Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Implements a helper that manages a single keyvalue of type "side"
// or "sidelist" for the entity that is its parent.
//
// $NoKeywords: $
//=============================================================================//
#ifndef MAPSIDELIST_H
#define MAPSIDELIST_H
#ifdef _WIN32
#pragma once
#endif
#include "MapFace.h"
#include "MapHelper.h"
class CHelperInfo;
class CMapEntity;
class CMapSolid;
class CMapSideList : public CMapHelper
{
public:
//
// Factory function.
//
static CMapClass *CreateMapSideList(CHelperInfo *pHelperInfo, CMapEntity *pParent);
//
// Construction/destruction:
//
CMapSideList(void);
CMapSideList(char const *pszKeyName);
virtual ~CMapSideList(void);
DECLARE_MAPCLASS(CMapSideList,CMapHelper)
public:
virtual size_t GetSize(void);
//
// Replication.
//
virtual CMapClass *Copy(bool bUpdateDependencies);
virtual CMapClass *CopyFrom(CMapClass *pOther, bool bUpdateDependencies);
//
// Should NOT have children.
//
virtual void AddChild(CMapClass *pChild) { Assert(false); }
virtual void UpdateChild(CMapClass *pChild) { Assert(false); }
//
// Notifications.
//
virtual void OnClone(CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList);
virtual void OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType);
virtual void OnParentKeyChanged(const char* key, const char* value);
virtual void OnPaste(CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList);
virtual void OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren);
//
// Spatial functions.
//
virtual void CalcBounds(BOOL bFullUpdate = FALSE);
virtual const char* GetDescription(void) { return "Side list helper"; }
//
// Serialization.
//
virtual bool ShouldSerialize(void) { return(false); }
//
// Can be rendered:
//
virtual void Render2D(CRender2D *pRender);
virtual void Render3D(CRender3D *pRender);
//
// Getting face data.
//
int GetFaceCount( void ) { return m_Faces.Count(); }
CMapFace *GetFace( int index ) { return m_Faces.Element( index ); }
const char *GetKeyName( void ) { return m_szKeyName; }
protected:
virtual void UpdateDependencies(CMapWorld *pWorld, CMapClass *pObject);
void RebuildFaceList();
void BuildFaceListForValue(char const *pszValue, CMapWorld *pWorld);
CMapFace *FindFaceIDInList(int nFaceID, const CMapObjectList &List);
void ReplaceFacesInCopy(CMapSideList *pCopy, const CMapObjectList &OriginalList, CMapObjectList &NewList);
bool ReplaceSolidFaces(CMapSolid *pOrigSolid, CMapSolid *pNewSolid);
void RemoveFacesNotInList(const CMapObjectList &List);
void UpdateParentKey(void);
char m_szKeyName[80]; // The name of the key in our parent entity that we represent.
CMapFaceList m_Faces; // The list of solid faces that this object manages.
CUtlVector<int> m_LostFaceIDs; // The list of face IDs that were in m_Faces, but were lost during this session through the deletion of their solid.
};
#endif // MAPSIDELIST_H