Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef MAPVIEW2DBASE_H
#define MAPVIEW2DBASE_H
#ifdef _WIN32
#pragma once
#endif
#include "Axes2.h"
#include "MapView.h"
#include "MapClass.h" // For CMapObjectList
#include "utlvector.h"
#include "VGuiWnd.h"
#include "color.h"
class CTitleWnd;
class CMapDoc;
class Tool3D;
class CMapView2DBase : public CView, public CMapView, public Axes2, public CVGuiWnd
{
// Operations
public:
LRESULT WindowProc( UINT message, WPARAM wParam, LPARAM lParam );
void SetViewOrigin( float flHorz, float flVert, bool bRelative = false );
void SetZoom(float flNewZoom);
float GetZoom( void );
void CenterView(Vector *pt3 = NULL);
void UpdateClientView();
void ToolScrollToPoint(const Vector2D &ptClient);
void UpdateStatusBar();
int ObjectsAt( const Vector2D &vPoint, HitInfo_t *pObjects, int nMaxObjects, unsigned int nFlags = 0 );
int ObjectsAt( CMapWorld *pWorld, const Vector2D &vPoint, HitInfo_t *pObjects, int nMaxObjects, unsigned int nFlags = 0 );
void GetCenterPoint(Vector& pt);
void OnContextMenu(UINT nFlags, const Vector2D &vPoint);
void EnsureVisible(Vector &vecPos, float flMargin);
void UpdateTitleWindowPos();
virtual void Render() {}
void ZoomIn(BOOL bAllViews = FALSE);
void ZoomOut(BOOL bAllViews = FALSE);
//
// Coordinate transformation functions.
//
void ProcessInput() {}
void RenderView();
void ActivateView(bool bActivate);
void UpdateView(int nFlags);
CView *GetViewWnd() { return (CView*)this; }
CMapDoc *GetMapDoc() { return (CMapDoc*)m_pDocument; }
void WorldToClient(Vector2D &vecClient, const Vector &vecWorld);
void ClientToWorld(Vector &vecWorld, const Vector2D &ptClient);
void BuildRay( const Vector2D &ptClient, Vector& vStart, Vector& vEnd );
void GetBestTransformPlane( Vector &horzAxis, Vector &vertAxis, Vector &thirdAxis);
const Vector &GetViewAxis();
bool IsInClientView( const Vector &vecMin, const Vector &vecMax );
bool IsInClientView( const Vector2D &vecMin, const Vector2D &vecMax );
bool CheckDistance(const Vector2D &vecCheck, const Vector2D &vecRef, int nDist);
bool IsBoxFullyVisible(const Vector &vecMins, const Vector &vecMaxs);
bool CanBoxFitInView(const Vector &minsWorld, const Vector &maxsWorld);
bool PointInClientRect( const Vector2D &point );
bool HitTest( const Vector2D &vPoint, const Vector& mins, const Vector& maxs );
// Implementation
protected:
CMapView2DBase(); // protected constructor used by dynamic creation
virtual ~CMapView2DBase();
DECLARE_DYNCREATE(CMapView2DBase)
// Derived classes must implement these
virtual bool IsLogical() { return false; }
virtual void OnRenderListDirty() {}
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMapView2DBase)
protected:
virtual void OnInitialUpdate(); // first time after construct
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint point);
virtual void OnDraw(CDC *) {};
//}}AFX_VIRTUAL
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
void DrawGridLogical( CRender2D *pRender );
void DrawGrid( CRender2D *pRender, int xAxis, int yAxis, float depth, bool bNoSmallGrid = false );
CRender2D *GetRender();
CTitleWnd *GetTitleWnd();
bool HasTitleWnd() const;
// Create a title window.
void CreateTitleWindow(void);
protected:
// timer IDs:
enum
{
TIMER_SCROLLVIEW = 1,
};
void DrawPointFile( CRender2D *pRender );
bool HighlightGridLine( CRender2D *pRender, int nGridLine );
POINT m_ptLDownClient; // client pos at which lbutton was pressed, for dragging the view
// TODO zoom & forward are all camera properties, remove here
CRender2D *m_pRender; // Performs the 3D rendering in our window.
float m_flMinZoom; // Minimum legal zoom factor (should be sufficient to display entire map in the view)
// these vars are used often, so keep values. they just mirror Camera values
Vector m_vViewOrigin;
float m_fZoom; // zoom factor (* map units)
float m_fClientWidthHalf;
float m_fClientHeightHalf;
Vector m_vViewAxis; // view axis, normal
Vector m_ViewMin; // client view in world coordinates, same as 3D view frustum
Vector m_ViewMax;
int m_ClientWidth;
int m_ClientHeight;
int m_xScroll, m_yScroll; // amount to scroll on timer
bool m_bToolShown; // is tool currently visible?
CTitleWnd *m_pwndTitle; // title window
Color m_clrGrid; // standard grid color
Color m_clrGrid1024; // 1024 unit line color
Color m_clrGridCustom; // custom unit color
Color m_clrGridDot; // grid dot color
Color m_clrAxis; // grid axis color
//
// Color scheme functions.
//
void AdjustColorIntensity(Color &color, int nIntensity);
void SetColorMode(bool bBlackOnWhite);
// mouse drag (space + leftbutton):
bool m_bMouseDrag; // status indicator
// Generated message map functions
//{{AFX_MSG(CMapView2DBase)
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnEditProperties();
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnUpdateEditFunction(CCmdUI *pCmdUI);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//-----------------------------------------------------------------------------
// Inline methods
//-----------------------------------------------------------------------------
inline bool CMapView2DBase::PointInClientRect( const Vector2D &point )
{
return ( point.x >= 0 && point.y >= 0 && point.x < m_ClientWidth && point.y < m_ClientHeight );
}
inline float CMapView2DBase::GetZoom()
{
return m_fZoom;
}
inline CRender2D *CMapView2DBase::GetRender()
{
return m_pRender;
}
inline CTitleWnd* CMapView2DBase::GetTitleWnd()
{
return m_pwndTitle;
}
inline bool CMapView2DBase::HasTitleWnd() const
{
return m_pwndTitle != NULL;
}
#endif // MAPVIEW2DBASE_H