Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// PakDoc.cpp : implementation file
//
#include "stdafx.h"
#include "hammer.h"
#include "PakDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPakDoc
IMPLEMENT_DYNCREATE(CPakDoc, CDocument)
CPakDoc::CPakDoc()
{
}
BOOL CPakDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
return TRUE;
}
CPakDoc::~CPakDoc()
{
}
BEGIN_MESSAGE_MAP(CPakDoc, CDocument)
//{{AFX_MSG_MAP(CPakDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPakDoc diagnostics
#ifdef _DEBUG
void CPakDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CPakDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CPakDoc serialization
void CPakDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
// TODO: add loading code here
}
}
/////////////////////////////////////////////////////////////////////////////
// CPakDoc commands