Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// PakDoc.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPakDoc document
typedef struct
{ char magic[4]; // Name of the new WAD format
long diroffset; // Position of WAD directory from start of file
long dirsize; // Number of entries * 0x40 (64 char)
} pakheader_t;
typedef struct
{ char filename[50]; // Name of the file, Unix style, with extension,
// 50 chars, padded with '\0'.
long offset; // Position of the entry in PACK file
long size; // Size of the entry in PACK file
} pakentry_t;
class CPakDoc : public CDocument
{
protected:
CPakDoc(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CPakDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPakDoc)
public:
virtual void Serialize(CArchive& ar); // overridden for document i/o
protected:
virtual BOOL OnNewDocument();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CPakDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
//{{AFX_MSG(CPakDoc)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};