Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A helper that repesents a player hull swept through space between a
// start and end point. It writes out both points as keyvalues to the entity.
//
//=============================================================================//
#include "stdafx.h"
#include "Box3D.h"
#include "GlobalFunctions.h"
#include "fgdlib/HelperInfo.h"
#include "materialsystem/imaterialsystem.h"
#include "materialsystem/imesh.h"
#include "MainFrm.h" // For refreshing the object properties dialog
#include "MapDoc.h"
#include "MapSweptPlayerHull.h"
#include "MapPlayerHullHandle.h"
#include "MapPointHandle.h"
#include "MapView2D.h"
#include "Material.h"
#include "Options.h"
#include "ObjectProperties.h" // For refreshing the object properties dialog
#include "Render2D.h"
#include "Render3D.h"
#include "ToolManager.h"
#include "ToolSweptHull.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
IMPLEMENT_MAPCLASS(CMapSweptPlayerHull);
//-----------------------------------------------------------------------------
// Purpose: Factory function. Used for creating a CMapSweptPlayerHull from a set
// of string parameters from the FGD file.
// Input : pInfo - Pointer to helper info class which gives us information
// about how to create the class.
// Output : Returns a pointer to the class, NULL if an error occurs.
//-----------------------------------------------------------------------------
CMapClass *CMapSweptPlayerHull::Create(CHelperInfo *pHelperInfo, CMapEntity *pParent)
{
CMapSweptPlayerHull *pBox = new CMapSweptPlayerHull;
pBox->SetRenderColor(255,255,255);
return(pBox);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CMapSweptPlayerHull::CMapSweptPlayerHull(void)
{
Initialize();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapSweptPlayerHull::Initialize(void)
{
r = 255;
g = 255;
b = 255;
m_Point[0] = new CMapPlayerHullHandle;
m_Point[0]->Attach(this);
m_Point[1] = new CMapPlayerHullHandle;
m_Point[1]->Attach(this);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CMapSweptPlayerHull::~CMapSweptPlayerHull(void)
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bFullUpdate -
//-----------------------------------------------------------------------------
void CMapSweptPlayerHull::CalcBounds(BOOL bFullUpdate)
{
CMapClass::CalcBounds(bFullUpdate);
Vector vecMins;
Vector vecMaxs;
m_Render2DBox.ResetBounds();
m_CullBox.ResetBounds();
for (int i = 0; i < 2; i++)
{
m_Point[i]->CalcBounds(bFullUpdate);
m_Point[i]->GetCullBox(vecMins, vecMaxs);
m_CullBox.UpdateBounds(vecMins, vecMaxs);
}
m_BoundingBox = m_CullBox;
m_Render2DBox = m_CullBox;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : CMapClass
//-----------------------------------------------------------------------------
CMapClass *CMapSweptPlayerHull::Copy(bool bUpdateDependencies)
{
CMapSweptPlayerHull *pCopy = new CMapSweptPlayerHull;
if (pCopy != NULL)
{
pCopy->CopyFrom(this, bUpdateDependencies);
}
return(pCopy);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pObject -
// Output : CMapClass
//-----------------------------------------------------------------------------
CMapClass *CMapSweptPlayerHull::CopyFrom(CMapClass *pObject, bool bUpdateDependencies)
{
Assert(pObject->IsMapClass(MAPCLASS_TYPE(CMapSweptPlayerHull)));
CMapSweptPlayerHull *pFrom = (CMapSweptPlayerHull *)pObject;
CMapClass::CopyFrom(pObject, bUpdateDependencies);
m_Point[0]->CopyFrom(pFrom->m_Point[0], bUpdateDependencies);
m_Point[1]->CopyFrom(pFrom->m_Point[1], bUpdateDependencies);
return(this);
}
//-----------------------------------------------------------------------------
// Purpose: Gets the tool object for a given context data from HitTest2D.
//-----------------------------------------------------------------------------
CBaseTool *CMapSweptPlayerHull::GetToolObject(int nHitData, bool bAttachObject)
{
// FIXME: ideally, we could use CToolPointHandle here, because all it does is move
// points around, but that would require some way for the CMapSweptPlayerHull to know
// when the CMapPointHandle's position changes. This way the CToolAxisHandle can
// handle the notification. In general, we need a better system for building complex
// objects from simple ones and handling changes to the simple objects in the complex one.
//
// If we DID use a CToolPointHandle, we'd need to reconcile the status bar updates that
// are done in OnMouseMove2D, because points and axes cause different status bar text
// to be displayed as they are dragged around.
CToolSweptPlayerHull *pTool = (CToolSweptPlayerHull *)ToolManager()->GetToolForID(TOOL_SWEPT_HULL);
if ( bAttachObject )
pTool->Attach(this, nHitData);
return pTool;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pView -
// point -
// nData -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CMapSweptPlayerHull::HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData)
{
if (IsVisible())
{
for (unsigned int i = 0; i < 2; i++)
{
if ( m_Point[i]->HitTest2D(pView, point, HitData) )
{
HitData.pObject = this;
HitData.uData = i;
HitData.nDepth = 0;
return true;
}
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pRender -
//-----------------------------------------------------------------------------
void CMapSweptPlayerHull::Render2D(CRender2D *pRender)
{
SelectionState_t eState = GetSelectionState();
CMapView2D *pView = (CMapView2D*)pRender->GetView();
m_Point[0]->Render2D(pRender);
m_Point[1]->Render2D(pRender);
Vector vecOrigin1;
Vector vecOrigin2;
m_Point[0]->GetOrigin(vecOrigin1);
m_Point[1]->GetOrigin(vecOrigin2);
Vector mins1, maxs1;
Vector mins2, maxs2;
m_Point[0]->m_CullBox.GetBounds( mins1, maxs1 );
m_Point[1]->m_CullBox.GetBounds( mins2, maxs2 );
// Draw swept volume
Vector dir = vecOrigin2 - vecOrigin1;
int nHorz = pView->axHorz;
int nVert = pView->axVert;
int nThird = pView->axThird;
dir[ nThird ] = 0;
VectorNormalize( dir );
float dx = dir[ nHorz ];
float dy = dir[ nVert ];
if ( dx == 0 && dy == 0 )
return;
if (eState == SELECT_MODIFY)
{
pRender->PushRenderMode( RENDER_MODE_DOTTED );
pRender->SetDrawColor( GetRValue(Options.colors.clrSelection), GetGValue(Options.colors.clrSelection), GetBValue(Options.colors.clrSelection) );
}
else
{
pRender->PushRenderMode( RENDER_MODE_FLAT );
pRender->SetDrawColor( GetRValue(Options.colors.clrToolHandle), GetGValue(Options.colors.clrToolHandle), GetBValue(Options.colors.clrToolHandle) );
}
Vector line1[2];
Vector line2[2];
line1[0].Init();
line1[1].Init();
line2[0].Init();
line2[1].Init();
if ( dx > 0 )
{
if ( dy > 0 )
{
line1[0][nHorz] = mins1[ nHorz ];
line1[0][nVert] = maxs1[ nVert ];
line1[1][nHorz] = mins2[ nHorz ];
line1[1][nVert] = maxs2[ nVert ];
line2[0][nHorz] = maxs1[ nHorz ];
line2[0][nVert] = mins1[ nVert ];
line2[1][nHorz] = maxs2[ nHorz ];
line2[1][nVert] = mins2[ nVert ];
}
else
{
line1[0][nHorz] = maxs1[ nHorz ];
line1[0][nVert] = maxs1[ nVert ];
line1[1][nHorz] = maxs2[ nHorz ];
line1[1][nVert] = maxs2[ nVert ];
line2[0][nHorz] = mins1[ nHorz ];
line2[0][nVert] = mins1[ nVert ];
line2[1][nHorz] = mins2[ nHorz ];
line2[1][nVert] = mins2[ nVert ];
}
}
else
{
if ( dy > 0 )
{
line1[0][nHorz] = maxs1[ nHorz ];
line1[0][nVert] = maxs1[ nVert ];
line1[1][nHorz] = maxs2[ nHorz ];
line1[1][nVert] = maxs2[ nVert ];
line2[0][nHorz] = mins1[ nHorz ];
line2[0][nVert] = mins1[ nVert ];
line2[1][nHorz] = mins2[ nHorz ];
line2[1][nVert] = mins2[ nVert ];
}
else
{
line1[0][nHorz] = mins1[ nHorz ];
line1[0][nVert] = maxs1[ nVert ];
line1[1][nHorz] = mins2[ nHorz ];
line1[1][nVert] = maxs2[ nVert ];
line2[0][nHorz] = maxs1[ nHorz ];
line2[0][nVert] = mins1[ nVert ];
line2[1][nHorz] = maxs2[ nHorz ];
line2[1][nVert] = mins2[ nVert ];
}
}
pRender->DrawLine( line1[0], line1[1] );
pRender->DrawLine( line2[0], line2[1] );
pRender->PopRenderMode();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pRender -
//-----------------------------------------------------------------------------
void CMapSweptPlayerHull::Render3D(CRender3D *pRender)
{
for (int i = 0; i < 2; i++)
{
m_Point[i]->Render3D(pRender);
}
if (GetSelectionState() == SELECT_NONE)
{
pRender->SetDrawColor( 200,180,0 );
}
else
{
pRender->SetDrawColor( 255,0,0 );
}
Vector vec1;
Vector vec2;
m_Point[0]->GetOrigin(vec1);
m_Point[1]->GetOrigin(vec2);
pRender->DrawLine(vec1, vec2);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CMapSweptPlayerHull::SerializeRMF(std::fstream &File, BOOL bRMF)
{
return(0);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CMapSweptPlayerHull::SerializeMAP(std::fstream &File, BOOL bRMF)
{
return(0);
}
//-----------------------------------------------------------------------------
// Purpose: Overridden to chain down to our endpoints, which are not children.
//-----------------------------------------------------------------------------
void CMapSweptPlayerHull::SetOrigin(Vector &vecOrigin)
{
BaseClass::SetOrigin(vecOrigin);
m_Point[0]->SetOrigin(vecOrigin);
m_Point[1]->SetOrigin(vecOrigin);
}
//-----------------------------------------------------------------------------
// Purpose: Overridden to chain down to our endpoints, which are not children.
//-----------------------------------------------------------------------------
SelectionState_t CMapSweptPlayerHull::SetSelectionState(SelectionState_t eSelectionState)
{
SelectionState_t eState = BaseClass::SetSelectionState(eSelectionState);
m_Point[0]->SetSelectionState(eSelectionState);
m_Point[1]->SetSelectionState(eSelectionState);
return eState;
}
//-----------------------------------------------------------------------------
// Purpose: Special version of set SelectionState to set the state in only one
// endpoint handle for dragging that handle.
//-----------------------------------------------------------------------------
SelectionState_t CMapSweptPlayerHull::SetSelectionState(SelectionState_t eSelectionState, int nHandle)
{
SelectionState_t eState = BaseClass::SetSelectionState(eSelectionState);
m_Point[nHandle]->SetSelectionState(eSelectionState);
return eState;
}
//-----------------------------------------------------------------------------
// Purpose: Overridden because origin helpers don't take the color of their
// parent entity.
// Input : red, green, blue -
//-----------------------------------------------------------------------------
void CMapSweptPlayerHull::SetRenderColor(unsigned char red, unsigned char green, unsigned char blue)
{
}
//-----------------------------------------------------------------------------
// Purpose: Overridden because origin helpers don't take the color of their
// parent entity.
// Input : red, green, blue -
//-----------------------------------------------------------------------------
void CMapSweptPlayerHull::SetRenderColor(color32 rgbColor)
{
}
static Vector playerFixup( 0, 0, 36 );
//-----------------------------------------------------------------------------
// Purpose:
// Input : szKey -
// szValue -
//-----------------------------------------------------------------------------
void CMapSweptPlayerHull::OnParentKeyChanged(const char *szKey, const char *szValue)
{
if (!stricmp(szKey, "point0"))
{
Vector vecOrigin;
sscanf(szValue, "%f %f %f", &vecOrigin.x, &vecOrigin.y, &vecOrigin.z );
vecOrigin += playerFixup;
m_Point[0]->SetOrigin(vecOrigin);
PostUpdate(Notify_Changed);
}
else if (!stricmp(szKey, "point1"))
{
Vector vecOrigin;
sscanf(szValue, "%f %f %f", &vecOrigin.x, &vecOrigin.y, &vecOrigin.z );
vecOrigin += playerFixup;
m_Point[1]->SetOrigin(vecOrigin);
PostUpdate(Notify_Changed);
}
}
//-----------------------------------------------------------------------------
// Purpose: Called by the axis tool to update the position of the endpoint.
//-----------------------------------------------------------------------------
void CMapSweptPlayerHull::UpdateEndPoint(Vector &vecPos, int nPointIndex)
{
m_Point[nPointIndex]->SetOrigin( vecPos );
PostUpdate(Notify_Changed);
UpdateParentKey();
}
//-----------------------------------------------------------------------------
// Purpose: Overridden to transform our endpoints.
//-----------------------------------------------------------------------------
void CMapSweptPlayerHull::DoTransform(const VMatrix &matrix)
{
BaseClass::DoTransform(matrix);
m_Point[0]->Transform(matrix);
m_Point[1]->Transform(matrix);
UpdateParentKey();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapSweptPlayerHull::UpdateParentKey(void)
{
CMapEntity *pEntity = dynamic_cast <CMapEntity *> (m_pParent);
if (pEntity != NULL)
{
Vector vecOrigin1;
Vector vecOrigin2;
m_Point[0]->GetOrigin(vecOrigin1);
m_Point[1]->GetOrigin(vecOrigin2);
vecOrigin1 -= playerFixup;
vecOrigin2 -= playerFixup;
PostUpdate(Notify_Changed);
char szValue[KEYVALUE_MAX_VALUE_LENGTH];
sprintf(szValue, "%g %g %g", (double)vecOrigin1.x, (double)vecOrigin1.y, (double)vecOrigin1.z );
pEntity->NotifyChildKeyChanged(this, "point0", szValue);
pEntity->NotifyChildKeyChanged(this, "origin", szValue);
sprintf(szValue, "%g %g %g", (double)vecOrigin2.x, (double)vecOrigin2.y, (double)vecOrigin2.z);
pEntity->NotifyChildKeyChanged(this, "point1", szValue);
}
}
//-----------------------------------------------------------------------------
// Purpose: Sets the keyvalue in our parent when we are added to the world.
// Input : pWorld -
//-----------------------------------------------------------------------------
void CMapSweptPlayerHull::OnAddToWorld(CMapWorld *pWorld)
{
BaseClass::OnAddToWorld(pWorld);
UpdateParentKey();
}
//-----------------------------------------------------------------------------
// Purpose: Sets the keyvalue in our parent after the map is loaded.
// Input : pWorld -
//-----------------------------------------------------------------------------
void CMapSweptPlayerHull::PostloadWorld(CMapWorld *pWorld)
{
BaseClass::PostloadWorld(pWorld);
UpdateParentKey();
}
//-----------------------------------------------------------------------------
// Purpose: Returns the position of the given endpoint.
// Input : vecPos - Receives the position.
// nPointIndex - Endpoint index [0,1].
//-----------------------------------------------------------------------------
void CMapSweptPlayerHull::GetEndPoint(Vector &vecPos, int nPointIndex)
{
m_Point[nPointIndex]->GetOrigin(vecPos);
}