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107 lines
2.8 KiB
107 lines
2.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef MAPSWEPTPLAYERHULL_H
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#define MAPSWEPTPLAYERHULL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "MapClass.h"
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#include "MapPointHandle.h"
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#include "ToolInterface.h"
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#include "MapEntity.h"
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class CHelperInfo;
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class CRender2D;
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class CRender3D;
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class CToolSweptPlayerHull;
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class CMapPlayerHullHandle;
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class CMapSweptPlayerHull : public CMapHelper
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{
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friend CToolSweptPlayerHull;
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public:
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DECLARE_MAPCLASS(CMapSweptPlayerHull, CMapHelper)
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//
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// Factory for building from a list of string parameters.
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//
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static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent);
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//
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// Construction/destruction:
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//
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CMapSweptPlayerHull();
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~CMapSweptPlayerHull();
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void GetEndPoint(Vector &vecPos, int nPointIndex);
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void UpdateEndPoint(Vector &vecPos, int nPointIndex);
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//
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// CMapClass implementation.
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//
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void CalcBounds(BOOL bFullUpdate = FALSE);
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virtual CMapClass *Copy(bool bUpdateDependencies);
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virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
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virtual void Render2D(CRender2D *pRender);
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virtual int SerializeRMF(std::fstream &File, BOOL bRMF);
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virtual int SerializeMAP(std::fstream &File, BOOL bRMF);
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// Overridden to chain down to our endpoints, which are not children.
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void SetOrigin(Vector &vecOrigin);
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// Overridden to chain down to our endpoints, which are not children.
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virtual SelectionState_t SetSelectionState(SelectionState_t eSelectionState);
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// Overridden because axis helpers don't take the color of their parent entity.
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virtual void SetRenderColor(unsigned char red, unsigned char green, unsigned char blue);
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virtual void SetRenderColor(color32 rgbColor);
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virtual bool HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData);
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virtual CBaseTool *GetToolObject(int nHitData, bool bAttachObject );
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virtual bool IsVisualElement(void) { return true; }
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virtual bool IsClutter(void) { return false; }
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virtual const char* GetDescription() { return("Swept player hull helper"); }
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virtual void OnAddToWorld(CMapWorld *pWorld);
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virtual void OnParentKeyChanged(const char *key, const char *value);
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virtual void PostloadWorld(CMapWorld *pWorld);
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virtual void Render3D(CRender3D *pRender);
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protected:
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SelectionState_t SetSelectionState(SelectionState_t eSelectionState, int nHandle);
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void UpdateParentKey(void);
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// Overriden to transform our endpoints, which are not children.
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virtual void DoTransform(const VMatrix &matrix);
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void Initialize(void);
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CMapPlayerHullHandle *m_Point[2]; // The two endpoints of the axis.
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};
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inline bool IsSweptHullClass(CMapEntity *pEntity)
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{
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return (pEntity->GetChildOfType((CMapSweptPlayerHull *)NULL) != NULL);
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}
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#endif // MAPSWEPTPLAYERHULL_H
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