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947 lines
35 KiB
947 lines
35 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef MAPDISP_H
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#define MAPDISP_H
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#pragma once
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//=============================================================================
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#pragma warning(push, 1)
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#pragma warning(disable:4701 4702 4530)
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#include <fstream>
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#pragma warning(pop)
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#include <utlvector.h>
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#include "MapAtom.h"
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#include "Render3D.h"
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#include "mathlib/VMatrix.h"
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#include "DispMapImageFilter.h"
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#include "builddisp.h"
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#include "DispManager.h"
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class CChunkFile;
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class CMapClass;
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class CMapFace;
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class CSaveInfo;
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class IWorldEditDispMgr;
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class CToolDisplace;
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class Color;
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class CSelection;
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struct Shoreline_t;
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struct ExportDXFInfo_s;
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enum ChunkFileResult_t;
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// Painting Defines
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#define DISPPAINT_CHANNEL_POSITION 0
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#define DISPPAINT_CHANNEL_ALPHA 1
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#define WALKABLE_NORMAL_VALUE 0.7f
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#define BUILDABLE_NORMAL_VALUE 0.8f
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//=============================================================================
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//
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// Displacement Map Class
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//
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class CMapDisp : public CMapAtom
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{
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private:
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typedef struct
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{
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Vector min;
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Vector max;
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} BBox_t;
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typedef struct
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{
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Vector normal;
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float dist;
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} Plane_t;
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typedef struct
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{
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Vector v[3];
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} Tri_t;
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public:
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enum { MAPDISP_MAX_VERTS = 289 }; // 17x17
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enum { MAPDISP_MAX_FACES = 512 }; // ( 16x16 ) x 2
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enum { MAPDISP_MAX_NEIGHBORS = 8 }; // 4 edges + 4 corners -- always four-sided
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//=========================================================================
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//
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// Constructor/Deconstructor (Initialization)
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//
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CMapDisp();
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~CMapDisp();
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inline void SetEditHandle( EditDispHandle_t handle ) { m_EditHandle = handle; }
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inline EditDispHandle_t GetEditHandle( void ) { return m_EditHandle; }
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bool InitDispSurfaceData( CMapFace *pFace, bool bGenerateStartPoint );
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void ResetFieldData( void );
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void InitData( int power );
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// void InitData( int power, int minTess, float smoothingAngle, Vector **dispVectorField, Vector **dispVectorOffset, float *dispDistances );
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//=========================================================================
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//
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// Creation, Copy
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//
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bool Create( void );
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CMapDisp *CopyFrom( CMapDisp *pMapDisp, bool bUpdateDependencies );
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//=========================================================================
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//
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// Update/Modification/Editing Functions
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//
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void UpdateSurfData( CMapFace *pFace );
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void UpdateSurfDataAndVectorField( CMapFace *pFace );
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void UpdateData( void );
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void UpdateDataAndNeighborData( void );
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void InvertAlpha( void );
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void Resample( int power );
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void Elevate( float elevation );
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bool TraceLine( Vector &HitPos, Vector &HitNormal, Vector const &RayStart, Vector const &RayEnd );
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bool TraceLineSnapTo( Vector &HitPos, Vector &HitNormal, Vector const &RayStart, Vector const &RayEnd );
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void DoTransform(const VMatrix &matrix);
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void ApplyNoise( float min, float max, float rockiness );
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bool PointSurfIntersection( Vector const &ptCenter, float radius, float &distMin, Vector &ptMin );
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void Split( EditDispHandle_t hBuilderDisp );
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void UpdateWalkable( void );
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void UpdateBuildable( void );
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void UpdateTriRemove( void );
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void CreateShoreOverlays( CMapFace *pFace, Shoreline_t *pShoreline );
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//=========================================================================
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//
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// Attributes
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//
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inline void SetPower( int power );
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inline int GetPower( void );
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inline int CalcPower( int width );
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inline int GetSize( void );
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inline int GetWidth( void );
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inline int GetHeight( void );
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inline int TriangleCount() { return 2 * (GetWidth() - 1) * (GetHeight() - 1); }
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inline void SetElevation( float elevation );
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inline float GetElevation( void );
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void Scale( float scale );
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inline float GetScale( void );
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inline void GetBoundingBox( Vector& boxMin, Vector& boxMax );
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inline size_t GetDataSize( void );
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// flags
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inline bool IsTouched( void );
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inline void SetTouched( void );
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inline void ResetTouched( void );
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inline void SetHasMappingAxes( bool value );
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inline void SetSubdivided( bool bSubdiv );
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inline bool IsSubdivided( void );
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inline void SetReSubdivision( bool bReSubdiv );
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inline bool NeedsReSubdivision( void );
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//=========================================================================
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//
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// Base Surface Data
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//
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inline void GetSurfPoint( int index, Vector& pt );
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inline void GetSurfNormal( Vector& normal );
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inline int GetSurfPointStartIndex( void );
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inline void SetSurfPointStartIndex( int index );
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inline void GetSurfTexCoord( int ndx, Vector2D &texCoord );
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inline void SetSurfTexCoord( int ndx, Vector2D const &texCoord );
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inline int GetFlags( void ) { return m_CoreDispInfo.GetSurface()->GetFlags(); }
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inline void SetFlags( int nFlags ) { m_CoreDispInfo.GetSurface()->SetFlags( nFlags ); }
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inline bool CheckFlags( int nFlags ) { return ( ( nFlags & GetFlags() ) != 0 ) ? true : false; }
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//=========================================================================
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//
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// Surface Data
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//
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inline void SetVert( int index, Vector const &v );
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inline void GetVert( int index, Vector& v );
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inline void SetAlpha( int index, float alpha );
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inline float GetAlpha( int index );
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inline void GetFlatVert( int index, Vector& v );
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inline void SetFlatVert( int index, const Vector &v );
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inline void ResetFieldVectors( void );
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inline void SetFieldVector( int index, Vector const &v );
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inline void GetFieldVector( int index, Vector& v );
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inline void ResetFieldDistances( void );
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inline void SetFieldDistance( int index, float distance );
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inline float GetFieldDistance( int index );
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inline void ResetSubdivPositions( void );
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inline void SetSubdivPosition( int ndx, Vector const &v );
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inline void GetSubdivPosition( int ndx, Vector& v );
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inline void ResetSubdivNormals( void );
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inline void SetSubdivNormal( int ndx, Vector const &v );
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inline void GetSubdivNormal( int ndx, Vector &v );
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inline int GetTriCount( void ) { return m_CoreDispInfo.GetTriCount(); }
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inline void GetTriIndices( int iTri, unsigned short &v1, unsigned short &v2, unsigned short &v3 ) { m_CoreDispInfo.GetTriIndices( iTri, v1, v2, v3 ); }
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inline void GetTriPos( int iTri, Vector &v1, Vector &v2, Vector &v3 ) { m_CoreDispInfo.GetTriPos( iTri, v1, v2, v3 ); }
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inline void SetTriTag( int iTri, unsigned short nTag ) { m_CoreDispInfo.SetTriTag( iTri, nTag ); }
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inline void ResetTriTag( int iTri, unsigned short nTag ) { m_CoreDispInfo.ResetTriTag( iTri, nTag ); }
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inline void ToggleTriTag( int iTri, unsigned short nTag ) { m_CoreDispInfo.ToggleTriTag( iTri, nTag ); }
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inline bool IsTriTag( int iTri, unsigned short nTag ) { return m_CoreDispInfo.IsTriTag( iTri, nTag ); }
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inline bool IsTriWalkable( int iTri ) { return m_CoreDispInfo.IsTriWalkable( iTri ); }
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inline bool IsTriBuildable( int iTri ) { return m_CoreDispInfo.IsTriBuildable( iTri ); }
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// this is gone in m_CoreDispInfo.
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inline bool IsTriRemove( int iTri ) { return false; } //m_CoreDispInfo.IsTriRemove( iTri ); }
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int CollideWithDispTri( const Vector &rayStart, const Vector &rayEnd, float &flFraction, bool OneSided = false );
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//=========================================================================
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//
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// Neighbors
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//
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void UpdateNeighborDependencies( bool bDestroy );
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static void UpdateNeighborsOfDispsIntersectingBox( const Vector &bbMin, const Vector &bbMax, float flPadding );
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inline void SetEdgeNeighbor( int direction, EditDispHandle_t handle, int orient );
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inline void GetEdgeNeighbor( int direction, EditDispHandle_t &handle, int &orient );
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inline EditDispHandle_t GetEdgeNeighbor( int direction );
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inline int GetCornerNeighborCount( int direction );
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inline void AddCornerNeighbor( int direction, EditDispHandle_t handle, int orient );
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inline void GetCornerNeighbor( int direction, int cornerIndex, EditDispHandle_t &handle, int &orient );
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inline EditDispHandle_t GetCornerNeighbor( int direction, int cornerIndex );
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// for lighting preview
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void AddShadowingTriangles( CUtlVector<Vector> &tri_list );
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//=========================================================================
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//
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// Rendering
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//
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void Render3D( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState );
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void Render2D( CRender2D *pRender, bool bIsSelected, SelectionState_t faceSelectionState );
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static void SetSelectMask( bool bSelectMask );
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static bool HasSelectMask( void );
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static void SetGridMask( bool bGridMask );
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static bool HasGridMask( void );
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//=========================================================================
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//
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// Selection
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//
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inline void SetTexelHitIndex( int index );
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inline int GetTexelHitIndex( void );
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inline void ResetTexelHitIndex( void );
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inline void SetDispMapHitIndex( int index );
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inline void ResetDispMapHitIndex( void );
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EditDispHandle_t GetHitDispMap( void );
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//=========================================================================
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//
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// Paint Functions
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//
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void Paint_Init( int nType );
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void Paint_InitSelfAndNeighbors( int nType );
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void Paint_SetValue( int iVert, Vector const &vPaint );
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void Paint_Update( bool bSplit );
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void Paint_UpdateSelfAndNeighbors( bool bSplit );
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inline bool Paint_IsDirty( void );
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//=========================================================================
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//
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// Undo Functions (friends)
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//
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friend void EditDisp_ForUndo( EditDispHandle_t editHandle, char *pszPositionName, bool bNeighborsUndo );
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//=========================================================================
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//
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// Utility Functions
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//
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void DispUVToSurf( Vector2D const &dispUV, Vector &surfPt, Vector *pNormal, float *pAlpha ) { m_CoreDispInfo.DispUVToSurf( dispUV, surfPt, pNormal, pAlpha ); }
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void BaseFacePlaneToDispUV( Vector const &planePt, Vector2D &dispUV ) { m_CoreDispInfo.BaseFacePlaneToDispUV( planePt, dispUV ); }
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bool SurfToBaseFacePlane( Vector const &surfPt, Vector &planePt ) { return m_CoreDispInfo.SurfToBaseFacePlane( surfPt, planePt ); }
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CCoreDispInfo *GetCoreDispInfo( void ) { return &m_CoreDispInfo; }
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//=========================================================================
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//
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// Load/Save Functions
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//
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ChunkFileResult_t LoadVMF(CChunkFile *pFile);
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ChunkFileResult_t SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo);
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bool SerializedLoadMAP( std::fstream &file, CMapFace *pFace, UINT version );
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bool SerializedLoadRMF( std::fstream &file, CMapFace *pFace, float version );
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bool SaveDXF(ExportDXFInfo_s *pInfo);
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void PostLoad( void );
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void UpdateVertPositionForSubdiv( int iVert, const Vector &vecNewSubdivPos );
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private:
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enum { NUM_EDGES_CORNERS = 4 };
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enum { MAX_CORNER_NEIGHBORS = 4 };
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EditDispHandle_t m_EditHandle; // id of displacement in global manager's list
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CCoreDispInfo m_CoreDispInfo; // core displacement info
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int m_HitTexelIndex; // the displacement map texel that was "hit"
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int m_HitDispIndex; // the displacement map that was hit (this or one of its neighbors)
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Vector m_LightPosition;
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float m_LightColor[3];
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EditDispHandle_t m_EdgeNeighbors[NUM_EDGES_CORNERS]; // four possible edge neighbors (W, N, E, S)
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int m_EdgeNeighborOrientations[NUM_EDGES_CORNERS]; // neighbor edge orientations
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int m_CornerNeighborCounts[NUM_EDGES_CORNERS]; // number of corner neighbors (not counting edge neighbors)
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EditDispHandle_t m_CornerNeighbors[NUM_EDGES_CORNERS][MAX_CORNER_NEIGHBORS]; // four corners/multiple corner neighbors possible (SW, SE, NW, NE)
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int m_CornerNeighborOrientations[NUM_EDGES_CORNERS][MAX_CORNER_NEIGHBORS]; // neighbor corner orientations
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bool m_bHasMappingAxes;
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Vector m_MapAxes[2]; // for older files (.map, .rmf)
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Vector m_BBox[2]; // axial-aligned bounding box
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float m_Scale;
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static bool m_bSelectMask; // masks for the Displacement Tool (FaceEditSheet)
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static bool m_bGridMask;
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bool m_bSubdiv;
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bool m_bReSubdiv;
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CUtlVector<CoreDispVert_t*> m_aWalkableVerts;
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CUtlVector<unsigned short> m_aWalkableIndices;
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CUtlVector<unsigned short> m_aForcedWalkableIndices;
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CUtlVector<CoreDispVert_t*> m_aBuildableVerts;
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CUtlVector<unsigned short> m_aBuildableIndices;
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CUtlVector<unsigned short> m_aForcedBuildableIndices;
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CUtlVector<CoreDispVert_t*> m_aRemoveVerts;
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CUtlVector<unsigned short> m_aRemoveIndices;
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// Painting Data.
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struct PaintCanvas_t
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{
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enum { CANVAS_SIZE = MAPDISP_MAX_VERTS };
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int m_nType; // what does the canvas hold - position, alpha, etc.
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Vector m_Values[CANVAS_SIZE];
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bool m_bValuesDirty[CANVAS_SIZE];
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bool m_bDirty;
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};
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PaintCanvas_t m_Canvas;
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//=========================================================================
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//
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// Painting Functions
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//
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void PaintPosition_Update( int iVert );
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void PaintAlpha_Update( int iVert );
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//=========================================================================
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//
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// Update/Modification/Editing Functions
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//
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void UpSample( int oldPower );
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void DownSample( int oldPower );
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void GetValidSamplePoints( int index, int width, int height, bool *pValidPoints );
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void SamplePoints( int index, int width, int height, bool *pValidPoints, float *pValue, float *pAlpha,
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Vector& newDispVector, Vector& newSubdivPos, Vector &newSubdivNormal );
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void PostCreate( void );
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void UpdateBoundingBox( void );
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void UpdateLightmapExtents( void );
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bool ValidLightmapSize( void );
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void CheckAndUpdateOverlays( bool bFull );
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bool EntityInBoundingBox( Vector const &vOrigin );
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enum { FLIP_HORIZONTAL = 0,
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FLIP_VERTICAL,
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FLIP_TRANSPOSE };
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void Flip( int flipType );
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int GetAxisTypeBasedOnView( int majorAxis, int vertAxis, int horzAxis );
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int GetMajorAxis( Vector &v );
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//=========================================================================
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//
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// Collision Testing
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//
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void CreateBoundingBoxes( BBox_t *pBBox, int count, float bloat );
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void CreatePlanesFromBoundingBox( Plane_t *planes, const Vector& bbMin, const Vector& bbMax );
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void CollideWithBoundingBoxes( const Vector& rayStart, const Vector& rayEnd, BBox_t *pBBox, int bboxCount, Tri_t *pTris, int *triCount );
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float CollideWithTriangles( const Vector& RayStart, const Vector& RayEnd, Tri_t *pTris, int triCount, Vector& surfNormal );
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//=========================================================================
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//
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// Rendering
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//
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void RenderHitBox( CRender3D *pRender, bool bNudge );
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void RenderPaintSphere( CRender3D *pRender, CToolDisplace *pTool );
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void CalcColor( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState, Color &pColor );
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void RenderSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState );
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void RenderOverlaySurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState );
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void RenderWalkableSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState );
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void RenderRemoveSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState );
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void RenderBuildableSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState );
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void RenderWireframeSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState );
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void RenderDisAllowedVerts( CRender3D *pRender );
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void Render3DDebug( CRender3D *pRender, bool isSelected );
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//=========================================================================
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//
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// Neighboring Functions
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//
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inline void ResetNeighbors( void );
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void FindNeighbors( void );
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//=========================================================================
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//
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// Load/Save Functions
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//
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static ChunkFileResult_t LoadDispDistancesCallback(CChunkFile *pFile, CMapDisp *pDisp);
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static ChunkFileResult_t LoadDispDistancesKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp);
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static ChunkFileResult_t LoadDispOffsetsCallback(CChunkFile *pFile, CMapDisp *pDisp);
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static ChunkFileResult_t LoadDispOffsetsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp);
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static ChunkFileResult_t LoadDispOffsetNormalsCallback(CChunkFile *pFile, CMapDisp *pDisp);
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static ChunkFileResult_t LoadDispOffsetNormalsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp);
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static ChunkFileResult_t LoadDispKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp);
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static ChunkFileResult_t LoadDispNormalsCallback(CChunkFile *pFile, CMapDisp *pDisp);
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static ChunkFileResult_t LoadDispNormalsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp);
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static ChunkFileResult_t LoadDispAlphasCallback(CChunkFile *pFile, CMapDisp *pDisp);
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static ChunkFileResult_t LoadDispAlphasKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp);
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static ChunkFileResult_t LoadDispTriangleTagsCallback(CChunkFile *pFile, CMapDisp *pDisp);
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static ChunkFileResult_t LoadDispTriangleTagsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp);
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static ChunkFileResult_t LoadDispAllowedVertsCallback(CChunkFile *pFile, CMapDisp *pDisp);
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static ChunkFileResult_t LoadDispAllowedVertsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp);
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//=========================================================================
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//
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// Utility
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//
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bool ComparePoints( const Vector& pt1, const Vector& pt2, const float tolerance );
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int GetStartIndexFromLevel( int levelIndex );
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int GetEndIndexFromLevel( int levelIndex );
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void SnapPointToPlane( Vector const &vNormal, float dist, Vector &pt );
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|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::SetPower( int power )
|
|
{
|
|
m_CoreDispInfo.SetPower( power );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CMapDisp::GetPower( void )
|
|
{
|
|
return m_CoreDispInfo.GetPower();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CMapDisp::CalcPower( int width )
|
|
{
|
|
switch( width )
|
|
{
|
|
case 5:
|
|
return 2;
|
|
case 9:
|
|
return 3;
|
|
case 17:
|
|
return 4;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CMapDisp::GetWidth( void )
|
|
{
|
|
return m_CoreDispInfo.GetWidth();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CMapDisp::GetHeight( void )
|
|
{
|
|
return m_CoreDispInfo.GetHeight();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CMapDisp::GetSize( void )
|
|
{
|
|
return m_CoreDispInfo.GetSize();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::SetElevation( float elevation )
|
|
{
|
|
m_CoreDispInfo.SetElevation( elevation );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline float CMapDisp::GetElevation( void )
|
|
{
|
|
return m_CoreDispInfo.GetElevation();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline float CMapDisp::GetScale( void )
|
|
{
|
|
return m_Scale;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::GetBoundingBox( Vector& boxMin, Vector& boxMax )
|
|
{
|
|
boxMin = m_BBox[0];
|
|
boxMax = m_BBox[1];
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline size_t CMapDisp::GetDataSize( void )
|
|
{
|
|
return ( sizeof( CMapDisp ) );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline bool CMapDisp::IsTouched( void )
|
|
{
|
|
return m_CoreDispInfo.IsTouched();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::SetTouched( void )
|
|
{
|
|
m_CoreDispInfo.SetTouched( true );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::ResetTouched( void )
|
|
{
|
|
m_CoreDispInfo.SetTouched( false );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::SetHasMappingAxes( bool value )
|
|
{
|
|
m_bHasMappingAxes = value;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::SetSubdivided( bool bSubdiv )
|
|
{
|
|
m_bSubdiv = bSubdiv;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline bool CMapDisp::IsSubdivided( void )
|
|
{
|
|
return m_bSubdiv;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::SetReSubdivision( bool bReSubdiv )
|
|
{
|
|
m_bReSubdiv = bReSubdiv;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline bool CMapDisp::NeedsReSubdivision( void )
|
|
{
|
|
return m_bReSubdiv;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::GetSurfPoint( int index, Vector& pt )
|
|
{
|
|
CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface();
|
|
pSurf->GetPoint( index, pt );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::GetSurfNormal( Vector& normal )
|
|
{
|
|
CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface();
|
|
pSurf->GetNormal( normal );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CMapDisp::GetSurfPointStartIndex( void )
|
|
{
|
|
CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface();
|
|
return pSurf->GetPointStartIndex();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::SetSurfPointStartIndex( int index )
|
|
{
|
|
CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface();
|
|
pSurf->SetPointStartIndex( index );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::GetSurfTexCoord( int ndx, Vector2D &texCoord )
|
|
{
|
|
CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface();
|
|
pSurf->GetTexCoord( ndx, texCoord );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::SetSurfTexCoord( int ndx, Vector2D const &texCoord )
|
|
{
|
|
CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface();
|
|
pSurf->SetTexCoord( ndx, texCoord );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::SetVert( int index, Vector const &v )
|
|
{
|
|
m_CoreDispInfo.SetVert( index, v );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::GetVert( int index, Vector& v )
|
|
{
|
|
m_CoreDispInfo.GetVert( index, v );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::SetAlpha( int index, float alpha )
|
|
{
|
|
m_CoreDispInfo.SetAlpha( index, alpha );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline float CMapDisp::GetAlpha( int index )
|
|
{
|
|
return m_CoreDispInfo.GetAlpha( index );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::GetFlatVert( int index, Vector& v )
|
|
{
|
|
m_CoreDispInfo.GetFlatVert( index, v );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::SetFlatVert( int index, const Vector &v )
|
|
{
|
|
m_CoreDispInfo.SetFlatVert( index, v );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::ResetFieldVectors( void )
|
|
{
|
|
m_CoreDispInfo.ResetFieldVectors();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::SetFieldVector( int index, Vector const &v )
|
|
{
|
|
m_CoreDispInfo.SetFieldVector( index, v );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::GetFieldVector( int index, Vector& v )
|
|
{
|
|
m_CoreDispInfo.GetFieldVector( index, v );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::ResetSubdivPositions( void )
|
|
{
|
|
m_CoreDispInfo.ResetSubdivPositions();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::SetSubdivPosition( int ndx, Vector const &v )
|
|
{
|
|
m_CoreDispInfo.SetSubdivPosition( ndx, v );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::GetSubdivPosition( int ndx, Vector& v )
|
|
{
|
|
m_CoreDispInfo.GetSubdivPosition( ndx, v );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::ResetSubdivNormals( void )
|
|
{
|
|
m_CoreDispInfo.ResetSubdivNormals();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::SetSubdivNormal( int ndx, Vector const &v )
|
|
{
|
|
m_CoreDispInfo.SetSubdivNormal( ndx, v );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::GetSubdivNormal( int ndx, Vector &v )
|
|
{
|
|
m_CoreDispInfo.GetSubdivNormal( ndx, v );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::ResetFieldDistances( void )
|
|
{
|
|
m_CoreDispInfo.ResetFieldDistances();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::SetFieldDistance( int index, float dist )
|
|
{
|
|
m_CoreDispInfo.SetFieldDistance( index, dist );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline float CMapDisp::GetFieldDistance( int index )
|
|
{
|
|
return m_CoreDispInfo.GetFieldDistance( index );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::ResetNeighbors( void )
|
|
{
|
|
for( int i = 0; i < NUM_EDGES_CORNERS; i++ )
|
|
{
|
|
m_EdgeNeighbors[i] = EDITDISPHANDLE_INVALID;
|
|
m_EdgeNeighborOrientations[i] = -1;
|
|
|
|
m_CornerNeighborCounts[i] = 0;
|
|
for( int j = 0; j < MAX_CORNER_NEIGHBORS; j++ )
|
|
{
|
|
m_CornerNeighbors[i][j] = EDITDISPHANDLE_INVALID;
|
|
m_CornerNeighborOrientations[i][j] = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::SetEdgeNeighbor( int direction, EditDispHandle_t handle, int orient )
|
|
{
|
|
Assert( direction >= 0 );
|
|
Assert( direction < NUM_EDGES_CORNERS );
|
|
m_EdgeNeighbors[direction] = handle;
|
|
m_EdgeNeighborOrientations[direction] = orient;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::GetEdgeNeighbor( int direction, EditDispHandle_t &handle, int &orient )
|
|
{
|
|
Assert( direction >= 0 );
|
|
Assert( direction < NUM_EDGES_CORNERS );
|
|
handle = m_EdgeNeighbors[direction];
|
|
orient = m_EdgeNeighborOrientations[direction];
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline EditDispHandle_t CMapDisp::GetEdgeNeighbor( int direction )
|
|
{
|
|
Assert( direction >= 0 );
|
|
Assert( direction < NUM_EDGES_CORNERS );
|
|
return m_EdgeNeighbors[direction];
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::AddCornerNeighbor( int direction, EditDispHandle_t handle, int orient )
|
|
{
|
|
Assert( direction >= 0 );
|
|
Assert( direction < NUM_EDGES_CORNERS );
|
|
if( m_CornerNeighborCounts[direction] >= MAX_CORNER_NEIGHBORS )
|
|
return;
|
|
|
|
m_CornerNeighbors[direction][m_CornerNeighborCounts[direction]] = handle;
|
|
m_CornerNeighborOrientations[direction][m_CornerNeighborCounts[direction]] = orient;
|
|
m_CornerNeighborCounts[direction]++;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CMapDisp::GetCornerNeighborCount( int direction )
|
|
{
|
|
Assert( direction >= 0 );
|
|
Assert( direction < NUM_EDGES_CORNERS );
|
|
return m_CornerNeighborCounts[direction];
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CMapDisp::GetCornerNeighbor( int direction, int cornerIndex, EditDispHandle_t &handle, int &orient )
|
|
{
|
|
Assert( direction >= 0 );
|
|
Assert( direction < NUM_EDGES_CORNERS );
|
|
Assert( cornerIndex >= 0 );
|
|
Assert( cornerIndex < MAX_CORNER_NEIGHBORS );
|
|
|
|
handle = EDITDISPHANDLE_INVALID;
|
|
orient = 0;
|
|
|
|
if( cornerIndex >= m_CornerNeighborCounts[direction] )
|
|
return;
|
|
|
|
handle = m_CornerNeighbors[direction][cornerIndex];
|
|
orient = m_CornerNeighborOrientations[direction][cornerIndex];
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline EditDispHandle_t CMapDisp::GetCornerNeighbor( int direction, int cornerIndex )
|
|
{
|
|
Assert( direction >= 0 );
|
|
Assert( direction < NUM_EDGES_CORNERS );
|
|
|
|
Assert( cornerIndex >= 0 );
|
|
Assert( cornerIndex < MAX_CORNER_NEIGHBORS );
|
|
|
|
if( cornerIndex >= m_CornerNeighborCounts[direction] )
|
|
return NULL;
|
|
|
|
return m_CornerNeighbors[direction][cornerIndex];
|
|
}
|
|
|
|
inline void CMapDisp::ResetTexelHitIndex( void ) { m_HitTexelIndex = -1; }
|
|
inline void CMapDisp::SetTexelHitIndex( int index ) { m_HitTexelIndex = index; }
|
|
inline int CMapDisp::GetTexelHitIndex( void ) { return m_HitTexelIndex; }
|
|
inline void CMapDisp::SetDispMapHitIndex( int index ) { m_HitDispIndex = index; }
|
|
inline void CMapDisp::ResetDispMapHitIndex( void ) { m_HitDispIndex = -1; }
|
|
|
|
inline bool CMapDisp::Paint_IsDirty( void ) { return m_Canvas.m_bDirty; }
|
|
|
|
#endif // MAPDISP_H
|