Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

85 lines
1.7 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef MESSAGEWND_H
#define MESSAGEWND_H
#pragma once
#include <afxtempl.h>
#include "GlobalFunctions.h"
const int MAX_MESSAGE_WND_LINES = 5000;
enum
{
MESSAGE_WND_MESSAGE_LENGTH = 150
};
class CMessageWnd : private CMDIChildWnd
{
public:
static CMessageWnd *CreateMessageWndObject();
void CreateMessageWindow( CMDIFrameWnd *pwndParent, CRect &rect );
void ShowMessageWindow();
void ToggleMessageWindow();
bool IsVisible();
void Activate();
void Resize( CRect &rect );
DECLARE_DYNCREATE(CMessageWnd)
protected:
CMessageWnd(); // protected constructor used by dynamic creation
struct MWMSGSTRUCT
{
MWMSGTYPE type;
TCHAR szMsg[MESSAGE_WND_MESSAGE_LENGTH];
int MsgLen; // length of message w/o 0x0
} ;
// Attributes
public:
void AddMsg(MWMSGTYPE type, TCHAR* msg);
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMessageWnd)
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CMessageWnd();
void CalculateScrollSize();
CArray<MWMSGSTRUCT, MWMSGSTRUCT&> MsgArray;
CFont Font;
int iCharWidth; // calculated in first paint
int iNumMsgs;
// Generated message map functions
//{{AFX_MSG(CMessageWnd)
afx_msg void OnPaint();
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif // MESSAGEWND_H