapCheckDlg::Fix(MapError *pError, UpdateBox &ub)
{
CMapDoc::GetActiveMapDoc()->SetModifiedFlag();
if (pError->Fix != NeedsFix)
{
// should never get here because this button is supposed
// to be disabled if the error cannot be fixed
return;
}
//
// Expand the bounds of the update region to include the broken objects.
//
for (int i = 0; i < 2; i++)
{
if (!pError->pObjects[i])
{
continue;
}
ub.Objects->AddToTail(pError->pObjects[i]);
Vector mins;
Vector maxs;
pError->pObjects[i]->GetRender2DBox(mins, maxs);
ub.Box.UpdateBounds(mins, maxs);
}
//
// Perform the fix.
//
switch (pError->Type)
{
case ErrorDuplicatePlanes:
{
FixDuplicatePlanes(pError);
break;
}
case ErrorDuplicateFaceIDs:
{
FixDuplicatePlanes(pError);
break;
}
case ErrorDuplicateNodeIDs:
{
FixDuplicateNodeIDs(pError);
break;
}
case ErrorMissingTarget:
{
FixMissingTarget(pError);
break;
}
case ErrorSolidStructure:
{
FixSolidStructure(pError);
break;
}
case ErrorSolidContents:
{
FixInvalidContents(pError);
break;
}
case ErrorInvalidTexture:
{
FixInvalidTexture(pError);
break;
}
case ErrorInvalidTextureAxes:
{
FixInvalidTextureAxes(pError);
break;
}
case ErrorUnusedKeyvalues:
{
FixUnusedKeyvalues(pError);
break;
}
case ErrorBadConnections:
{
FixBadConnections(pError);
break;
}
case ErrorEmptyEntity:
{
FixEmptyEntity(pError);
break;
}
case ErrorHiddenGroupVisibleChildren:
case ErrorHiddenGroupMixedChildren:
case ErrorHiddenGroupHiddenChildren:
case ErrorHiddenObjectNoVisGroup:
case ErrorHiddenChildOfEntity:
case ErrorIllegallyHiddenObject:
{
FixHiddenObject(pError);
break;
}
case ErrorKillInputRaceCondition:
{
FixKillInputRaceCondition(pError);
break;
}
case ErrorOverlayFaceList:
{
FixOverlayFaceList( pError );
break;
}
}
pError->Fix = Fixed;
//
// Expand the bounds of the update region to include the fixed objects.
//
for (int i = 0; i < 2; i++)
{
if (!pError->pObjects[i])
{
continue;
}
Vector mins;
Vector maxs;
pError->pObjects[i]->GetRender2DBox(mins, maxs);
ub.Box.UpdateBounds(mins, maxs);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapCheckDlg::OnFixall()
{
int iSel = m_Errors.GetCurSel();
if (iSel == LB_ERR)
{
return;
}
MapError *pError = (MapError *) m_Errors.GetItemDataPtr(iSel);
if (pError->Fix == CantFix)
{
// should never get here because this button is supposed
// to be disabled if the error cannot be fixed
return;
}
UpdateBox ub;
CMapObjectList Objects;
ub.Objects = &Objects;
// For every selected error...
for (int i = 0; i < m_Errors.GetCount(); i++)
{
if (m_Errors.GetSel(i) > 0)
{
pError = (MapError *)m_Errors.GetItemDataPtr(i);
if ((pError) && (pError->Fix == NeedsFix))
{
// Find and fix every error of the same type.
for (int j = 0; j < m_Errors.GetCount(); j++)
{
MapError *pError2 = (MapError *)m_Errors.GetItemDataPtr(j);
if ((pError2->Type != pError->Type) || (pError2->Fix != NeedsFix))
{
continue;
}
Fix(pError2, ub);
}
}
}
}
OnSelchangeErrors();
CMapDoc::GetActiveMapDoc()->UpdateAllViews( MAPVIEW_UPDATE_OBJECTS );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapCheckDlg::OnSelchangeErrors()
{
// change description to match error
int iSel = m_Errors.GetCurSel();
if(iSel == LB_ERR)
{
m_Fix.EnableWindow(FALSE);
m_cFixAll.EnableWindow(FALSE);
m_Go.EnableWindow(FALSE);
}
CString str;
MapError *pError;
pError = (MapError*) m_Errors.GetItemDataPtr(iSel);
// Figure out which error string we're using.
int iErrorStr = (int)pError->Type;
iErrorStr = clamp( iErrorStr, 0, ARRAYSIZE( g_MapErrorStrings ) - 1 );
Assert( iErrorStr == (int)pError->Type );
str.LoadString(g_MapErrorStrings[iErrorStr].m_DescriptionResourceID);
m_Description.SetWindowText(str);
m_Go.EnableWindow(pError->pObjects[0] != NULL);
// set state of fix button
m_Fix.EnableWindow(pError->Fix == NeedsFix);
m_cFixAll.EnableWindow(pError->Fix != CantFix);
// set text of fix button
switch (pError->Fix)
{
case NeedsFix:
m_Fix.SetWindowText("&Fix");
break;
case CantFix:
m_Fix.SetWindowText("Can't fix");
break;
case Fixed:
m_Fix.SetWindowText("(fixed)");
break;
}
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
pDoc->GetSelection()->SetMode(selectObjects);
if (pError->pObjects[0])
{
pDoc->SelectObject(pError->pObjects[0], scClear|scSelect|scSaveChanges );
}
else
{
pDoc->SelectObject(NULL, scClear|scSaveChanges );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapCheckDlg::OnDblClkErrors()
{
GotoSelectedErrors();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapCheckDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapCheckDlg::KillErrorList()
{
// delete items in list.. their data ptrs are allocated objects
int iSize = m_Errors.GetCount();
for(int i = 0; i < iSize; i++)
{
MapError *pError = (MapError*) m_Errors.GetItemDataPtr(i);
delete pError;
}
m_Errors.ResetContent();
}
//-----------------------------------------------------------------------------
// Purpose: Builds the listbox string for the given error and adds it to the list.
//-----------------------------------------------------------------------------
static void AddErrorToListBox(CListBox *pList, MapError *pError)
{
CString str;
// Figure out which error string we're using.
int iErrorStr = (int)pError->Type;
iErrorStr = clamp( iErrorStr, 0, ARRAYSIZE( g_MapErrorStrings ) - 1 );
Assert( iErrorStr == (int)pError->Type );
str.LoadString(g_MapErrorStrings[iErrorStr].m_StrResourceID);
if (str.Find('%') != -1)
{
if (pError->Type == ErrorUnusedKeyvalues)
{
// dwExtra has the name of the string in it
CString str2 = str;
CMapEntity *pEntity = (CMapEntity *)pError->pObjects[0];
str.Format(str2, pEntity->GetClassName(), pError->dwExtra);
}
else
{
CString str2 = str;
str.Format(str2, pError->dwExtra);
}
}
int iIndex = pList->AddString(str);
pList->SetItemDataPtr(iIndex, (PVOID)pError);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pList -
// Type -
// dwExtra -
// ... -
//-----------------------------------------------------------------------------
static void AddError(CListBox *pList, MapErrorType Type, DWORD dwExtra, ...)
{
MapError *pError = new MapError;
memset(pError, 0, sizeof(MapError));
pError->Type = Type;
pError->dwExtra = dwExtra;
pError->Fix = CantFix;
va_list vl;
va_start(vl, dwExtra);
//
// Get the object pointer from the variable argument list.
//
switch (Type)
{
case ErrorNoPlayerStart:
{
// no objects.
break;
}
case ErrorMixedFace:
case ErrorMissingTarget:
case ErrorDuplicatePlanes:
case ErrorDuplicateFaceIDs:
case ErrorDuplicateNodeIDs:
case ErrorSolidStructure:
case ErrorSolidContents:
case ErrorInvalidTexture:
case ErrorUnusedKeyvalues:
case ErrorBadConnections:
case ErrorEmptyEntity:
case ErrorDuplicateKeys:
case ErrorInvalidTextureAxes:
case ErrorHiddenGroupHiddenChildren:
case ErrorHiddenGroupVisibleChildren:
case ErrorHiddenGroupMixedChildren:
case ErrorHiddenObjectNoVisGroup:
case ErrorHiddenChildOfEntity:
case ErrorIllegallyHiddenObject:
case ErrorOverlayFaceList:
{
pError->pObjects[0] = va_arg(vl, CMapClass *);
break;
}
case ErrorKillInputRaceCondition:
{
pError->pObjects[0] = va_arg(vl, CMapClass *);
pError->dwExtra = (DWORD)va_arg(vl, CEntityConnection *);
break;
}
}
//
// Set the can fix flag.
//
switch (Type)
{
case ErrorSolidContents:
case ErrorDuplicatePlanes:
case ErrorDuplicateFaceIDs:
case ErrorDuplicateNodeIDs:
case ErrorSolidStructure:
case ErrorInvalidTexture:
case ErrorUnusedKeyvalues:
case ErrorMissingTarget:
case ErrorBadConnections:
case ErrorEmptyEntity:
case ErrorDuplicateKeys:
case ErrorInvalidTextureAxes:
case ErrorHiddenGroupHiddenChildren:
case ErrorHiddenGroupVisibleChildren:
case ErrorHiddenGroupMixedChildren:
case ErrorHiddenObjectNoVisGroup:
case ErrorHiddenChildOfEntity:
case ErrorIllegallyHiddenObject:
case ErrorKillInputRaceCondition:
case ErrorOverlayFaceList:
{
pError->Fix = NeedsFix;
break;
}
}
va_end(vl);
AddErrorToListBox(pList, pError);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pObject -
// DWORD -
// Output :
//-----------------------------------------------------------------------------
static BOOL FindPlayer(CMapEntity *pObject, DWORD)
{
if ( !IsCheckVisible( pObject ) )
return TRUE;
if (pObject->IsPlaceholder() && pObject->IsClass("info_player_start"))
{
return(FALSE);
}
return(TRUE);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pList -
// pWorld -
//-----------------------------------------------------------------------------
static void CheckRequirements(CListBox *pList, CMapWorld *pWorld)
{
// ensure there's a player start ..
if (pWorld->EnumChildren((ENUMMAPCHILDRENPROC)FindPlayer, 0, MAPCLASS_TYPE(CMapEntity)))
{
// if rvl is !0, it was not stopped prematurely.. which means there is
// NO player start.
AddError(pList, ErrorNoPlayerStart, 0);
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pSolid -
// pList -
// Output :
//-----------------------------------------------------------------------------
static BOOL _CheckMixedFaces(CMapSolid *pSolid, CListBox *pList)
{
if ( !IsCheckVisible( pSolid ) )
return TRUE;
// run thru faces..
int iFaces = pSolid->GetFaceCount();
int iSolid = 2; // start off ambivalent
int i;
for(i = 0; i < iFaces; i++)
{
CMapFace *pFace = pSolid->GetFace(i);
char ch = pFace->texture.texture[0];
if((ch == '*' && iSolid == 1) || (ch != '*' && iSolid == 0))
{
break;
}
else iSolid = (ch == '*') ? 0 : 1;
}
if(i == iFaces) // all ok
return TRUE;
// NOT ok
AddError(pList, ErrorMixedFace, 0, pSolid);
return TRUE;
}
static void CheckMixedFaces(CListBox *pList, CMapWorld *pWorld)
{
pWorld->EnumChildren((ENUMMAPCHILDRENPROC)_CheckMixedFaces, (DWORD)pList, MAPCLASS_TYPE(CMapSolid));
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if there is another node entity in the world with the
// same node ID as the given entity.
// Input : pNode -
// pWorld -
//-----------------------------------------------------------------------------
bool FindDuplicateNodeID(CMapEntity *pNode, CMapWorld *pWorld)
{
if ( !IsCheckVisible( pNode ) )
return false;
EnumChildrenPos_t pos;
CMapClass *pChild = pWorld->GetFirstDescendent(pos);
while (pChild != NULL)
{
CMapEntity *pEntity = dynamic_cast<CMapEntity *>(pChild);
if (pEntity && IsCheckVisible( pEntity ) && (pEntity != pNode) && pEntity->IsNodeClass())
{
int nNodeID1 = pNode->GetNodeID();
int nNodeID2 = pEntity->GetNodeID();
if ((nNodeID1 != 0) && (nNodeID2 != 0) && (nNodeID1 == nNodeID2))
{
return true;
}
}
pChild = pWorld->GetNextDescendent(pos);
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Checks for node entities with the same node ID.
//-----------------------------------------------------------------------------
static void CheckDuplicateNodeIDs(CListBox *pList, CMapWorld *pWorld)
{
EnumChildrenPos_t pos;
CMapClass *pChild = pWorld->GetFirstDescendent(pos);
while (pChild != NULL)
{
CMapEntity *pEntity = dynamic_cast<CMapEntity *>(pChild);
if (pEntity && pEntity->IsNodeClass())
{
if (FindDuplicateNodeID(pEntity, pWorld))
{
AddError(pList, ErrorDuplicateNodeIDs, (DWORD)pWorld, pEntity);
}
}
pChild = pWorld->GetNextDescendent(pos);
}
}
//-----------------------------------------------------------------------------
// Purpose: Checks for faces with identical face normals in this solid object.
// Input : pSolid - Solid to check for duplicate faces.
// Output : Returns TRUE if the face contains at least one duplicate face,
// FALSE if the solid contains no duplicate faces.
//-----------------------------------------------------------------------------
BOOL DoesContainDuplicates(CMapSolid *pSolid)
{
int iFaces = pSolid->GetFaceCount();
for (int i = 0; i < iFaces; i++)
{
CMapFace *pFace = pSolid->GetFace(i);
Vector& pts1 = pFace->plane.normal;
for (int j = 0; j < iFaces; j++)
{
// Don't check self.
if (j == i)
{
continue;
}
CMapFace *pFace2 = pSolid->GetFace(j);
Vector& pts2 = pFace2->plane.normal;
if (pts1 == pts2)
{
return(TRUE);
}
}
}
return(FALSE);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pSolid -
// pList -
// Output :
//-----------------------------------------------------------------------------
static BOOL _CheckDuplicatePlanes(CMapSolid *pSolid, CListBox *pList)
{
if ( !IsCheckVisible( pSolid ) )
return TRUE;
if (DoesContainDuplicates(pSolid))
{
AddError(pList, ErrorDuplicatePlanes, 0, pSolid);
}
return(TRUE);
}
static void CheckDuplicatePlanes(CListBox *pList, CMapWorld *pWorld)
{
pWorld->EnumChildren((ENUMMAPCHILDRENPROC)_CheckDuplicatePlanes, (DWORD)pList, MAPCLASS_TYPE(CMapSolid));
}
struct FindDuplicateFaceIDs_t
{
CMapFaceList All; // Collects all the face IDs in this map.
CMapFaceList Duplicates; // Collects the duplicate face IDs in this map.
};
//-----------------------------------------------------------------------------
// Purpose:
// Input : pSolid -
// pData -
// Output : Returns TRUE to continue enumerating.
//-----------------------------------------------------------------------------
static BOOL _CheckDuplicateFaceIDs(CMapSolid *pSolid, FindDuplicateFaceIDs_t *pData)
{
if ( !IsCheckVisible( pSolid ) )
return TRUE;
int nFaceCount = pSolid->GetFaceCount();
for (int i = 0; i < nFaceCount; i++)
{
CMapFace *pFace = pSolid->GetFace(i);
if (pData->All.FindFaceID(pFace->GetFaceID()) != -1)
{
if (pData->Duplicates.FindFaceID(pFace->GetFaceID()) != -1)
{
pData->Duplicates.AddToTail(pFace);
}
}
else
{
pData->All.AddToTail(pFace);
}
}
return(TRUE);
}
//-----------------------------------------------------------------------------
// Purpose: Reports errors for all faces with duplicate face IDs.
// Input : pList -
// pWorld -
//-----------------------------------------------------------------------------
static void CheckDuplicateFaceIDs(CListBox *pList, CMapWorld *pWorld)
{
FindDuplicateFaceIDs_t Lists;
Lists.All.SetGrowSize(128);
Lists.Duplicates.SetGrowSize(128);
pWorld->EnumChildren((ENUMMAPCHILDRENPROC)_CheckDuplicateFaceIDs, (DWORD)&Lists, MAPCLASS_TYPE(CMapSolid));
for (int i = 0; i < Lists.Duplicates.Count(); i++)
{
CMapFace *pFace = Lists.Duplicates.Element(i);
AddError(pList, ErrorDuplicateFaceIDs, (DWORD)pFace, (CMapSolid *)pFace->GetParent());
}
}
//-----------------------------------------------------------------------------
// Checks if a particular target is valid.
//-----------------------------------------------------------------------------
static void CheckValidTarget(CMapEntity *pEntity, const char *pFieldName, const char *pTargetName, CListBox *pList, bool bCheckClassNames)
{
if (!pTargetName)
return;
// These procedural names are always assumed to exist.
if (!stricmp(pTargetName, "!activator") || !stricmp(pTargetName, "!caller") || !stricmp(pTargetName, "!player") || !stricmp(pTargetName, "!self"))
return;
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
// Search by name first.
CMapEntityList Found;
bool bFound = pDoc->FindEntitiesByName(Found, pTargetName, (Options.general.bCheckVisibleMapErrors == TRUE));
if (!bFound && bCheckClassNames)
{
// Not found, search by classname.
bFound = pDoc->FindEntitiesByClassName(Found, pTargetName, (Options.general.bCheckVisibleMapErrors == TRUE));
}
if (!bFound)
{
// No dice, flag it as an error.
AddError(pList, ErrorMissingTarget, (DWORD)pFieldName, pEntity);
}
}
//-----------------------------------------------------------------------------
// Purpose: Checks the given entity for references by name to nonexistent entities.
// Input : pEntity -
// pList -
// Output : Returns TRUE to keep enumerating.
//-----------------------------------------------------------------------------
static BOOL _CheckMissingTargets(CMapEntity *pEntity, CListBox *pList)
{
if ( !IsCheckVisible( pEntity ) )
return TRUE;
GDclass *pClass = pEntity->GetClass();
if (!pClass)
{
// Unknown class -- just check for target references.
static char *pszTarget = "target";
const char *pszValue = pEntity->GetKeyValue(pszTarget);
CheckValidTarget(pEntity, pszTarget, pszValue, pList, false);
}
else
{
// Known class -- check all target_destination and target_name_or_class keyvalues.
for (int i = 0; i < pClass->GetVariableCount(); i++)
{
GDinputvariable *pVar = pClass->GetVariableAt(i);
if ((pVar->GetType() != ivTargetDest) && (pVar->GetType() != ivTargetNameOrClass))
continue;
const char *pszValue = pEntity->GetKeyValue(pVar->GetName());
CheckValidTarget(pEntity, pVar->GetName(), pszValue, pList, (pVar->GetType() == ivTargetNameOrClass));
}
}
return TRUE;
}
static void CheckMissingTargets(CListBox *pList, CMapWorld *pWorld)
{
pWorld->EnumChildren((ENUMMAPCHILDRENPROC)_CheckMissingTargets, (DWORD)pList, MAPCLASS_TYPE(CMapEntity));
}
//-----------------------------------------------------------------------------
// Purpose: Determines whether a solid is good or bad.
// Input : pSolid - Solid to check.
// pList - List box into which to place errors.
// Output : Always returns TRUE to continue enumerating.
//-----------------------------------------------------------------------------
static BOOL _CheckSolidIntegrity(CMapSolid *pSolid, CListBox *pList)
{
if ( !IsCheckVisible( pSolid ) )
return TRUE;
CCheckFaceInfo cfi;
int nFaces = pSolid->GetFaceCount();
for (int i = 0; i < nFaces; i++)
{
CMapFace *pFace = pSolid->GetFace(i);
//
// Reset the iPoint member so results from previous faces don't carry over.
//
cfi.iPoint = -1;
//
// Check the face.
//
if (!pFace->CheckFace(&cfi))
{
AddError(pList, ErrorSolidStructure, 0, pSolid);
break;
}
}
return(TRUE);
}
static void CheckSolidIntegrity(CListBox *pList, CMapWorld *pWorld)
{
pWorld->EnumChildren((ENUMMAPCHILDRENPROC)_CheckSolidIntegrity, (DWORD)pList, MAPCLASS_TYPE(CMapSolid));
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pSolid -
// pList -
// Output :
//-----------------------------------------------------------------------------
static BOOL _CheckSolidContents(CMapSolid *pSolid, CListBox *pList)
{
if ( !IsCheckVisible( pSolid ) )
return TRUE;
CCheckFaceInfo cfi;
int nFaces = pSolid->GetFaceCount();
CMapFace *pFace = pSolid->GetFace(0);
DWORD dwContents = pFace->texture.q2contents;
for (int i = 1; i < nFaces; i++)
{
pFace = pSolid->GetFace(i);
if (pFace->texture.q2contents == dwContents)
{
continue;
}
AddError(pList, ErrorSolidContents, 0, pSolid);
break;
}
return TRUE;
}
static void CheckSolidContents(CListBox *pList, CMapWorld *pWorld)
{
if (CMapDoc::GetActiveMapDoc() && CMapDoc::GetActiveMapDoc()->GetGame() && CMapDoc::GetActiveMapDoc()->GetGame()->mapformat == mfQuake2)
{
pWorld->EnumChildren((ENUMMAPCHILDRENPROC)_CheckSolidContents, (DWORD)pList, MAPCLASS_TYPE(CMapSolid));
}
}
//-----------------------------------------------------------------------------
// Purpose: Determines if there are any invalid textures or texture axes on any
// face of this solid. Adds an error message to the list box for each
// error found.
// Input : pSolid - Solid to check.
// pList - Pointer to the error list box.
// Output : Returns TRUE.
//-----------------------------------------------------------------------------
static BOOL _CheckInvalidTextures(CMapSolid *pSolid, CListBox *pList)
{
if ( !IsCheckVisible( pSolid ) )
return TRUE;
int nFaces = pSolid->GetFaceCount();
for(int i = 0; i < nFaces; i++)
{
const CMapFace *pFace = pSolid->GetFace(i);
IEditorTexture *pTex = pFace->GetTexture();
if (pTex->IsDummy())
{
AddError(pList, ErrorInvalidTexture, (DWORD)pFace->texture.texture, pSolid);
return TRUE;
}
if (!pFace->IsTextureAxisValid())
{
AddError(pList, ErrorInvalidTextureAxes, i, pSolid);
return(TRUE);
}
}
return(TRUE);
}
static void CheckInvalidTextures(CListBox *pList, CMapWorld *pWorld)
{
pWorld->EnumChildren((ENUMMAPCHILDRENPROC)_CheckInvalidTextures, (DWORD)pList, MAPCLASS_TYPE(CMapSolid));
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pEntity -
// pList -
// Output :
//-----------------------------------------------------------------------------
static BOOL _CheckUnusedKeyvalues(CMapEntity *pEntity, CListBox *pList)
{
if ( !IsCheckVisible( pEntity ) )
return TRUE;
if (!pEntity->IsClass() || pEntity->IsClass("multi_manager"))
{
return(TRUE); // can't check if no class associated
}
GDclass *pClass = pEntity->GetClass();
for (int i = pEntity->GetFirstKeyValue(); i != pEntity->GetInvalidKeyValue(); i=pEntity->GetNextKeyValue( i ) )
{
if (pClass->VarForName(pEntity->GetKey(i)) == NULL)
{
AddError(pList, ErrorUnusedKeyvalues, (DWORD)pEntity->GetKey(i), pEntity);
return(TRUE);
}
}
return(TRUE);
}
static void CheckUnusedKeyvalues(CListBox *pList, CMapWorld *pWorld)
{
pWorld->EnumChildren((ENUMMAPCHILDRENPROC)_CheckUnusedKeyvalues, (DWORD)pList, MAPCLASS_TYPE(CMapEntity));
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pEntity -
// pList -
// Output :
//-----------------------------------------------------------------------------
static BOOL _CheckEmptyEntities(CMapEntity *pEntity, CListBox *pList)
{
if ( !IsCheckVisible( pEntity ) )
return TRUE;
if(!pEntity->IsPlaceholder() && !pEntity->GetChildCount())
{
AddError(pList, ErrorEmptyEntity, (DWORD)pEntity->GetClassName(), pEntity);
}
return(TRUE);
}
static void CheckEmptyEntities(CListBox *pList, CMapWorld *pWorld)
{
pWorld->EnumChildren((ENUMMAPCHILDRENPROC)_CheckEmptyEntities, (DWORD)pList, MAPCLASS_TYPE(CMapEntity));
}
//-----------------------------------------------------------------------------
// Purpose: Checks the entity for bad I/O connections.
// Input : pEntity - the entity to check
// pList - list box that tracks the errors
// Output : Returns TRUE to keep enumerating.
//-----------------------------------------------------------------------------
static BOOL _CheckBadConnections(CMapEntity *pEntity, CListBox *pList)
{
if ( !IsCheckVisible( pEntity ) )
return TRUE;
if (CEntityConnection::ValidateOutputConnections(pEntity, (Options.general.bCheckVisibleMapErrors == TRUE)) == CONNECTION_BAD)
{
AddError(pList, ErrorBadConnections, (DWORD)pEntity->GetClassName(), pEntity);
}
// TODO: Check for a "Kill" input with the same output, target, and delay as another input. This
// creates a race condition in the game where the order of arrival is not guaranteed
//int nConnCount = pEntity->Connections_GetCount();
//for (int i = 0; i < nConnCount; i++)
//{
// CEntityConnection *pConn = pEntity->Connections_Get(i);
// if (!stricmp(pConn->GetInputName(), "kill"))
// {
// }
//}
return TRUE;
}
static void CheckBadConnections(CListBox *pList, CMapWorld *pWorld)
{
pWorld->EnumChildren((ENUMMAPCHILDRENPROC)_CheckBadConnections, (DWORD)pList, MAPCLASS_TYPE(CMapEntity));
}
static bool HasVisGroupHiddenChildren(CMapClass *pObject)
{
const CMapObjectList *pChildren = pObject->GetChildren();
FOR_EACH_OBJ( *pChildren, pos )
{
if (!pChildren->Element(pos)->IsVisGroupShown())
return true;
}
return false;
}
static bool HasVisGroupShownChildren(CMapClass *pObject)
{
const CMapObjectList *pChildren = pObject->GetChildren();
FOR_EACH_OBJ( *pChildren, pos )
{
if (pChildren->Element(pos)->IsVisGroupShown())
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Makes sure that the visgroup assignments are valid.
//-----------------------------------------------------------------------------
static BOOL _CheckVisGroups(CMapClass *pObject, CListBox *pList)
{
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
// dvs: FIXME: not working yet, revisit
// Entities cannot have hidden children.
//CMapEntity *pEntity = dynamic_cast<CMapEntity *>(pObject);
//if (pEntity && HasVisGroupHiddenChildren(pEntity))
//{
// AddError(pList, ErrorHiddenChildOfEntity, 0, pEntity);
// return TRUE;
//}
// Check the validity of any object that claims to be hidden by visgroups.
if (!pObject->IsVisGroupShown())
{
// Groups cannot be hidden by visgroups.
if (pObject->IsGroup())
{
bool bHidden = HasVisGroupHiddenChildren(pObject);
bool bVisible = HasVisGroupShownChildren(pObject);
if (bHidden && !bVisible)
{
AddError(pList, ErrorHiddenGroupHiddenChildren, 0, pObject);
}
else if (!bHidden && bVisible)
{
AddError(pList, ErrorHiddenGroupVisibleChildren, 0, pObject);
}
else
{
AddError(pList, ErrorHiddenGroupMixedChildren, 0, pObject);
}
return TRUE;
}
// Check for unanticipated objects that are hidden but forbidden from visgroup membership.
if (!pDoc->VisGroups_ObjectCanBelongToVisGroup(pObject))
{
AddError(pList, ErrorIllegallyHiddenObject, 0, pObject);
return TRUE;
}
// Hidden objects must belong to at least one visgroup.
if (pObject->GetVisGroupCount() == 0)
{
AddError(pList, ErrorHiddenObjectNoVisGroup, 0, pObject);
return TRUE;
}
}
return TRUE;
}
static void CheckVisGroups(CListBox *pList, CMapWorld *pWorld)
{
pWorld->EnumChildrenRecurseGroupsOnly((ENUMMAPCHILDRENPROC)_CheckVisGroups, (DWORD)pList);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
static BOOL _CheckOverlayFaceList( CMapEntity *pEntity, CListBox *pList )
{
if ( !IsCheckVisible( pEntity ) )
return TRUE;
const CMapObjectList *pChildren = pEntity->GetChildren();
FOR_EACH_OBJ( *pChildren, pos )
{
CMapOverlay *pOverlay = dynamic_cast<CMapOverlay*>( pChildren->Element(pos) );
if ( pOverlay )
{
// Check to see if the overlay has assigned faces.
if ( pOverlay->GetFaceCount() <= 0 )
{
AddError( pList, ErrorOverlayFaceList, 0, pEntity );
return TRUE;
}
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
static void CheckOverlayFaceList( CListBox *pList, CMapWorld *pWorld )
{
pWorld->EnumChildren( ( ENUMMAPCHILDRENPROC )_CheckOverlayFaceList, ( DWORD )pList, MAPCLASS_TYPE( CMapEntity ));
}
//
// ** FIX FUNCTIONS
//
static void FixDuplicatePlanes(MapError *pError)
{
// duplicate planes in pObjects[0]
// run thru faces..
CMapSolid *pSolid = (CMapSolid*) pError->pObjects[0];
ReStart:
int iFaces = pSolid->GetFaceCount();
for(int i = 0; i < iFaces; i++)
{
CMapFace *pFace = pSolid->GetFace(i);
Vector& pts1 = pFace->plane.normal;
for (int j = 0; j < iFaces; j++)
{
// Don't check self
if (j == i)
{
continue;
}
CMapFace *pFace2 = pSolid->GetFace(j);
Vector& pts2 = pFace2->plane.normal;
if (pts1 == pts2)
{
pSolid->DeleteFace(j);
goto ReStart;
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Repairs an invalid solid.
// Input : pError - Contains information about the error.
//-----------------------------------------------------------------------------
static void FixSolidStructure(MapError *pError)
{
CMapSolid *pSolid = (CMapSolid *)pError->pObjects[0];
//
// First make sure all the faces are good.
//
int nFaces = pSolid->GetFaceCount();
for (int i = nFaces - 1; i >= 0; i--)
{
CMapFace *pFace = pSolid->GetFace(i);
if (!pFace->CheckFace(NULL))
{
pFace->Fix();
}
//
// If the face has no points, just remove it from the solid.
//
if (pFace->GetPointCount() == 0)
{
pSolid->DeleteFace(i);
}
}
//
// Rebuild the solid from the planes.
//
pSolid->CreateFromPlanes();
pSolid->PostUpdate(Notify_Changed);
}
LPCTSTR GetDefaultTextureName(); // dvs: BAD!
//-----------------------------------------------------------------------------
// Purpose: Replaces any missing textures with the default texture.
// Input : pError -
//-----------------------------------------------------------------------------
static void FixInvalidTexture(MapError *pError)
{
CMapSolid *pSolid = (CMapSolid *)pError->pObjects[0];
int nFaces = pSolid->GetFaceCount();
for (int i = 0; i < nFaces; i++)
{
CMapFace *pFace = pSolid->GetFace(i);
if (pFace != NULL)
{
IEditorTexture *pTex = pFace->GetTexture();
if (pTex != NULL)
{
if (pTex->IsDummy())
{
pFace->SetTexture(GetDefaultTextureName());
}
}
}
}
}
static void FixInvalidTextureAxes(MapError *pError)
{
CMapSolid *pSolid = (CMapSolid *)pError->pObjects[0];
int nFaces = pSolid->GetFaceCount();
for (int i = 0; i < nFaces; i++)
{
CMapFace *pFace = pSolid->GetFace(i);
if (!pFace->IsTextureAxisValid())
{
pFace->InitializeTextureAxes(Options.GetTextureAlignment(), INIT_TEXTURE_FORCE | INIT_TEXTURE_AXES);
}
}
}
static void FixInvalidContents(MapError *pError)
{
CMapSolid *pSolid = (CMapSolid *)pError->pObjects[0];
CMapFace *pFace = pSolid->GetFace(0);
DWORD dwContents = pFace->texture.q2contents;
int nFaces = pSolid->GetFaceCount();
for (int i = 1; i < nFaces; i++)
{
pFace = pSolid->GetFace(i);
pFace->texture.q2contents = dwContents;
}
}
//-----------------------------------------------------------------------------
// Purpose: Fixes duplicate face IDs by assigning the face a unique ID within
// the world.
// Input : pError - Holds the world and the face that is in error.
//-----------------------------------------------------------------------------
static void FixDuplicateFaceIDs(MapError *pError)
{
CMapWorld *pWorld = (CMapWorld *)pError->pObjects[0];
CMapFace *pFace = (CMapFace *)pError->dwExtra;
pFace->SetFaceID(pWorld->FaceID_GetNext());
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pError -
//-----------------------------------------------------------------------------
static void FixUnusedKeyvalues(MapError *pError)
{
CMapEntity *pEntity = (CMapEntity*) pError->pObjects[0];
GDclass *pClass = pEntity->GetClass();
if (!pClass)
{
return;
}
int iNext;
for ( int i=pEntity->GetFirstKeyValue(); i != pEntity->GetInvalidKeyValue(); i = iNext )
{
iNext = pEntity->GetNextKeyValue( i );
if (pClass->VarForName(pEntity->GetKey(i)) == NULL)
{
pEntity->DeleteKeyValue(pEntity->GetKey(i));
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Removes any bad connections from the entity associated with the error.
// Input : pError -
//-----------------------------------------------------------------------------
static void FixBadConnections(MapError *pError)
{
CMapEntity *pEntity = (CMapEntity *)pError->pObjects[0];
CEntityConnection::FixBadConnections(pEntity, (Options.general.bCheckVisibleMapErrors == TRUE));
}
//-----------------------------------------------------------------------------
// Purpose: Fixes a race condition caused by a Kill input being triggered at the
// same instant as another input.
// Input : pError -
//-----------------------------------------------------------------------------
static void FixKillInputRaceCondition(MapError *pError)
{
CEntityConnection *pConn = (CEntityConnection *)pError->pObjects[1];
// Delay the Kill command so that it arrives after the other command,
// solving the race condition.
pConn->SetDelay(pConn->GetDelay() + 0.01);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pError -
//-----------------------------------------------------------------------------
static void FixOverlayFaceList( MapError *pError )
{
CMapEntity *pEntity = static_cast<CMapEntity*>( pError->pObjects[0] );
if ( !pEntity )
return;
const CMapObjectList *pChildren = pEntity->GetChildren();
FOR_EACH_OBJ( *pChildren, pos )
{
CMapOverlay *pOverlay = dynamic_cast<CMapOverlay*>( pChildren->Element(pos) );
if ( pOverlay )
{
// Destroy itself.
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
pDoc->RemoveObjectFromWorld( pEntity, true );
GetHistory()->KeepForDestruction( pEntity );
return;
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pError -
//-----------------------------------------------------------------------------
static void FixEmptyEntity(MapError *pError)
{
CMapClass *pKillMe = pError->pObjects[0];
if (pKillMe->GetParent() != NULL)
{
GetHistory()->KeepForDestruction(pKillMe);
pKillMe->GetParent()->RemoveChild(pKillMe);
}
}
//-----------------------------------------------------------------------------
// Purpose: Fixes duplicate node IDs by assigning the entity a unique node ID.
// Input : pError - Holds the world and the entity that is in error.
//-----------------------------------------------------------------------------
static void FixDuplicateNodeIDs(MapError *pError)
{
CMapEntity *pEntity = (CMapEntity *)pError->pObjects[0];
pEntity->AssignNodeID();
}
//-----------------------------------------------------------------------------
// Purpose: Clears a bad target reference from the given entity.
// Input : pError -
//-----------------------------------------------------------------------------
static void FixMissingTarget(MapError *pError)
{
CMapEntity *pEntity = (CMapEntity *)pError->pObjects[0];
const char *pszKey = (const char *)pError->dwExtra;
pEntity->SetKeyValue(pszKey, NULL);
}
//-----------------------------------------------------------------------------
// Purpose: Fix a an invalid visgroup state. This is either:
// 1) A group that is hidden
// 2) An object that is hidden but not in any visgroups
//-----------------------------------------------------------------------------
void FixHiddenObject(MapError *pError)
{
CMapClass *pObject = pError->pObjects[0];
// Tweak the object's visgroup state directly to avoid changing the
// hidden/shown state of the object's children.
pObject->m_bVisGroupShown = true;
pObject->m_bVisGroupAutoShown = true;
pObject->m_VisGroups.RemoveAll();
// Create a new visgroup to out the objects in (for hiding or inspection/deletion).
CMapObjectList Objects;
Objects.AddToTail(pObject);
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if ((pError->Type == ErrorHiddenGroupHiddenChildren) ||
(pError->Type == ErrorHiddenObjectNoVisGroup))
{
// The objects aren't in the compile, so just hide them.
pDoc->VisGroups_CreateNamedVisGroup(Objects, "_hidden by Check for Problems", true, false);
}
else if (pError->Type == ErrorIllegallyHiddenObject)
{
// Do nothing, the object is now shown.
}
else
{
// ErrorHiddenGroupVisibleChildren
// ErrorHiddenGroupMixedChildren
// ErrorHiddenChildOfEntity
// The objects either ARE in the compile, or they can't be hidden in a visgroup.
// Don't hide them, just stick them in a visgroup for inspection
pDoc->VisGroups_CreateNamedVisGroup(Objects, "found by Check for Problems", false, false);
}
}
//-----------------------------------------------------------------------------
// Purpose: Checks the map for problems. Returns true if the map is okay,
// false if problems were found.
//-----------------------------------------------------------------------------
bool CMapCheckDlg::DoCheck(void)
{
CMapWorld *pWorld = GetActiveWorld();
// Clear error list
KillErrorList();
// Map validation
CheckRequirements(&m_Errors, pWorld);
// Solid validation
CheckMixedFaces(&m_Errors, pWorld);
//CheckDuplicatePlanes(&m_Errors, pWorld);
CheckDuplicateFaceIDs(&m_Errors, pWorld);
CheckDuplicateNodeIDs(&m_Errors, pWorld);
CheckSolidIntegrity(&m_Errors, pWorld);
CheckSolidContents(&m_Errors, pWorld);
CheckInvalidTextures(&m_Errors, pWorld);
// Entity validation
CheckUnusedKeyvalues(&m_Errors, pWorld);
CheckEmptyEntities(&m_Errors, pWorld);
CheckMissingTargets(&m_Errors, pWorld);
CheckBadConnections(&m_Errors, pWorld);
CheckVisGroups(&m_Errors, pWorld);
CheckOverlayFaceList(&m_Errors, pWorld);
if (!m_Errors.GetCount())
{
AfxMessageBox("No errors were found.");
EndDialog(IDOK);
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapCheckDlg::OnOK()
{
DestroyWindow();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapCheckDlg::OnClose()
{
DestroyWindow();
}
//-----------------------------------------------------------------------------
// Purpose: Called when our window is being destroyed.
//-----------------------------------------------------------------------------
void CMapCheckDlg::OnDestroy()
{
delete this;
s_pDlg = NULL;
}