Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// PakViewDirec.cpp : implementation file
//
#include "stdafx.h"
#include "hammer.h"
#include "PakDoc.h"
#include "PakViewDirec.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPakViewDirec
IMPLEMENT_DYNCREATE(CPakViewDirec, CTreeView)
CPakViewDirec::CPakViewDirec()
{
}
CPakViewDirec::~CPakViewDirec()
{
}
BEGIN_MESSAGE_MAP(CPakViewDirec, CTreeView)
//{{AFX_MSG_MAP(CPakViewDirec)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPakViewDirec drawing
void CPakViewDirec::OnDraw(CDC* pDC)
{
CPakDoc* pDoc = GetDocument();
// TODO: add draw code here
}
/////////////////////////////////////////////////////////////////////////////
// CPakViewDirec diagnostics
#ifdef _DEBUG
void CPakViewDirec::AssertValid() const
{
CTreeView::AssertValid();
}
void CPakViewDirec::Dump(CDumpContext& dc) const
{
CTreeView::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CPakViewDirec message handlers
void CPakViewDirec::OnInitialUpdate()
{
CTreeView::OnInitialUpdate();
CTreeCtrl &tc = GetTreeCtrl();
// modify the tree control's attributes
DWORD dwStyle = GetWindowLong(tc.m_hWnd, GWL_STYLE);
SetWindowLong(tc.m_hWnd, GWL_STYLE, dwStyle | TVS_HASLINES);
// set the image list
}