Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MAPSWEPTPLAYERHULL_H
#define MAPSWEPTPLAYERHULL_H
#ifdef _WIN32
#pragma once
#endif
#include "MapClass.h"
#include "MapPointHandle.h"
#include "ToolInterface.h"
#include "MapEntity.h"
class CHelperInfo;
class CRender2D;
class CRender3D;
class CToolSweptPlayerHull;
class CMapPlayerHullHandle;
class CMapSweptPlayerHull : public CMapHelper
{
friend CToolSweptPlayerHull;
public:
DECLARE_MAPCLASS(CMapSweptPlayerHull, CMapHelper)
//
// Factory for building from a list of string parameters.
//
static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent);
//
// Construction/destruction:
//
CMapSweptPlayerHull();
~CMapSweptPlayerHull();
void GetEndPoint(Vector &vecPos, int nPointIndex);
void UpdateEndPoint(Vector &vecPos, int nPointIndex);
//
// CMapClass implementation.
//
void CalcBounds(BOOL bFullUpdate = FALSE);
virtual CMapClass *Copy(bool bUpdateDependencies);
virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
virtual void Render2D(CRender2D *pRender);
virtual int SerializeRMF(std::fstream &File, BOOL bRMF);
virtual int SerializeMAP(std::fstream &File, BOOL bRMF);
// Overridden to chain down to our endpoints, which are not children.
void SetOrigin(Vector &vecOrigin);
// Overridden to chain down to our endpoints, which are not children.
virtual SelectionState_t SetSelectionState(SelectionState_t eSelectionState);
// Overridden because axis helpers don't take the color of their parent entity.
virtual void SetRenderColor(unsigned char red, unsigned char green, unsigned char blue);
virtual void SetRenderColor(color32 rgbColor);
virtual bool HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData);
virtual CBaseTool *GetToolObject(int nHitData, bool bAttachObject );
virtual bool IsVisualElement(void) { return true; }
virtual bool IsClutter(void) { return false; }
virtual const char* GetDescription() { return("Swept player hull helper"); }
virtual void OnAddToWorld(CMapWorld *pWorld);
virtual void OnParentKeyChanged(const char *key, const char *value);
virtual void PostloadWorld(CMapWorld *pWorld);
virtual void Render3D(CRender3D *pRender);
protected:
SelectionState_t SetSelectionState(SelectionState_t eSelectionState, int nHandle);
void UpdateParentKey(void);
// Overriden to transform our endpoints, which are not children.
virtual void DoTransform(const VMatrix &matrix);
void Initialize(void);
CMapPlayerHullHandle *m_Point[2]; // The two endpoints of the axis.
};
inline bool IsSweptHullClass(CMapEntity *pEntity)
{
return (pEntity->GetChildOfType((CMapSweptPlayerHull *)NULL) != NULL);
}
#endif // MAPSWEPTPLAYERHULL_H