Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef OP_INPUT_H
#define OP_INPUT_H
#pragma once
#include "ObjectPage.h"
#include "Resource.h"
#include "MapEntity.h"
#include "AnchorMgr.h"
#define OUTPUT_LIST_NUM_COLUMNS 6
enum SortDirection_t;
// A list of connections and entites that send them
class CInputConnection
{
public:
CMapEntity* m_pEntity;
CEntityConnection* m_pConnection;
bool m_bIsValid;
};
// #############################################################################
class COP_Input : public CObjectPage
{
public:
static CImageList *m_pImageList;
public:
DECLARE_DYNCREATE(COP_Input)
// Construction
COP_Input(void);
~COP_Input(void);
void UpdateData( int Mode, PVOID pData, bool bCanEdit );
void SetSelectedConnection(CEntityConnection *pConnection);
protected:
void AddEntityConnections(const char *pTargetName, CMapEntity *pTestEntity);
void UpdateConnectionList(void);
void UpdateEntityList(void);
void RemoveAllEntityConnections(void);
void SortListByColumn(int nColumn, SortDirection_t eDirection);
void SetSortColumn(int nColumn, SortDirection_t eDirection);
void UpdateColumnHeaderText(int nColumn, bool bIsSortColumn, SortDirection_t eDirection);
// Connection validity
void UpdateItemValidity(int nItem);
bool ValidateConnections(int nItem);
protected:
CAnchorMgr m_AnchorMgr;
CMapEntityList *m_pEntityList; // Object list filtered for entities
CEditGameClass *m_pEditGameClass;
CMapEntity *m_pEntity;
CMapEntityList *m_pTargetEntityList; // List of entites that target me
CEntityConnectionList *m_pConnectionList; // List of all the connections that target me
bool m_bMultipleTargetNames; // Entities with multiple target names selected
//
// Cached data for sorting the list view.
//
int m_nSortColumn; // Current column used for sorting.
SortDirection_t m_eSortDirection[OUTPUT_LIST_NUM_COLUMNS]; // Last sort direction per column.
//{{AFX_DATA(COP_Input)
enum { IDD = IDD_OBJPAGE_INPUT };
CListCtrl m_ListCtrl;
//}}AFX_DATA
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(COP_Input)
virtual void DoDataExchange(CDataExchange* pDX);
virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT *pResult);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(COP_Input)
afx_msg void OnMark(void);
afx_msg void OnSize( UINT nType, int cx, int cy );
virtual BOOL OnInitDialog(void);
virtual void OnDestroy(void);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif // OP_INPUT_H