Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "MapDefs.h"
#include "MapGroup.h"
#include "SaveInfo.h"
#include "hammer.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
IMPLEMENT_MAPCLASS(CMapGroup)
//-----------------------------------------------------------------------------
// Purpose: Sets the new child's color to our own.
// Input : pChild - Object being added to this group.
//-----------------------------------------------------------------------------
void CMapGroup::AddChild(CMapClass *pChild)
{
pChild->SetRenderColor(r,g,b);
CMapClass::AddChild(pChild);
Vector2D mins, maxs;
GetRenderLogicalBox(mins, maxs);
m_vecLogicalPosition = ( mins + maxs ) / 2;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pobj -
// Output : CMapClass *
//-----------------------------------------------------------------------------
CMapClass *CMapGroup::CopyFrom(CMapClass *pobj, bool bUpdateDependencies)
{
return(CMapClass::CopyFrom(pobj, bUpdateDependencies));
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : CMapClass *
//-----------------------------------------------------------------------------
CMapClass *CMapGroup::Copy(bool bUpdateDependencies)
{
CMapGroup *pNew = new CMapGroup;
return(pNew->CopyFrom(this, bUpdateDependencies));
}
//-----------------------------------------------------------------------------
// Purpose: Returns a string describing this group.
//-----------------------------------------------------------------------------
const char* CMapGroup::GetDescription(void)
{
static char szBuf[128];
sprintf(szBuf, "group of %d objects", m_Children.Count());
return(szBuf);
}
void CMapGroup::SetLogicalPosition( const Vector2D &vecPosition )
{
if ( ( m_vecLogicalPosition.x != COORD_NOTINIT )
&& ( m_vecLogicalPosition.y != COORD_NOTINIT )
&& ( vecPosition != m_vecLogicalPosition ) )
{
Vector2D vecDelta = vecPosition - m_vecLogicalPosition;
FOR_EACH_OBJ( m_Children, pos )
{
CMapClass *pobj = m_Children[pos];
// update logical bounds
pobj->SetLogicalPosition( pobj->GetLogicalPosition() + vecDelta );
}
}
m_vecLogicalPosition = vecPosition;
}
const Vector2D& CMapGroup::GetLogicalPosition()
{
return m_vecLogicalPosition;
}
void CMapGroup::GetRenderLogicalBox( Vector2D &mins, Vector2D &maxs )
{
mins.Init( COORD_NOTINIT, COORD_NOTINIT );
maxs.Init( -COORD_NOTINIT, -COORD_NOTINIT );
FOR_EACH_OBJ( m_Children, pos )
{
CMapClass *pobj = m_Children[pos];
// update logical bounds
Vector2D logicalMins,logicalMaxs;
pobj->GetRenderLogicalBox( logicalMins, logicalMaxs );
mins = mins.Min(logicalMins);
maxs = maxs.Max(logicalMaxs);
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pFile -
// Output : ChunkFileResult_t
//-----------------------------------------------------------------------------
ChunkFileResult_t CMapGroup::LoadVMF(CChunkFile *pFile)
{
CChunkHandlerMap Handlers;
Handlers.AddHandler("editor", (ChunkHandler_t)CMapClass::LoadEditorCallback, this);
pFile->PushHandlers(&Handlers);
ChunkFileResult_t eResult = pFile->ReadChunk((KeyHandler_t)CMapClass::LoadEditorKeyCallback, this);
pFile->PopHandlers();
return(eResult);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pFile -
// Output : ChunkFileResult_t
//-----------------------------------------------------------------------------
ChunkFileResult_t CMapGroup::SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo)
{
//
// Check rules before saving this object.
//
if (!pSaveInfo->ShouldSaveObject(this))
{
return(ChunkFile_Ok);
}
ChunkFileResult_t eResult = pFile->BeginChunk("group");
//
// Save the group's ID.
//
if (eResult == ChunkFile_Ok)
{
eResult = pFile->WriteKeyValueInt("id", GetID());
}
if (eResult == ChunkFile_Ok)
{
eResult = CMapClass::SaveVMF(pFile, pSaveInfo);
}
if (eResult == ChunkFile_Ok)
{
eResult = pFile->EndChunk();
}
return(eResult);
}
//-----------------------------------------------------------------------------
// Purpose: Groups don't accept visgroups themselves, they
// Input : *pVisGroup -
//-----------------------------------------------------------------------------
void CMapGroup::AddVisGroup(CVisGroup *pVisGroup)
{
FOR_EACH_OBJ( m_Children, pos )
{
m_Children[pos]->AddVisGroup( pVisGroup );
}
}