Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef OPTGENERAL_H
#define OPTGENERAL_H
#pragma once
#include "Resource.h"
class COPTGeneral : public CPropertyPage
{
DECLARE_DYNCREATE(COPTGeneral)
// Construction
public:
COPTGeneral();
~COPTGeneral();
// Dialog Data
//{{AFX_DATA(COPTGeneral)
enum { IDD = IDD_OPTIONS_MAIN };
CButton m_cLoadWinPos;
CButton m_cIndependentWin;
CButton m_cEnableAutosave;
CStatic m_cAutosaveTimeLabel;
CEdit m_cAutosaveTime;
CStatic m_cAutosaveSpaceLabel;
CEdit m_cAutosaveSpace;
CStatic m_cAutosaveIterationLabel;
CEdit m_cAutosaveIterations;
CStatic m_cAutosaveDirectoryLabel;
CButton m_cAutosaveBrowseButton;
CSpinButtonCtrl m_UndoSpin;
int m_iUndoLevels;
int m_nMaxCameras;
int m_iMaxAutosavesPerMap;
int m_iMaxAutosaveSpace;
int m_iTimeBetweenSaves;
CEdit m_cAutosaveDir;
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(COPTGeneral)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(COPTGeneral)
virtual BOOL OnInitDialog(void);
afx_msg void OnIndependentwindows(void);
afx_msg void OnEnableAutosave(void);
afx_msg void OnBrowseAutosaveDir(void);
//}}AFX_MSG
BOOL BrowseForFolder(char *pszTitle, char *pszDirectory);
BOOL OnApply();
DECLARE_MESSAGE_MAP()
};
#endif // OPTGENERAL_H