Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// PakFrame.cpp : implementation file
//
#include "stdafx.h"
#include "hammer.h"
#include "PakFrame.h"
#include "PakDoc.h"
#include "PakViewDirec.h"
#include "PakViewFiles.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPakFrame
IMPLEMENT_DYNCREATE(CPakFrame, CMDIChildWnd)
CPakFrame::CPakFrame()
{
}
CPakFrame::~CPakFrame()
{
}
BEGIN_MESSAGE_MAP(CPakFrame, CMDIChildWnd)
//{{AFX_MSG_MAP(CPakFrame)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPakFrame message handlers
BOOL CPakFrame::OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext)
{
if(!SplitWnd.CreateStatic(this, 1, 2))
return FALSE;
RECT r;
GetClientRect(&r);
// create panes
SplitWnd.CreateView(0, 0, RUNTIME_CLASS(CPakViewDirec),
CSize(150, r.bottom), pContext);
SplitWnd.CreateView(0, 1, RUNTIME_CLASS(CPakViewFiles),
CSize(300, r.bottom), pContext);
return TRUE;
}